Just wanted to say good job and keep up the good work. the game looks awesome and personally I like the adding of the sprint as long as they cant run all day long, which has been pointed out already.
Sprinting could be implemented well after all. Usually in games they have the players' regular move speed be comparable to that of molasses, with the sprint button the only way to go anywhere. This game appears to have it so that regular running is a perfectly fine way to get anywhere, but sprinting allows you to rejoin the action wherever it is.
Let's see how it turns out! You know, once the animation isn't so much of a complete placeholder, of course.
<!--fonto:Courier New--><span style="font-family:Courier New"><!--/fonto-->Pointless Animation Nag Count: 8932475038957<!--fontc--></span><!--/fontc-->
Is the framerate drop in the vid thanks to the recording software or hasn't the Spark engine been optimized yet? I'm wondering how the visibility calculation works. (I know it's real-time) That's my biggest question right now because the alpha might be just around the corner. *optimistic*
Is it just me, or does the skulk in the video look smaller than <a href="http://ns2.squarespace.com/storage/squad.jpg" target="_blank">this one</a>. Definitely seems like it's in proportion now. :)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2010
<!--quoteo(post=1752347:date=Feb 11 2010, 01:08 AM:name=ChuckstarNL)--><div class='quotetop'>QUOTE (ChuckstarNL @ Feb 11 2010, 01:08 AM) <a href="index.php?act=findpost&pid=1752347"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is the framerate drop in the vid thanks to the recording software or hasn't the Spark engine been optimized yet? I'm wondering how the visibility calculation works. (I know it's real-time) That's my biggest question right now because the alpha might be just around the corner. *optimistic*
Looks absolutely great though! :o<!--QuoteEnd--></div><!--QuoteEEnd--> combination of both (said before, read the thread will ya :P )
<!--quoteo(post=1752359:date=Feb 11 2010, 09:27 AM:name=bhaz)--><div class='quotetop'>QUOTE (bhaz @ Feb 11 2010, 09:27 AM) <a href="index.php?act=findpost&pid=1752359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it just me, or does the skulk in the video look smaller than <a href="http://ns2.squarespace.com/storage/squad.jpg" target="_blank">this one</a>. Definitely seems like it's in proportion now. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1752359:date=Feb 11 2010, 12:27 AM:name=bhaz)--><div class='quotetop'>QUOTE (bhaz @ Feb 11 2010, 12:27 AM) <a href="index.php?act=findpost&pid=1752359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it just me, or does the skulk in the video look smaller than <a href="http://ns2.squarespace.com/storage/squad.jpg" target="_blank">this one</a>. Definitely seems like it's in proportion now. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, the Skulk has been reduced down in size since that old screenshot.
<!--quoteo(post=1752371:date=Feb 10 2010, 09:16 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 10 2010, 09:16 PM) <a href="index.php?act=findpost&pid=1752371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, the Skulk has been reduced down in size since that old screenshot.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Hopefully ventilation dimensions will stay the same?
<!--quoteo(post=1752361:date=Feb 10 2010, 07:36 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Feb 10 2010, 07:36 PM) <a href="index.php?act=findpost&pid=1752361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->combination of both (said before, read the thread will ya :P )<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, my bad. Will remember to do so next time.
Btw, a little idea I have is that the health meter should flash when your health is low. I think that'll be a nice little helpful touch. It could also be used for the ammo screen on the gun.
<!--quoteo(post=1752499:date=Feb 11 2010, 11:55 PM:name=Silver_Fox)--><div class='quotetop'>QUOTE (Silver_Fox @ Feb 11 2010, 11:55 PM) <a href="index.php?act=findpost&pid=1752499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This entire thread illustrates why the majority of people can not handle an Alpha build.<!--QuoteEnd--></div><!--QuoteEEnd--> Oi. We had like one troll total so far.
