Hey guys flayra was inspired by flying fish's image and resized the models, also fixed the guns aspect and size. I think it's looking good now.. what do you guys think?
<!--quoteo(post=1735115:date=Oct 31 2009, 01:55 PM:name=Froyok)--><div class='quotetop'>QUOTE (Froyok @ Oct 31 2009, 01:55 PM) <a href="index.php?act=findpost&pid=1735115"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have to pre-order ! Magnificent and impressive first screenshots!<!--QuoteEnd--></div><!--QuoteEEnd-->
Damn, if Froyok is as good looking in real life as the forum avatar, can I nominate her for the female marine please ? :-)
<!--quoteo(post=1735231:date=Nov 1 2009, 11:14 AM:name=haymo)--><div class='quotetop'>QUOTE (haymo @ Nov 1 2009, 11:14 AM) <a href="index.php?act=findpost&pid=1735231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys flayra was inspired by flying fish's image and resized the models, also fixed the guns aspect and size. I think it's looking good now.. what do you guys think?<!--QuoteEnd--></div><!--QuoteEEnd--> Much better! The gun in the original image is way too big, if it will look like that in-game players would want to remove the view models to be able to see which would be a shame.
-WildCat-Cape Town, South AfricaJoin Date: 2008-07-19Member: 64664Members, Reinforced - Shadow
edited November 2009
In <a href="http://www.unknownworlds.com/files/ns2/NS2_marine_hallway.jpg" target="_blank">this image</a>, the gun model's size and angle need some work. It looks like he'd shoot his team-mate in the head if he pulled the trigger now. The gun should be smaller, lower, and more 'pointy'. It needs to look like it's pointing down towards the end of the corridor. Right now, I think it's taking up too much screen space (almost a quarter of the screen). I would place the viewmodel sort-of like this: <a href="http://i233.photobucket.com/albums/ee76/WildCatZA/NS2-Viewmodel-Adjustment.jpg" target="_blank">Image Link</a>.
Apart from that issue, I think it's looking absolutely fantastic! :)
<!--quoteo(post=1735184:date=Oct 31 2009, 08:02 PM:name=Snazz)--><div class='quotetop'>QUOTE (Snazz @ Oct 31 2009, 08:02 PM) <a href="index.php?act=findpost&pid=1735184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2 screen shots are far better than nothing, I greatly appreciate what they have shown so far.<!--QuoteEnd--></div><!--QuoteEEnd-->If you look closely to these screenshots you will find that there is little to see. These two location look like a corner. This probably mean that there is not a complete map a this point for NS2. Just a test / render map. Everything that was shown so far is a bit of something but not the game itself. maybe for the dynamic light video (the one with the CC). But still, it must come from the test map.
Try to get an article on some Gamekult or any other game website (name it) with only two screenshots. guess what : not even a line. Ok the game world is harch. But in the mean time they do the job. Any guy tells them he have a game, they ask (for FPS type): how many levels/maps? how many weapons? how many , how many...? For now and about NS2 we don't really know that stuff exept for what comes from NS1.
You can make a 3D engine faster, better whatever; if you don't put something in it, in the end there is nothing to see.
<!--quoteo(post=1735184:date=Oct 31 2009, 08:02 PM:name=Snazz)--><div class='quotetop'>QUOTE (Snazz @ Oct 31 2009, 08:02 PM) <a href="index.php?act=findpost&pid=1735184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not all as impatient as you are, some of us prefer to wait for games instead of seeing them rushed.<!--QuoteEnd--></div><!--QuoteEEnd-->Not really impatient, tired and bored. Any game in this world has been rushed. This is capitalism (No "This is Sparta!!!" would say some ). And this, without including the patches.
