kikaxa

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kikaxa
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  • Max wrote: » These artifacts mostly look like they are caused by the stencil buffer rendering not being shifted properly. When I have some more time I will try to get some 3D hardware and investigate this. So, you haven't investigated this y…
  • QUOTE (invTempest @ Nov 25 2012, 11:14 PM) » I did just this and put it up on the steam workshop - http://steamcommunity.com/sharedfiles/file...s/?id=110191332 wont this mods be downloaded to all clients too? i have a feeling...
  • QUOTE (NSDigi @ Nov 19 2012, 10:26 PM) » Devs make the right decision, code the ability to allow the server admin to choose whether or not they want lag compensation enabled or not. This engine needs a boost and some public eye; coding this option …
  • QUOTE (Scylla @ Nov 23 2012, 06:36 AM) » Do you maybe have a list of DDS available a server admin should include into the consistency check? most common: *_illum.dds - glow fix *_opac.dds - transparency fix *.dds - full textures fix there are…
  • QUOTE (Scylla @ Nov 23 2012, 02:13 AM) » And are people with changed models/textures still able to join the server (and only the modification is disabled)? yes QUOTE (Byorun @ Nov 23 2012, 02:29 AM) » i am using the full ns2 client as server a…
  • *.soundinfo: /yoursound -1
  • C:\Users\kix\AppData\Roaming\Natural Selection 2\log-%n.txt
  • ->> if type(className) == "string" missing "then" RTFM, lazy ***!
  • i just clear my workshop folder with mods, to get rid of it. like C:\Users\kix\AppData\Roaming\Natural Selection 2\Workshop
  • QUOTE (StopSpazzing @ Sep 9 2012, 04:16 PM) » Unless i get specific specs on the schematics of a doll, kinda dead. So if you know someone that can just get a basic drawing and write down measurements of head, and mouth feet and tail, would be able…
  • i'll just leave this here http://www.unknownworlds.com/images/ns2/Go...MAS_highRes.jpg
  • QUOTE (BearTornado @ Nov 10 2012, 10:04 AM) » Yay! I think i should make an ability for gorge, where he makes pose like this, emits "love" aura, and disables all damage for area! edit: seems like i need that gorge model\skin first!
  • QUOTE (KaptajnKLO @ Nov 10 2012, 09:53 AM) » I hope I don't sound too dumb asking this, but does mods like this only show the effect for me if I download it or can everybody else also see it? Cosmetic mods have effects for you only. Server-enabl…
  • QUOTE (Sling_Blade @ Nov 10 2012, 08:56 AM) » I don't expect hacking is going to be that bad. NS2 isn't a huge game like Counter-Strike, and it's going to attract less people with the skills to produce hacks. As long as it isn't trivial to hack, th…
  • QUOTE (Mr.Greedy @ Nov 10 2012, 09:16 AM) » I expected pics of gorges in lingerie. OMG, make me unread this.
  • Well, it seems like bugged mod unsubscribed itself after some time. //new gorge mod for spit!: http://steamcommunity.com/sharedfiles/file...s/?id=106996150
  • QUOTE (Tailor @ Nov 6 2012, 09:39 AM) » Kouji, I installed your sights the other day. Alas, they still have not appeared in any games. Now that you say they should, I am wondering if they were installed correctly. Hum. you should not only instal…
  • i think we need to send some developer a message, maybe they put some attention into this
  • QUOTE (DarkBlueArt @ Nov 1 2012, 04:01 PM) » Lol, the music. Perfect! UWE, make this music play everytime a gorge slides! It is always a pity, that marines have to play the damn iceberg. I just made a mod for this check it out: http://steam…
  • close\delete this topic.
  • QUOTE (Dghelneshi @ Nov 3 2012, 10:53 AM) » [*]Battlefield - Bad Company 2: http://www.geforce.com/Active/en_US/shared...hadows_High.jpg this^^ is best example of how shadows dont look good in NS2, the single reason no to use them now. i think …
  • QUOTE (SteveRock @ Nov 1 2012, 05:29 PM) » Hmm it should be noticeable. Have you tried switching back and forth? You can bind one key to "r_ao medium" and another to "r_ao off" to do so. yeah, but effect is so minor compared to ssao in room corn…
  • QUOTE (Alchemda @ Nov 1 2012, 01:33 PM) » yes the UI elements in game should show this effect, however the world around you, the level, the assets in game in the FPS view should NOT have this effect. (which is what I thought he was saying) I'm sur…
  • QUOTE (liftthesky @ Nov 1 2012, 01:10 PM) » I am getting it in game, it's the exact same TV Effect/scan line thing - is there any way to manually disable it? it exists in marine hud, though in my case it is limited to minimap area only. any mods?
  • QUOTE (liftthesky @ Nov 1 2012, 12:18 PM) » So ingame and in menu the game looks grainy/kinda flickery - like hints of tv lines or something is overlayed. is this an effect? or a bug? i looked up flickering bug but apparently that's something else …
  • QUOTE (SteveRock @ Nov 1 2012, 10:32 AM) » OK, after some serious debugging, we've resolved the ceiling artifacts. It was a more fundamental issue related to half-pixel offsets (thanks, DX9). We've decided to not use the normal-weighting, since it…
  • well, is there any way to remove flicker completely? can we(well, you) add averaging downsampler? , if it is, maybe use larger gaussian kernel?
  • here is some clarification about memory address space for 32bit windows: http://www.unknownworlds.com/ns2/forums/in...p;#entry1990409
  • QUOTE (Dghelneshi @ Oct 31 2012, 02:14 PM) » "12ms waiting for GPU" Means your CPU is waiting for your GPU to finish stuff. It seems like you have not disabled shadows yet. This is one of the most performance reducing settings. nope, i have sam…
  • yep, your cpu can't give more fps.