<!--quoteo(post=1752513:date=Feb 11 2010, 02:34 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Feb 11 2010, 02:34 PM) <a href="index.php?act=findpost&pid=1752513"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oi. We had like one troll total so far.<!--QuoteEnd--></div><!--QuoteEEnd--> 1 troll, 30 falling for it, 20 people making the same comment/criticism, 10 people that didn't read the thread for things that have been answered, 2 turtle doves and a partridge in a pear tree.
<!--quoteo(post=1752521:date=Feb 12 2010, 01:06 AM:name=noncomposmentis)--><div class='quotetop'>QUOTE (noncomposmentis @ Feb 12 2010, 01:06 AM) <a href="index.php?act=findpost&pid=1752521"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1 troll, 30 falling for it, 20 people making the same comment/criticism, 10 people that didn't read the thread for things that have been answered, 2 turtle doves and a partridge in a pear tree.<!--QuoteEnd--></div><!--QuoteEEnd--> That just illustrates that we're all idiots, not that we can't handle the Alpha.
things like the skulks footsteps, sounds of the weapons, complaining about apparently low fps, animations and various other issues ...
its a <b>pre-alpha</b> release. People should be happy the thing even runs at this point, not that they're concerned about a sound or placeholder or even how something may look. Things get changed around <b>a lot</b> in Beta, let alone in Alpha.
We didn't even have a shot gun or Onos for a couple months after I joined the <b>beta</b> for NS1.
I think people's expectations are too high and will be massively disappointed with what they do get. To that end, I think UWE is probably holding back official Alpha status more than they would have if it were just internal. Because despite what every one says, first impressions mean a hell of a lot. I think people are quick to say they won't mind, just so they can get their hands on the game quicker.
I hope things end up going the right way for UWE, but I think alpha access was probably a bad idea. I think they should have made it beta access. I understand why they did, I just think it may have been better for them in the long run and would make creation a lot easier to manage.
But hey, I'm not the end all be all of their operation, maybe things are going awesome for them and I'm just talking out of my ass, which is entirely possible.
<!--quoteo(post=1752371:date=Feb 11 2010, 02:16 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 11 2010, 02:16 AM) <a href="index.php?act=findpost&pid=1752371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, the Skulk has been reduced down in size since that old screenshot. --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Oy, yet another instance of ill-informed community whinefest resulting in changes to UWE's game. This is really getting disturbing.
...or they decided on their own that the skulk was a bit too large. It's an alpha, things will change, and it not always going to be because uninformed forum members call for it...
My guess about the skulk down-sizing is that it's model was clipping polygons in the vents too much. This is a key point of how the skulk will play because polygons sticking out will get shot! The size of the skulk along with movement animations and the PoV/FoV of the skulk's viewpoint all play a role in creating the NS1 skulk fights we love.
I'm sure this isn't just a change is fear of forum noises.
<!--quoteo(post=1752529:date=Feb 12 2010, 08:12 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Feb 12 2010, 08:12 AM) <a href="index.php?act=findpost&pid=1752529"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oy, yet another instance of ill-informed community whinefest resulting in changes to UWE's game. This is really getting disturbing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yet another? When was the first time?
Anyway, correlation doesn't imply causation. Their idea was to have bigger, stronger, but slightly slower skulks to lessen the learning curve a bit. This was supposed to be balanced by skulks having leap with the first hive. I guess the idea didn't work out, so they ended up having to go back to the smaller skulks. From what I can see, the skulk running speed seems to be about the same from NS1, but it's been a long time, so I can't say for sure.
Or maybe UWE is full of a bunch of morons who can't take criticism and bow to the whining audience's every whim. Personally, I think the former looks a bit more logical than the latter. This is an indie game company, not Naughty Dog during the development of Jak 3.
<!--quoteo(post=1752526:date=Feb 11 2010, 05:51 PM:name=Silver_Fox)--><div class='quotetop'>QUOTE (Silver_Fox @ Feb 11 2010, 05:51 PM) <a href="index.php?act=findpost&pid=1752526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...but I think alpha access was probably a bad idea. I think they should have made it beta access. I understand why they did, I just think it may have been better for them in the long run and would make creation a lot easier to manage.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well they did it to add value to the Special Edition.. which they didn't expect to sell as much as they did.