<!--quoteo(post=1735219:date=Nov 1 2009, 02:15 AM:name=Kradath)--><div class='quotetop'>QUOTE (Kradath @ Nov 1 2009, 02:15 AM) <a href="index.php?act=findpost&pid=1735219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As if releasing the article and keeping connected to the community postpones the game in any way. ;) And as you said about the bitecam, cleaners will remove it especially for you, so why complain so much?<!--QuoteEnd--></div><!--QuoteEEnd-->Well, actually, the game isn't out, and people start to say "2010" instead of "2009" as released video has show. Postponed you said?
<!--quoteo(post=1735227:date=Nov 1 2009, 03:48 AM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Nov 1 2009, 03:48 AM) <a href="index.php?act=findpost&pid=1735227"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just in case this creates misconceptions: As far as I know, the bitecam cannot be removed without severly modifying(/hacking) the game and no league allows such modication.<!--QuoteEnd--></div><!--QuoteEEnd-->Removing it or make it transparent is close enough. Whatever it is someone will find and claners will do. You wouldn't believe what they do sometimes. i mean they ARE gamers in the first place. That tells a lot.
<!--quoteo(post=1735239:date=Nov 1 2009, 12:00 PM:name=UncleCrunch)--><div class='quotetop'>QUOTE (UncleCrunch @ Nov 1 2009, 12:00 PM) <a href="index.php?act=findpost&pid=1735239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, actually, the game isn't out, and people start to say "2010" instead of "2009" as released video has show. Postponed you said?<!--QuoteEnd--></div><!--QuoteEEnd--> But this news has nothing to do with the later release as some are acting.
And telling them to release it allready doesn't magically complete the game over night, what needs time should get its time.
not relating to anything but i hope there is a bit of gore in this game. at least in terms of blood. i wudnt mind seeing marines arms or legs getting ripped off if a skulk bit on it. or bits of onos flesh flying off as it gets shot by the mini gun.
or maybe its just my hunger for gore speaking since it isnt being satisfied by the latest l4d2
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
edited November 2009
[quote name='haymo' post='1735231' date='Oct 31 2009, 10:14 PM']Hey guys flayra was inspired by flying fish's image and resized the models, also fixed the guns aspect and size. I think it's looking good now.. what do you guys think?
The skulks are too small now, but I like what you did with LMG. I hope flayra will take a look at these proposals, it's not really a significant thing to change :)
<!--quoteo(post=1735215:date=Oct 31 2009, 09:31 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Oct 31 2009, 09:31 PM) <a href="index.php?act=findpost&pid=1735215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->EXACTLY WHAT I WAS THINKING!!!
I mean ffs it looks like a freaking bus. It better be capable of shooting ###### rockets in full auto + flamethrower + welder!!
It's very obvious what the problem is here. The devs are to lazy to look at what real guns look like (and therefore provide what people would expect... i.e. i was expecting a carbine/m4 style rifle for my "lmg"... something skeletonized and light-weight with equipment-attachment-rails and deadly and powerful in all moments of the game... not a intergalactic tampon launcher) and instead they go immediately to a blank piece of paper and, through the magic of their limitless creativity, start drawing some squares... there... it's done... wait no... *slaps the tsa logo on the barrel* .... their now the game is finished off!!!<!--QuoteEnd--></div><!--QuoteEEnd--> *scoffs* of course it's the size of a bus. Where did you think they'd store the nanites?
<!--quoteo(post=1735252:date=Nov 1 2009, 07:47 AM:name=[WHO]Mr.Black)--><div class='quotetop'>QUOTE ([WHO]Mr.Black @ Nov 1 2009, 07:47 AM) <a href="index.php?act=findpost&pid=1735252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--> *scoffs* of course it's the size of a bus. Where did you think they'd store the nanites?<!--QuoteEnd--></div><!--QuoteEEnd--> But it's way too big, taking too much space on the screen. Imagine how it will look for people that use low resolutions like 640x460 or 800x600? I was really expecting something like FocusedWolf said, something like a M4 style. I think one cool weapon they could have based their model on would be the rifle FN SCAR. I don't know about the rest of the people, but I don't really like this kind of concept guns that a lot of futuristic games have. It's always something huge, with a lot of details, looking like it can kill everything in a room with a single shot. But in the end it only shoots normal rifle rounds that give 10 damage. NS2 is made mostly of CQB (Close Quarter Battles), so you need small weapons to make quick movements and maneuvers. But the biggest problem on the screenshot is that the gun model only looks huge on the 1st person view. If you look at the marine in front, his gun is not really that big.
