The release of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One, and my parents getting into a badish car accident have kinda ruined my plans for the next few days. I'm heading back to my home town to visit them in a day's time, and I've got work tomorrow, and a mate's birthday that night... aargh.
I'll post what I've got to try to sate the demons. I'll do my best to play through my year tomorrow after work. Failing that, I'll let you chaps know and Align can take over Gwahir's save.
The 1st of Granite, 1056, marks the end of my journey out to the newest Dwarven settlement. It's named "Mörulnåzom" in the old tongue, but to its inhabitants it's called "Red rum", for a reason I'm unable to fathom. I've learned it best not to question the locals about their traditions. I'm sure, in time, their quaint traditions will become second nature to me too. A sobering thought.
As Red rum resolves out of the haze cloaking this putrid valley, my eye is drawn to some fine Dwarven engineering in the form of a set of waterwheels with a linking mechanism heading into the fort. I nod my approval, with perhaps a hint of querulousness at their haphazard design.
I'm a veteran of many attempts at establishing new fortresses outside of The Mountainhomes. I've learned to spot the signs of the impending downfall of an outpost. Top of my list: Rampaging demons from the lower planes of Hell. I can tick that one off, no demons here. Second on my list: Coins. Sweet loving sons of Armok, we have coins. My first act as Advisor to Red rum, is to demand the immediate chasming of all coins. I'm informed by a poor, stammering wretch of a Dwarf that this fort was not blessed with a chasm. I weigh the risks of establishing a dump over a magma pit, but deem the likelihood of inadvertent immolation too high. Instead I order the coins to be smelted back into bars, in the hope that something worthwhile may come of them. Cursed capitalism.
The design of this fort would best be described as... confused. If one sought to ascend from the valley floor to the plateau above the fort, one would have to choose one path among many dozens of possible routes. While this superficially might seem a boon, giving ease of passage for many Dwarves going about their business, it is highly inadvisable from a military perspective. Having no single, robust chokepoint for entry to a fort is a recipe for bloody slaughter. I have made a note of this for future review. Perhaps some kind of lava-flushing mechanism could be arranged. Similar systems have shown great promise in other fortresses. Very rarely flooding the entire countryside with red-hot magma.
Let it never be said that I am a Dwarf afraid of change, one desperately clinging to the old ways for fear of the unknown, but I have just encountered and aberration of the highest degree. These... so-called "sky-bridges," impossibly projecting, unsupported, into the void above the valley floor... To stand atop them, to feel their weight sway in the fetid gusts, is an insult to Armok Himself. A Dwarf's home is underground. Solid rock beneath his feet and about his body. To be embraced by the earth, such is the calling of a Dwarf. These detestable insults to the Dwarven way are manifestations of a rot pervading young Dwarves these days. I have strongly suggested their immediate disassembly. Discussions are ongoing. I feel they may sway in my favour, given I have the support of the local Hammerer.
It's no big deal if you have to bail, we can restart the turn easily enough. Take care of your parents.
Oh... and... haphazard? That's a good waterwheel system, it can be extended for quite a distance. The walled section is the enclosed drain for the waterworks (it has a ceiling as well). It's there so that you don't flood the area when draining.
Did you look one level below that?
edit: perhaps you're refering to how the early ones are unbuilt? I was waiting for the axle to finish, if you build a waterwheel on an unbuilt axle, the waterwheel will be destroyed upon completion.
<!--quoteo(post=1679168:date=May 22 2008, 03:16 PM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ May 22 2008, 03:16 PM) <a href="index.php?act=findpost&pid=1679168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->drubo's save.<!--QuoteEnd--></div><!--QuoteEEnd--> Err? Drubo's playing in this game? He hasn't posted in either the story or discussion thread at all.
Edit: You can change your post all you like to hide your nefarious transgressions, but kindly leave mine be.
<!--quoteo(post=1679046:date=May 20 2008, 10:36 PM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ May 20 2008, 10:36 PM) <a href="index.php?act=findpost&pid=1679046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry for being a bit slow. I've downloaded drubo's save and gotten it all loaded up. Played a little bit yesterday, wrote a little bit. I'll try to finish my year tonight, after work.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd--> Drubo's save? Drubo's playing too? Wonder when he's going to upload his story, looking forward to it.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1679168:date=May 22 2008, 09:16 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ May 22 2008, 09:16 AM) <a href="index.php?act=findpost&pid=1679168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...<!--QuoteEnd--></div><!--QuoteEEnd--> I think I enjoyed reading yours the most so far.
I wish I knew enough about DF to actually join in on this madness. Unfortunately I haven't even made a single block of Steel yet... and the complexity in doing so has kind of turned me off of it.