<!--quoteo(post=1752548:date=Feb 11 2010, 11:12 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 11 2010, 11:12 PM) <a href="index.php?act=findpost&pid=1752548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well they did it to add value to the Special Edition.. which they didn't expect to sell as much as they did.<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed.
I did state I know <b>why</b> they did it ... I just think they'd have an easier time making the damn thing if people weren't chopping at the bit to get into the game.
Not that I don't understand, I'm as excited as any other person to play it, I just think a lot of people are going to be really disapointed with what they get. Well, I guess I should say what they would have likely got. I'm sure UWE will add a nice layer of polish you dont usualy find with Alpha builds.
I mean ... we get a <b>video</b> of <u>pre</u>-Alpha content and people are already complaining they don't like the skulks footsteps. They haven't even got into the game yet.
But, what do I know .. perhaps the community will surprise me. I guess time will tell.
I just watched the video again and I still have a problem with the way the LMG sounds when it fires(Sounds like a pee-shooter) and there is no recoil at all. The LMG overall does not behave like a realistic weapon at all! I dont know if its just PRE-ALPHA stages or what. Everything else looks GREAT ... everything except the LMG.
Please tell me I am not the only person that has noticed this.......
I am not trying to knock on UNKNOWN WORLDS but the LMG bothers me....no realism in the weapon at all.
<!--quoteo(post=1752545:date=Feb 12 2010, 01:58 AM:name=BigText)--><div class='quotetop'>QUOTE (BigText @ Feb 12 2010, 01:58 AM) <a href="index.php?act=findpost&pid=1752545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yet another? When was the first time?<!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=1752545:date=Feb 12 2010, 01:58 AM:name=BigText)--><div class='quotetop'>QUOTE (BigText @ Feb 12 2010, 01:58 AM) <a href="index.php?act=findpost&pid=1752545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->skulks having leap with the first hive. I guess the idea didn't work out<!--QuoteEnd--></div><!--QuoteEEnd-->
Also Taser. Maybe it's a coincidence that UWE announces some change from NS1, followed by a massive ######fest, followed by UWE announcing that they didn't really mean it. But it's happening so often now that the "coincidence" explanation strains credibility.
<!--quoteo(post=1752640:date=Feb 13 2010, 12:10 AM:name=Tylerm1983)--><div class='quotetop'>QUOTE (Tylerm1983 @ Feb 13 2010, 12:10 AM) <a href="index.php?act=findpost&pid=1752640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wanted to whine. I could have looked at pretty much any page of the thread and see that my issue has already been addressed, but then I wouldn't have gotten to whine.<!--QuoteEnd--></div><!--QuoteEEnd-->
Okay.
<!--quoteo(post=1752641:date=Feb 13 2010, 12:14 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Feb 13 2010, 12:14 AM) <a href="index.php?act=findpost&pid=1752641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also Taser. Maybe it's a coincidence that UWE announces some change from NS1, followed by a massive ######fest, followed by UWE announcing that they didn't really mean it. But it's happening so often now that the "coincidence" explanation strains credibility.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why did you quote what I said about skulks having leap with the first hive? They haven't said anything about changing it.
As for the taser, and that idea they had of the skulk autobiting when leaping... Saying, "Well, they were incredibly dumb ideas anyway," regardless of how true that statement is, doesn't hold up in an argument.
I will say, though, about the taser: UWE stated that it was incredibly cumbersome to try to implement and balance. Shooting little nodes onto enemies and holding down a button to send a charge through? You have to think about how the node would be visible on the model, what if the thing you shot the node onto turned away, how could you blend possibly SEVERAL nodes with the animation of the thing you shot the nodes onto, etc. Even if community whining about the taser was a reason for nixing it, it played only a small part.