<!--quoteo(post=1735259:date=Nov 1 2009, 08:38 AM:name=Centurion)--><div class='quotetop'>QUOTE (Centurion @ Nov 1 2009, 08:38 AM) <a href="index.php?act=findpost&pid=1735259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But it's way too big, taking too much space on the screen. Imagine how it will look for people that use low resolutions like 640x460 or 800x600? I was really expecting something like FocusedWolf said, something like a M4 style. I think one cool weapon they could have based their model on would be the rifle FN SCAR. I don't know about the rest of the people, but I don't really like this kind of concept guns that a lot of futuristic games have. It's always something huge, with a lot of details, looking like it can kill everything in a room with a single shot. But in the end it only shoots normal rifle rounds that give 10 damage. NS2 is made mostly of CQB (Close Quarter Battles), so you need small weapons to make quick movements and maneuvers. But the biggest problem on the screenshot is that the gun model only looks huge on the 1st person view. If you look at the marine in front, his gun is not really that big.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's just the way the player is holding his weapon. It's not pointing at the middle of the screen as we're used to but pointing to somewhere on the left. That's why we see more of the weapon itself and that's why it feels larger. So it's honestly just a passing thing, I'm fairly sure they can move the arm/weapon model around relatively easy. Does feel a bit like they rushed that photo if they didn't make a real comparison to what other games use as standard though. However, it could just be that the marine is doing his sprint or reloading animation so it's not in the right position on that shot.
The skulk is too big because you haven't got the NS1 mindset out of your heads. This is the sequel guys, he can be as big as they want him to be as long as they balance around it.
It makes me laugh whenever someone brings up gameplay issues for something that isn't even out of alpha yet.
I also chuckled at the guy that said the skulk's shadow was off, when the entire game's lighting system is done dynamically. What a strange nitpick!
<!--quoteo(post=1735239:date=Nov 1 2009, 11:00 AM:name=UncleCrunch)--><div class='quotetop'>QUOTE (UncleCrunch @ Nov 1 2009, 11:00 AM) <a href="index.php?act=findpost&pid=1735239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Removing it or make it transparent is close enough. Whatever it is someone will find and claners will do. You wouldn't believe what they do sometimes. i mean they ARE gamers in the first place. That tells a lot.<!--QuoteEnd--></div><!--QuoteEEnd--> Bite weapon model is protected by consistency in NS1. R_drawviewmodel (no first person weapons shown) is locked by NS itself. Leagues don't allow any changes to consistency protected files. So, to make <b>any modications</b> to the bitecam you'd have to modfiy the game files themselves to either dodge the consistency or to disable the r_viewmodel block, that's basically called hacking. Obiviously no league allows that.
In case someone was willing to hack the game to gain advantage, the bite cam IS one of the least advantageous modifications I could think of.
<!--quoteo(post=1735261:date=Nov 1 2009, 08:52 AM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Nov 1 2009, 08:52 AM) <a href="index.php?act=findpost&pid=1735261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's just the way the player is holding his weapon. It's not pointing at the middle of the screen as we're used to but pointing to somewhere on the left. That's why we see more of the weapon itself and that's why it feels larger. So it's honestly just a passing thing, I'm fairly sure they can move the arm/weapon model around relatively easy. Does feel a bit like they rushed that photo if they didn't make a real comparison to what other games use as standard though. However, it could just be that the marine is doing his sprint or reloading animation so it's not in the right position on that shot.<!--QuoteEnd--></div><!--QuoteEEnd--> True, I didn't think about it. And maybe the arm moves a lot, like in Call of Duty 4, and when they took the screenshot it was really on the right side and looked big and all. I like the movement of the arms in Call of Duty 4, it would be cool to have something like that in NS2, it gives more realism to the game.
