Best Of
Re: Going to ask about multiplayer? Read this first.
The ellipsis, the pain.
Also @Kouji_San subnautica was once listed as multiplayer, by user defined tags but now that seems not the case so @SmithyRules is probably using an image I posted when it was defined as multiplayer, cause I remember it was on there once.
Anyway adding multiplayer into skyrim is one thing but for subnautica it has to render a lot of variables:
The location of every fish in the local area which at some times could render in the hundreds.
Resource locations and spawning.
Possible future features like weather, different wave types and water particles.
Also with the skyrim. Do they had to use third party software like himatchi which could lead to a whole lot of malware, I can still hear the screams of my first laptop till this day.
Also @Kouji_San subnautica was once listed as multiplayer, by user defined tags but now that seems not the case so @SmithyRules is probably using an image I posted when it was defined as multiplayer, cause I remember it was on there once.
Anyway adding multiplayer into skyrim is one thing but for subnautica it has to render a lot of variables:
The location of every fish in the local area which at some times could render in the hundreds.
Resource locations and spawning.
Possible future features like weather, different wave types and water particles.
Also with the skyrim. Do they had to use third party software like himatchi which could lead to a whole lot of malware, I can still hear the screams of my first laptop till this day.
Re: Funny Subnautica pictures and memes
ShuttleBug wrote: »
It's $10 a month. Choose the "Photography" plan with no extras: https://www.adobe.com/creativecloud/plans.html
While that's $120 / year, it's also not that bad month to month (you can just pay for it the months that you use it; if you use it every month of the year, it's still not too shabby IMHO).
Free alternatives are Paint.NET and GIMP (GNU Image Manipulation Program)
You can alto use Affinity Photo, which is Photoshop compatible & cheaper in the sale at $39.99/£38.99 for a permanent licence : https://affinity.serif.com
Re: Funny Subnautica pictures and memes
ShuttleBug wrote: »
It's $10 a month. Choose the "Photography" plan with no extras: https://www.adobe.com/creativecloud/plans.html
While that's $120 / year, it's also not that bad month to month (you can just pay for it the months that you use it; if you use it every month of the year, it's still not too shabby IMHO).
Free alternatives are Paint.NET and GIMP (GNU Image Manipulation Program)
Re: Funny Subnautica pictures and memes
Darwin-Evolution wrote: »Some virgin/chad meme I found
I just notice it says max depth 200. RIP DGR base
IMPORTANT NOTICE REGARDING MODS!!
Valve has suddenly updated their API for Workshop mods, and as such **ALL MODS WILL NOT BE WORKING** for the time being. (including our mod backup server feature, if there is any update to the mod since this change)
A decent sized segment of the ModServices part of the NS2 engine has to be rewritten and will require another day of testing before release. We're rolling this fix into build 320 - which was originally scheduled to be released tomorrow morning (PST).
This is currently our #1 priority as of right now and we are doing our best to release this fix and the patch ASAP.
We will update you here when we have more information.
Thank you for your understanding, and we sincerely apologize for the inconvenience.
A decent sized segment of the ModServices part of the NS2 engine has to be rewritten and will require another day of testing before release. We're rolling this fix into build 320 - which was originally scheduled to be released tomorrow morning (PST).
This is currently our #1 priority as of right now and we are doing our best to release this fix and the patch ASAP.
We will update you here when we have more information.
Thank you for your understanding, and we sincerely apologize for the inconvenience.
Re: Weird Cyclops docking bug
It should be fixed in experimental with build #57960
That one doesn't fix it, it just reduces the impact of physics bugs in general by trying to warp you and your vehicles back to the shallows if you get thrown too far away. Still annoying getting thrown, but at least it's now often recoverable.
58256 should fix this physics bug with docking the prawn to the cyclops, though. Hopefully it's now safe to dock prawns. There is another bug where you can get stuck while docking but it's unlikely to happen now that this bug was fixed (to cause it, you have to slam into the cyclops so hard that by the time docking begins you're out of range of the docking bay doors - imo it takes a physics bug to hit it hard enough). I might fix it anyway later this week just to be safe.
Re: Subnautica but with clown masks
RUUUUUUUN!
GOOOOOOOOO!

I'll deal with these infractions
GOOOOOOOOO!

I'll deal with these infractions
@foxy, could you please clean this shit up, thank you 

Re: Update 319 - Anniversary! - Natural Selection 2
Re: Eye Candy Update Released - Subnautica
OK:
1) You're in feature-lock. No more new in-game tech or biomes etc, only polishing what's there
2) Since you're in feature lock, now come up with a way to make a showcase video for your... FPS improvements?! Bug fixes!?
I take it you would prefer if they just silently updated it and didn't bother telling anyone they'd added new post-processing features?
How friggin' dare they tells us what's going on, the audacity alone! You're on to something @0x6A7232