As for the leaping autobite, didn't they say it was a suggestion from the forums anyway? They announced it suddenly and pulled it suddenly. It was an unprofessional and sudden decision change. However, if the forums suggested the idea anyway, the forums tearing the idea down isn't TOO unreasonable.
I concede, Zex, that you have very valid points. I simply believe UWE is more professional than you make them out to be.
Why did you quote what I said about skulks having leap with the first hive? They haven't said anything about changing it.
As for the taser, and that idea they had of the skulk autobiting when leaping... Saying, "Well, they were incredibly dumb ideas anyway," regardless of how true that statement is, doesn't hold up in an argument.
I will say, though, about the taser: UWE stated that it was incredibly cumbersome to try to implement and balance. Shooting little nodes onto enemies and holding down a button to send a charge through? You have to think about how the node would be visible on the model, what if the thing you shot the node onto turned away, how could you blend possibly SEVERAL nodes with the animation of the thing you shot the nodes onto, etc. Even if community whining about the taser was a reason for nixing it, it played only a small part.
As for the leaping autobite, didn't they say it was a suggestion from the forums anyway? They announced it suddenly and pulled it suddenly. It was an unprofessional and sudden decision change. However, if the forums suggested the idea anyway, the forums tearing the idea down isn't TOO unreasonable.
I concede, Zex, that you have very valid points. I simply believe UWE is more professional than you make them out to be.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why is it unprofessional for a developer to announce their mind changing? Is it not positive for them to have varying opinions over time_ Does that not mean evolution of concept?
One of the biggest differences between us and other developers is that they don't involve the public early on with a behind the scenes look at game development. With any game, all the elements are in constant flux, changing, being removed, added, for a whole host of reasons.
We've never changed or removed something based solely on whining on the forums.
If you all want the real behind the scenes explanation for the skulk resizing, here it is: We were just trying out some different scale values in game. It's very simple to just enter in number values to scale a model up or down in game, and we were trying to find the right size for the skulk that would look and play appropriately. One of the larger sizes was in there when we were looking at taking screenshots, and, while we knew it was bigger then it was going to end up, it honestly made for a more engaging screenshot. The smaller sized skulk just looked too puny in the scene, and didn't look threatening enough. By the time the screenshot came out, and everyone was battling back and forth regarding the size, it had already been resized down in the game.
All I can say is, don't get too attached to any particular thing in the game at this stage in the development, because, we reserve the right to change anything at any point if we feel it will work better.
<!--quoteo(post=1752695:date=Feb 12 2010, 06:24 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 12 2010, 06:24 PM) <a href="index.php?act=findpost&pid=1752695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've never changed or removed something based solely on whining on the forums.<!--QuoteEnd--></div><!--QuoteEEnd-->
I will believe that if you include the taser at release :p haha!
I have no idea where you guys find it in yourself to bear with us kids. Kudos.
<!--quoteo(post=1752695:date=Feb 12 2010, 09:24 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 12 2010, 09:24 PM) <a href="index.php?act=findpost&pid=1752695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've never changed or removed something based solely on whining on the forums.<!--QuoteEnd--></div><!--QuoteEEnd--> Very much glad to hear that.
Comments
Let's see how it turns out! You know, once the animation isn't so much of a complete placeholder, of course.
<!--fonto:Courier New--><span style="font-family:Courier New"><!--/fonto-->Pointless Animation Nag Count: 8932475038957<!--fontc--></span><!--/fontc-->
Looks absolutely great though! :o
Looks absolutely great though! :o<!--QuoteEnd--></div><!--QuoteEEnd-->
combination of both (said before, read the thread will ya :P )
<img src="http://i892.photobucket.com/albums/ac121/BigText/Untitled.png" border="0" class="linked-image" />
Yup, it seems a bit shorter, but it's hard to tell. It may be that the stance is just different.
EDIT: AND LOOK AT THAT DETAIL OF THE LIGHT GOING ACROSS THE GUN!!!