<!--quoteo(post=1735231:date=Nov 1 2009, 11:14 AM:name=haymo)--><div class='quotetop'>QUOTE (haymo @ Nov 1 2009, 11:14 AM) <a href="index.php?act=findpost&pid=1735231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys flayra was inspired by flying fish's image and resized the models, also fixed the guns aspect and size. I think it's looking good now.. what do you guys think?
Perfect! Skulks should be small, fast and agile. Their strength being they're hard to hit, and not their hit points. The role of the bulky badass can be performed by Fades and Onoses.
Plus little Skulks with pointy snouts are so cute! <3
<!--quoteo(post=1735239:date=Nov 1 2009, 06:00 AM:name=UncleCrunch)--><div class='quotetop'>QUOTE (UncleCrunch @ Nov 1 2009, 06:00 AM) <a href="index.php?act=findpost&pid=1735239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Removing it or make it transparent is close enough. Whatever it is someone will find and claners will do. You wouldn't believe what they do sometimes. i mean they ARE gamers in the first place. That tells a lot.<!--QuoteEnd--></div><!--QuoteEEnd-->
One time I saw a clanner murder a mom in front of her eleven year old son. It was over a blockscript's debate. The mom was an innocent bystander. I guess the son was too, if you think about it.
I really love some of the more critical posts here. It's as though the game is based in reality, but only when that situation suits their argument. I have a cherry picker for sale, you know.
Does the game have balance issues? <b>THAT'S WHAT BETA TESTING IS FOR.</b>
<!--quoteo(post=1735264:date=Nov 1 2009, 09:07 AM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Nov 1 2009, 09:07 AM) <a href="index.php?act=findpost&pid=1735264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bite weapon model is protected by consistency in NS1. R_drawviewmodel (no first person weapons shown) is locked by NS itself. Leagues don't allow any changes to consistency protected files. So, to make <b>any modications</b> to the bitecam you'd have to modfiy the game files themselves to either dodge the consistency or to disable the r_viewmodel block, that's basically called hacking. Obiviously no league allows that.
In case someone was willing to hack the game to gain advantage, the bite cam IS one of the least advantageous modifications I could think of.<!--QuoteEnd--></div><!--QuoteEEnd-->You're right they do not aloow it. but so far, no efficient tools has been put on servers to detect those things. That's the problem.
We know the weapon view model size is too large, and have plans to reduce it. While the concept and look of it is pretty final, we can adjust the position, camera FOV and overall size fairly easily, and will continue to tweak and refine the Assault Rifle view model as we go along to find the size that works the best both aesthetically and for gameplay.
<!--quoteo(post=1735293:date=Nov 1 2009, 09:38 AM:name=Orox)--><div class='quotetop'>QUOTE (Orox @ Nov 1 2009, 09:38 AM) <a href="index.php?act=findpost&pid=1735293"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have to agree, but the resized skulk & gun is a bit more what I am looking <b> in NS1.</b><!--QuoteEnd--></div><!--QuoteEEnd-->Fixed your typo.
Comments
<img src="http://img257.imageshack.us/img257/9021/ns2marinehallway3.jpg" border="0" class="linked-image" />
Damn, if Froyok is as good looking in real life as the forum avatar, can I nominate her for the female marine please ? :-)
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showuser=69197" target="_blank">http://www.unknownworlds.com/ns2/forums/in...?showuser=69197</a>
Much better! The gun in the original image is way too big, if it will look like that in-game players would want to remove the view models to be able to see which would be a shame.
Apart from that issue, I think it's looking absolutely fantastic! :)
Try to get an article on some Gamekult or any other game website (name it) with only two screenshots. guess what : not even a line. Ok the game world is harch. But in the mean time they do the job. Any guy tells them he have a game, they ask (for FPS type): how many levels/maps? how many weapons? how many , how many...? For now and about NS2 we don't really know that stuff exept for what comes from NS1.