It's actually not complex at all. As long as you have the correct materials, All you need to do is:<ul><li>Make two iron bars.</li><li>Make one pig iron bar (this will consume one of the iron bars).</li><li>Make steel (this will consume the pig iron bar and the other iron bar, and yield two steel bars).</li></ul>Voila! The only difficulty is when the process fails due to lacking some of the materials, because then you have to start finding out which ones you lack. But that's a simple process too:<ul><li>Do you have iron bars/ore? If not, go find/trade for some.</li><li>Do you have coke or charcoal? If not, go dig some lignite or bituminous coal out of the mountain and refine it into coke at a smelter. Or charcoalify some logs at a wood furnace.</li><li>Do you have <a href="http://www.dwarffortresswiki.net/index.php/Flux" target="_blank">flux</a>? If not, go find some and dig it out of the mountain. Except for calcite, they all occur in entire layers, so dig downwards - and once you've found a source, you're unlikely to ever run out.</li></ul>
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I set up a Magma forge in my game so I wouldn't need charcoal. I just ran out of steam because I didn't have the flux or the iron and didn't know why I even cared about doing it.
Yeah, I'm sorry, but I ran out of time to complete my year. I still want to participate so I've copied the DF install to my laptop for taking back to visit my parents. I'll let you know when to add me to the roster in the near future.
<!--quoteo(post=1679291:date=May 23 2008, 07:14 AM:name=Psyke)--><div class='quotetop'>QUOTE(Psyke @ May 23 2008, 07:14 AM) <a href="index.php?act=findpost&pid=1679291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I set up a Magma forge in my game so I wouldn't need charcoal. I just ran out of steam because I didn't have the flux or the iron and didn't know why I even cared about doing it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Still need charcoal. Not for fuel, but for the carbon to put in the steel.
I'm kind of in the middle of studying for an exam and doing assignments etc etc, so I won't mind if I get bumped down a spot or three, nevermind Scythe's time to completion.
Long story short, I built a screw pump and attached it to a waterwheel over a river. And forgot about it. Now I have a lake. A gigantic constantly growing lake, the physics calculations for which are bringing the rest of the game to a screeching halt. And I can't turn it off because removing any of the components would require swimming right to the middle of said gigantic lake. Aaaargh. Nevermind, i'm sure my next fortress will be better.
small suggestion, always hook pumps up to power sources through a gear that you have linked to a lever that is very far away from the pump. That way you have an emergency stop device.
<!--quoteo(post=1679310:date=May 23 2008, 04:02 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ May 23 2008, 04:02 PM) <a href="index.php?act=findpost&pid=1679310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->do you already know how to play the game?<!--QuoteEnd--></div><!--QuoteEEnd--> Yes.
I enjoy slaving 500 goblins, closing the way back, digging to the pits and making them fight for me.
<!--quoteo(post=1679625:date=May 28 2008, 08:37 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 28 2008, 08:37 AM) <a href="index.php?act=findpost&pid=1679625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Scythe has used up his allotted time without finishing his year. Next person on the list picks up Gwahir's save and plays from there.
Edit: Next person on the list is Align. Chop chop!
Edit2: Align said he needs to sit over for a few turns. Faskalia's next on the list after him. Bump Align down and get to it. Chop chop!<!--QuoteEnd--></div><!--QuoteEEnd-->
Just finish my skybridge to the far side of the valley, then you can chop all you want.
My powerhouse PC is already at my new flat and playing df on a 400mhz laptop is futile. I wont finish moving all my stuff before saturday. If noone picks the game up I will start playing saturday and try to finish it in one session.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1679689:date=May 29 2008, 01:01 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ May 29 2008, 01:01 PM) <a href="index.php?act=findpost&pid=1679689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ANear the former is what I believe is meant to be the dining room, with a view out the side of the cliff. Not for the faint of heart. (one of the gem windows is flashing between yellow and green, wtf?) There's just one table though, so eating must be rather uncomfortable.<!--QuoteEnd--></div><!--QuoteEEnd--> Hey, that's my tomb you're talking about!
I'm really curious as to what you will do to the place. It seems like each of the rulers has done some very different things.
I'd better not sign up to play this. Most likely, I'd rig up a lever to collapse the skybridge, then wait for the next ruler to go "wonder what this does" and pull it.
Comments
The release of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One, and my parents getting into a badish car accident have kinda ruined my plans for the next few days. I'm heading back to my home town to visit them in a day's time, and I've got work tomorrow, and a mate's birthday that night... aargh.
I'll post what I've got to try to sate the demons. I'll do my best to play through my year tomorrow after work. Failing that, I'll let you chaps know and Align can take over Gwahir's save.
_____________________________________________________
The 1st of Granite, 1056, marks the end of my journey out to the newest Dwarven settlement. It's named "Mörulnåzom" in the old tongue, but to its inhabitants it's called "Red rum", for a reason I'm unable to fathom. I've learned it best not to question the locals about their traditions. I'm sure, in time, their quaint traditions will become second nature to me too. A sobering thought.