Yes, the Skulk has been reduced down in size since that old screenshot.
--Cory
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Hopefully ventilation dimensions will stay the same?
Yeah, my bad. Will remember to do so next time.
Btw, a little idea I have is that the health meter should flash when your health is low. I think that'll be a nice little helpful touch. It could also be used for the ammo screen on the gun.
This entire thread illustrates why the majority of people can not handle an Alpha build.
At all.
Oi. We had like one troll total so far.
This entire thread illustrates why the majority of people can not handle an Alpha build.
At all.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's easy to think that the negative posters are the majority, but I doubt it. They're just the noisiest.
1 troll, 30 falling for it, 20 people making the same comment/criticism, 10 people that didn't read the thread for things that have been answered, 2 turtle doves and a partridge in a pear tree.
That just illustrates that we're all idiots, not that we can't handle the Alpha.
Wait, that came out wrong...
things like the skulks footsteps, sounds of the weapons, complaining about apparently low fps, animations and various other issues ...
its a <b>pre-alpha</b> release. People should be happy the thing even runs at this point, not that they're concerned about a sound or placeholder or even how something may look. Things get changed around <b>a lot</b> in Beta, let alone in Alpha.
We didn't even have a shot gun or Onos for a couple months after I joined the <b>beta</b> for NS1.
I think people's expectations are too high and will be massively disappointed with what they do get. To that end, I think UWE is probably holding back official Alpha status more than they would have if it were just internal. Because despite what every one says, first impressions mean a hell of a lot. I think people are quick to say they won't mind, just so they can get their hands on the game quicker.
I hope things end up going the right way for UWE, but I think alpha access was probably a bad idea. I think they should have made it beta access. I understand why they did, I just think it may have been better for them in the long run and would make creation a lot easier to manage.
But hey, I'm not the end all be all of their operation, maybe things are going awesome for them and I'm just talking out of my ass, which is entirely possible.
Yay for opinions.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Oy, yet another instance of ill-informed community whinefest resulting in changes to UWE's game. This is really getting disturbing.
I'm sure this isn't just a change is fear of forum noises.
Yet another? When was the first time?
Anyway, correlation doesn't imply causation. Their idea was to have bigger, stronger, but slightly slower skulks to lessen the learning curve a bit. This was supposed to be balanced by skulks having leap with the first hive. I guess the idea didn't work out, so they ended up having to go back to the smaller skulks. From what I can see, the skulk running speed seems to be about the same from NS1, but it's been a long time, so I can't say for sure.
Or maybe UWE is full of a bunch of morons who can't take criticism and bow to the whining audience's every whim. Personally, I think the former looks a bit more logical than the latter. This is an indie game company, not Naughty Dog during the development of Jak 3.
Well they did it to add value to the Special Edition.. which they didn't expect to sell as much as they did.
Indeed.
I did state I know <b>why</b> they did it ... I just think they'd have an easier time making the damn thing if people weren't chopping at the bit to get into the game.
Not that I don't understand, I'm as excited as any other person to play it, I just think a lot of people are going to be really disapointed with what they get. Well, I guess I should say what they would have likely got. I'm sure UWE will add a nice layer of polish you dont usualy find with Alpha builds.
I mean ... we get a <b>video</b> of <u>pre</u>-Alpha content and people are already complaining they don't like the skulks footsteps. They haven't even got into the game yet.
But, what do I know .. perhaps the community will surprise me. I guess time will tell.
Please tell me I am not the only person that has noticed this.......
I am not trying to knock on UNKNOWN WORLDS but the LMG bothers me....no realism in the weapon at all.
<!--quoteo(post=1752545:date=Feb 12 2010, 01:58 AM:name=BigText)--><div class='quotetop'>QUOTE (BigText @ Feb 12 2010, 01:58 AM) <a href="index.php?act=findpost&pid=1752545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->skulks having leap with the first hive. I guess the idea didn't work out<!--QuoteEnd--></div><!--QuoteEEnd-->
Also Taser. Maybe it's a coincidence that UWE announces some change from NS1, followed by a massive ######fest, followed by UWE announcing that they didn't really mean it. But it's happening so often now that the "coincidence" explanation strains credibility.