You can make a 3D engine faster, better whatever; if you don't put something in it, in the end there is nothing to see.
<!--quoteo(post=1735184:date=Oct 31 2009, 08:02 PM:name=Snazz)--><div class='quotetop'>QUOTE (Snazz @ Oct 31 2009, 08:02 PM) <a href="index.php?act=findpost&pid=1735184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're not all as impatient as you are, some of us prefer to wait for games instead of seeing them rushed.<!--QuoteEnd--></div><!--QuoteEEnd-->Not really impatient, tired and bored.
Any game in this world has been rushed. This is capitalism (No "This is Sparta!!!" would say some ). And this, without including the patches.
<!--quoteo(post=1735219:date=Nov 1 2009, 02:15 AM:name=Kradath)--><div class='quotetop'>QUOTE (Kradath @ Nov 1 2009, 02:15 AM) <a href="index.php?act=findpost&pid=1735219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As if releasing the article and keeping connected to the community postpones the game in any way. ;)
And as you said about the bitecam, cleaners will remove it especially for you, so why complain so much?<!--QuoteEnd--></div><!--QuoteEEnd-->Well, actually, the game isn't out, and people start to say "2010" instead of "2009" as released video has show. Postponed you said?
<!--quoteo(post=1735227:date=Nov 1 2009, 03:48 AM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Nov 1 2009, 03:48 AM) <a href="index.php?act=findpost&pid=1735227"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just in case this creates misconceptions: As far as I know, the bitecam cannot be removed without severly modifying(/hacking) the game and no league allows such modication.<!--QuoteEnd--></div><!--QuoteEEnd-->Removing it or make it transparent is close enough. Whatever it is someone will find and claners will do. You wouldn't believe what they do sometimes. i mean they ARE gamers in the first place. That tells a lot.
But this news has nothing to do with the later release as some are acting.
And telling them to release it allready doesn't magically complete the game over night, what needs time should get its time.
or maybe its just my hunger for gore speaking since it isnt being satisfied by the latest l4d2
<a href="http://img257.imageshack.us/img257/9021/ns2marinehallway3.jpg" target="_blank">http://img257.imageshack.us/img257/9021/ns...inehallway3.jpg</a>
The skulks are too small now, but I like what you did with LMG. I hope flayra will take a look at these proposals, it's not really a significant thing to change :)
I mean ffs it looks like a freaking bus. It better be capable of shooting ###### rockets in full auto + flamethrower + welder!!
It's very obvious what the problem is here. The devs are to lazy to look at what real guns look like (and therefore provide what people would expect... i.e. i was expecting a carbine/m4 style rifle for my "lmg"... something skeletonized and light-weight with equipment-attachment-rails and deadly and powerful in all moments of the game... not a intergalactic tampon launcher) and instead they go immediately to a blank piece of paper and, through the magic of their limitless creativity, start drawing some squares... there... it's done... wait no... *slaps the tsa logo on the barrel* .... their now the game is finished off!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
*scoffs* of course it's the size of a bus. Where did you think they'd store the nanites?
*scoffs* of course it's the size of a bus. Where did you think they'd store the nanites?<!--QuoteEnd--></div><!--QuoteEEnd-->
But it's way too big, taking too much space on the screen. Imagine how it will look for people that use low resolutions like 640x460 or 800x600?
I was really expecting something like FocusedWolf said, something like a M4 style. I think one cool weapon they could have based their model on would be the rifle FN SCAR.
I don't know about the rest of the people, but I don't really like this kind of concept guns that a lot of futuristic games have. It's always something huge, with a lot of details, looking like it can kill everything in a room with a single shot. But in the end it only shoots normal rifle rounds that give 10 damage. NS2 is made mostly of CQB (Close Quarter Battles), so you need small weapons to make quick movements and maneuvers.
