Best Of
Re: Update 320 - Merry Gorgemas! - Natural Selection 2
One of the early suggestions people brought up in the UWE Discord was to add damage fall off. As I understand it, this is difficult to implement and difficult to communicate to players.
Damage falloff was originally in the alpha or beta for the shotgun, and possibly other ranged weapons. The game still has support for it and it would be easy to add. Some mods already have it.
Re: Traped in Cyclop is still here
Awesome. Thank you for pointing this out, um, jr2. I had no idea they had a public commit log. Last night it was 58854, but I see this morning there is an update, and it is... 58873. Sweet.
Yes, and the Cyclops works again!!
PLEASE add a slider in the options for the water's transparency, letting us be as scared as we want
This would satisfy both the horror and freedom oriented players : D
Re: REAPERS CLIP THROUGH THE TERRAIN CONSTANTLY ACROSS ALL VERSIONS, BUT I HAVE AN IDEA FOR A QUICK FI
... but it was fixed like 3 days ago...
Jonas made it so that reapers can raycast into the terrain octree to check their distance...
Jonas made it so that reapers can raycast into the terrain octree to check their distance...
Re: NS2 Playtesters Wanted - Natural Selection 2
BeigeAlert wrote: »Huh... this is a blog post from 5 years ago, not recent. Strange it decided to post this again.
At any rate, if anybody is interested in becoming a playtester for NS2, follow me!

All the pieces are finally falling into place... GO HOME @SYSTEM YOU'RE DRUNK!
Re: NS2 Playtesters Wanted - Natural Selection 2
Huh... this is a blog post from 5 years ago, not recent. Strange it decided to post this again.
At any rate, if anybody is interested in becoming a playtester for NS2, follow me!
At any rate, if anybody is interested in becoming a playtester for NS2, follow me!
Re: Traped in Cyclop is still here
https://subnautica.unknownworlds.com/changes-and-checkins
Ctrl+F
Cyclops
Ctrl+F
Cyclops
58861 /main 2018-01-08 01:33:13 David Kalina Fixed Cyclops LOD bug resulting in broken controls after driving. Fixed Type.ToString garbage in profiler tags. BehaviourLOD cleanup. 58860 /main/dk-fixCyclopsBehaviourLOD 2018-01-08 01:27:52 David Kalina Moving recent LOD cleanup and fixes to new branch 58858 /main/dk-powerRelayOptimization 2018-01-08 01:08:46 David Kalina If BehaviourLOD specifies a boundsRenderer to use for distance checks, it updates the bounds from the renderer in every frame. This fixes the cyclops controls breaking - previously, any driving of the cyclops would leave the LOD bounds behind, resulting in unwanted low-LOD behavior (like not being able to steer or exit the cyclops).
Re: Markers
How come they don't give markers for the underground facility, Thermal plant, or the Queen's layer anymore? I am sure we all know where they are by now, but seeing where is nice too.
Ooooh to have the enviable job of being the "Queen's Layer" ...
Does that mean one gets to bed all the "Queen's Handmaidens" as well???
I think even I would be exhausted after a week or two of that!!
< snicker >
Re: Unable to open the game [FIXED]
I have figured out a solution! All you need to do, is hook up a second screen
Re: Other Survivors (DLC/After 1.0)
LordBrisingr wrote: »I just want a co-op so i can play with a buddy
Someone named 'Sunrunner' is modding co-op into the game. Here's the thread if you're interested: https://forums.unknownworlds.com/discussion/152087/multiplayer-mod-update/p1