Okay.
<!--quoteo(post=1752641:date=Feb 13 2010, 12:14 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Feb 13 2010, 12:14 AM) <a href="index.php?act=findpost&pid=1752641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also Taser. Maybe it's a coincidence that UWE announces some change from NS1, followed by a massive ######fest, followed by UWE announcing that they didn't really mean it. But it's happening so often now that the "coincidence" explanation strains credibility.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why did you quote what I said about skulks having leap with the first hive? They haven't said anything about changing it.
As for the taser, and that idea they had of the skulk autobiting when leaping... Saying, "Well, they were incredibly dumb ideas anyway," regardless of how true that statement is, doesn't hold up in an argument.
I will say, though, about the taser: UWE stated that it was incredibly cumbersome to try to implement and balance. Shooting little nodes onto enemies and holding down a button to send a charge through? You have to think about how the node would be visible on the model, what if the thing you shot the node onto turned away, how could you blend possibly SEVERAL nodes with the animation of the thing you shot the nodes onto, etc. Even if community whining about the taser was a reason for nixing it, it played only a small part.
As for the leaping autobite, didn't they say it was a suggestion from the forums anyway? They announced it suddenly and pulled it suddenly. It was an unprofessional and sudden decision change. However, if the forums suggested the idea anyway, the forums tearing the idea down isn't TOO unreasonable.
I concede, Zex, that you have very valid points. I simply believe UWE is more professional than you make them out to be.
Why did you quote what I said about skulks having leap with the first hive? They haven't said anything about changing it.
As for the taser, and that idea they had of the skulk autobiting when leaping... Saying, "Well, they were incredibly dumb ideas anyway," regardless of how true that statement is, doesn't hold up in an argument.
I will say, though, about the taser: UWE stated that it was incredibly cumbersome to try to implement and balance. Shooting little nodes onto enemies and holding down a button to send a charge through? You have to think about how the node would be visible on the model, what if the thing you shot the node onto turned away, how could you blend possibly SEVERAL nodes with the animation of the thing you shot the nodes onto, etc. Even if community whining about the taser was a reason for nixing it, it played only a small part.
As for the leaping autobite, didn't they say it was a suggestion from the forums anyway? They announced it suddenly and pulled it suddenly. It was an unprofessional and sudden decision change. However, if the forums suggested the idea anyway, the forums tearing the idea down isn't TOO unreasonable.
I concede, Zex, that you have very valid points. I simply believe UWE is more professional than you make them out to be.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why is it unprofessional for a developer to announce their mind changing? Is it not positive for them to have varying opinions over time_ Does that not mean evolution of concept?
We've never changed or removed something based solely on whining on the forums.
If you all want the real behind the scenes explanation for the skulk resizing, here it is: We were just trying out some different scale values in game. It's very simple to just enter in number values to scale a model up or down in game, and we were trying to find the right size for the skulk that would look and play appropriately. One of the larger sizes was in there when we were looking at taking screenshots, and, while we knew it was bigger then it was going to end up, it honestly made for a more engaging screenshot. The smaller sized skulk just looked too puny in the scene, and didn't look threatening enough. By the time the screenshot came out, and everyone was battling back and forth regarding the size, it had already been resized down in the game.
All I can say is, don't get too attached to any particular thing in the game at this stage in the development, because, we reserve the right to change anything at any point if we feel it will work better.
--Cory
I will believe that if you include the taser at release :p haha!
<!--quoteo(post=1752695:date=Feb 12 2010, 09:24 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 12 2010, 09:24 PM) <a href="index.php?act=findpost&pid=1752695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've never changed or removed something based solely on whining on the forums.<!--QuoteEnd--></div><!--QuoteEEnd-->
Very much glad to hear that.