But the biggest problem on the screenshot is that the gun model only looks huge on the 1st person view. If you look at the marine in front, his gun is not really that big.
I was really expecting something like FocusedWolf said, something like a M4 style. I think one cool weapon they could have based their model on would be the rifle FN SCAR.
I don't know about the rest of the people, but I don't really like this kind of concept guns that a lot of futuristic games have. It's always something huge, with a lot of details, looking like it can kill everything in a room with a single shot. But in the end it only shoots normal rifle rounds that give 10 damage. NS2 is made mostly of CQB (Close Quarter Battles), so you need small weapons to make quick movements and maneuvers.
But the biggest problem on the screenshot is that the gun model only looks huge on the 1st person view. If you look at the marine in front, his gun is not really that big.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's just the way the player is holding his weapon. It's not pointing at the middle of the screen as we're used to but pointing to somewhere on the left. That's why we see more of the weapon itself and that's why it feels larger.
So it's honestly just a passing thing, I'm fairly sure they can move the arm/weapon model around relatively easy. Does feel a bit like they rushed that photo if they didn't make a real comparison to what other games use as standard though. However, it could just be that the marine is doing his sprint or reloading animation so it's not in the right position on that shot.
It makes me laugh whenever someone brings up gameplay issues for something that isn't even out of alpha yet.
I also chuckled at the guy that said the skulk's shadow was off, when the entire game's lighting system is done dynamically. What a strange nitpick!
Bite weapon model is protected by consistency in NS1. R_drawviewmodel (no first person weapons shown) is locked by NS itself. Leagues don't allow any changes to consistency protected files. So, to make <b>any modications</b> to the bitecam you'd have to modfiy the game files themselves to either dodge the consistency or to disable the r_viewmodel block, that's basically called hacking. Obiviously no league allows that.
In case someone was willing to hack the game to gain advantage, the bite cam IS one of the least advantageous modifications I could think of.
So it's honestly just a passing thing, I'm fairly sure they can move the arm/weapon model around relatively easy. Does feel a bit like they rushed that photo if they didn't make a real comparison to what other games use as standard though. However, it could just be that the marine is doing his sprint or reloading animation so it's not in the right position on that shot.<!--QuoteEnd--></div><!--QuoteEEnd-->
True, I didn't think about it.
And maybe the arm moves a lot, like in Call of Duty 4, and when they took the screenshot it was really on the right side and looked big and all. I like the movement of the arms in Call of Duty 4, it would be cool to have something like that in NS2, it gives more realism to the game.
<img src="http://img257.imageshack.us/img257/9021/ns2marinehallway3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Perfect! Skulks should be small, fast and agile. Their strength being they're hard to hit, and not their hit points. The role of the bulky badass can be performed by Fades and Onoses.
Plus little Skulks with pointy snouts are so cute! <3
One time I saw a clanner murder a mom in front of her eleven year old son. It was over a blockscript's debate. The mom was an innocent bystander. I guess the son was too, if you think about it.
The skulks looks <b>awesome</b> though, so I'll let you off
<img src="http://img402.imageshack.us/img402/7978/lolns2.jpg" border="0" class="linked-image" />
Does the game have balance issues? <b>THAT'S WHAT BETA TESTING IS FOR.</b>
In case someone was willing to hack the game to gain advantage, the bite cam IS one of the least advantageous modifications I could think of.<!--QuoteEnd--></div><!--QuoteEEnd-->You're right they do not aloow it. but so far, no efficient tools has been put on servers to detect those things. That's the problem.
We know the weapon view model size is too large, and have plans to reduce it. While the concept and look of it is pretty final, we can adjust the position, camera FOV and overall size fairly easily, and will continue to tweak and refine the Assault Rifle view model as we go along to find the size that works the best both aesthetically and for gameplay.
Thanks.
--Cory
Good work guys!
I hope we will see the first alpha releases soon ;)