crimsontwilight
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First off, wow, Wow, WOW. That looks so cool (and must have taken a fair amount of time). I'd be interested to know what you have planned for the rest of it, will the bay at the bottom function like a moon pool? What will the circle things' function…
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Plus your game is only £15, I feel I got my money's worth about a year ago.
Just in case you see this, I really do love all the work that UWE has done. The quality of your games is only superceded by the commitment of y… -
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Amen to that.
NS2 doesn't fit into a labeled genre either and it's bloody brilliant.
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Yes, Yes, Yes
Even the simplest of these would help add a bit more replayability, for those who have played for ages. My absolute favourite is the idea of environmental effects. The idea of having to madly dash to your base to shelter fr… -
I found myself bored with the peeper
So decided that I should go deeper
I saw some mushrooms
Then knew I was doomed
Because I had angered the reaper
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I wasn't lucky enough to be able to play NS1, but got into NS2 and loved the attention the devs gave to it. It was obvious how much they cared about the game and the experience players had with it. When I saw that they were planning a new game and s…
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You've made quite the splash for only being here a day.
Nice story btw -
It's not like anyone else uses NMS to get attention.... (all of youtube ever)
I don't necessarily share your opinions… -
I understand where you're coming from, but politely disagree. The thing is the devs have access to a pool of very committed, loyal and (often) helpful fans, to whom making the game better is all the payment they need. Therefore it doesn't really mak…
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Yeah, the forums are quite safe if you take a shallow look at them, but you will soon be mesmerised by the people here and become a stalker.
Welcome to the world of water based puns, I hope I haven't gone overboard with them. -
I don't think I've ever seen a more disagreed comment on this forum . But at least people are offering their genuine opinions with re…
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In my mind (and I might be over-praising them) they are what an indie dev team should be. They genuinely care about the wishes of their community, are proactive in communicating with them and make great games. There hasn't been a single decision the…
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I think that he is referring to the VR build of subnautica, which hasn't seen an update in a while (a fact that he/she constantly reminds us of, on what seems like every thread).
Whilst I can see that it would be annoyi… -
....but...but... CSGO taught me that you always run faster with a knife out
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With my limited understanding of the situation, I'm under the impression that that wouldn't be significantly easier than a global server, since the main coding issue is getting the engine to recognise more than one human controlled character.
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Perhaps these two rather unrealistic aspects (molten magma and too high body temperature) can explain each other. The sea dragon may have an internal organ that acts like a refrigerator for the rest of the body, and concentrates the excess heat onto…
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I think that the number of predators is ok, but that there should be more of the 'prey' species. To support oceanic ecosystems on earth requires huge shoals of smaller fish.
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@BENSKI I think I agree with you with your idea, but have no clue how to work out the power required to move the larger amount of mass. I started looking at some papers inv…
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Answering the question of when it is more efficient to use pipes is a much more difficult one (one which mine shaft designers are paid a lot to do), so my maths will most likely be inaccurate, as it assumes that the base is essentially one long stra…
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The new pipe system does look awesome though.
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I think that it is not at all unrealistic for the bases to produce their own oxygen. They are entirely surrounded by water, which is composed of 2H+ and O- ions (H2O), these can be separated into oxygen and hydrogen gases using an electrical current…
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I'd like to think that this thread is more about what subnautica does better, rather than what NMS does worse. -
I've been wanting to make this thread for ages and how much we have to be grateful to the devs at Unknown Worlds. Ultimately I think it comes down to a lesson in humility.
Back when Subnautica was in its infancy the developers were aimi… -
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For some people (myself included) they may want these settings to ramp up the difficulty, as well as the people who want to make it easier. The current modes don't change how hard it is in several key areas, such as how much damage… -
The idea of custom difficulty seems like a very good idea, but as you say, I can see it being tricky to implement. Other things that may be changed could be a multiplier for the amount of oxygen (x0,75, x1.25, x2.0 ect.) or damage resistance. Maybe …
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I had this bug aswell, it happened when I pressed the PDA button (tab) whilst holding a flare, otherwise they worked fine for me.
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I completely agree with everything you've said, I think that it could be balanced by making it act more like a push/pull tool that only effects sand (at least at low upgrade levels, if that is implemented), so that no sand was ever removed from the …
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It still seems odd to me that (and kind of lazy, but obviously it has just put in at the last minute for the update, as you said), out of all the random junk on the spacecraft, fragments of specific items got dumped everywhere. Instead of specifying…