As Red rum resolves out of the haze cloaking this putrid valley, my eye is drawn to some fine Dwarven engineering in the form of a set of waterwheels with a linking mechanism heading into the fort. I nod my approval, with perhaps a hint of querulousness at their haphazard design.
<img src="http://www.tjhowse.com/dfwriteup/waterwheel.png" border="0" class="linked-image" />
I'm a veteran of many attempts at establishing new fortresses outside of The Mountainhomes. I've learned to spot the signs of the impending downfall of an outpost. Top of my list: Rampaging demons from the lower planes of Hell. I can tick that one off, no demons here. Second on my list: Coins. Sweet loving sons of Armok, we have coins. My first act as Advisor to Red rum, is to demand the immediate chasming of all coins. I'm informed by a poor, stammering wretch of a Dwarf that this fort was not blessed with a chasm. I weigh the risks of establishing a dump over a magma pit, but deem the likelihood of inadvertent immolation too high. Instead I order the coins to be smelted back into bars, in the hope that something worthwhile may come of them. Cursed capitalism.
The design of this fort would best be described as... confused. If one sought to ascend from the valley floor to the plateau above the fort, one would have to choose one path among many dozens of possible routes. While this superficially might seem a boon, giving ease of passage for many Dwarves going about their business, it is highly inadvisable from a military perspective. Having no single, robust chokepoint for entry to a fort is a recipe for bloody slaughter. I have made a note of this for future review. Perhaps some kind of lava-flushing mechanism could be arranged. Similar systems have shown great promise in other fortresses. Very rarely flooding the entire countryside with red-hot magma.
Let it never be said that I am a Dwarf afraid of change, one desperately clinging to the old ways for fear of the unknown, but I have just encountered and aberration of the highest degree. These... so-called "sky-bridges," impossibly projecting, unsupported, into the void above the valley floor... To stand atop them, to feel their weight sway in the fetid gusts, is an insult to Armok Himself. A Dwarf's home is underground. Solid rock beneath his feet and about his body. To be embraced by the earth, such is the calling of a Dwarf. These detestable insults to the Dwarven way are manifestations of a rot pervading young Dwarves these days. I have strongly suggested their immediate disassembly. Discussions are ongoing. I feel they may sway in my favour, given I have the support of the local Hammerer.
<img src="http://www.tjhowse.com/dfwriteup/skybridge.png" border="0" class="linked-image" />
--Scythe--
Oh... and... haphazard? That's a good waterwheel system, it can be extended for quite a distance. The walled section is the enclosed drain for the waterworks (it has a ceiling as well). It's there so that you don't flood the area when draining.
Did you look one level below that?
edit: perhaps you're refering to how the early ones are unbuilt? I was waiting for the axle to finish, if you build a waterwheel on an unbuilt axle, the waterwheel will be destroyed upon completion.
Err? Drubo's playing in this game? He hasn't posted in either the story or discussion thread at all.
Edit: You can change your post all you like to hide your nefarious transgressions, but kindly leave mine be.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
Drubo's save? Drubo's playing too? Wonder when he's going to upload his story, looking forward to it.
I think I enjoyed reading yours the most so far.
I wish I knew enough about DF to actually join in on this madness.
Unfortunately I haven't even made a single block of Steel yet... and the complexity in doing so has kind of turned me off of it.
I just ran out of steam because I didn't have the flux or the iron and didn't know why I even cared about doing it.
--Scythe--
Or do you think you can finish what you started in a reasonable amount of time?
It is up to the next one in line (align) to decide how much extra time you should deserve.
I just ran out of steam because I didn't have the flux or the iron and didn't know why I even cared about doing it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Still need charcoal. Not for fuel, but for the carbon to put in the steel.
Long story short, I built a screw pump and attached it to a waterwheel over a river. And forgot about it. Now I have a lake. A gigantic constantly growing lake, the physics calculations for which are bringing the rest of the game to a screeching halt. And I can't turn it off because removing any of the components would require swimming right to the middle of said gigantic lake. Aaaargh. Nevermind, i'm sure my next fortress will be better.
Yes.
I enjoy slaving 500 goblins, closing the way back, digging to the pits and making them fight for me.
I enjoy slaving 500 goblins, closing the way back, digging to the pits and making them fight for me.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, I put you on the list.
This thing is too good to let die, which it will if people lose interest.
Edit: Next person on the list is Align. Chop chop!
Edit2: Align said he needs to sit over for a few turns. Faskalia's next on the list after him. Bump Align down and get to it. Chop chop!
Edit: Next person on the list is Align. Chop chop!
Edit2: Align said he needs to sit over for a few turns. Faskalia's next on the list after him. Bump Align down and get to it. Chop chop!<!--QuoteEnd--></div><!--QuoteEEnd-->
Just finish my skybridge to the far side of the valley, then you can chop all you want.
Hey, that's my tomb you're talking about!
I'm really curious as to what you will do to the place. It seems like each of the rulers has done some very different things.