The making of Beluga V07
WSBurns
KingdomOFMadness Join Date: 2016-07-25 Member: 220631Members
So last time i was reading Minder´s thread i noticed he´s pretty busy with his studies and i was really enjoying his work (and still am looking forward to see more of it)
Meanwhile i decided to throw my hand at it and model Pat Presley´s Beluga V07 Class Submarine.
I then started to model the submarine exterior and i ended up with this:
It looks OK for 3D printing and i was very pleased with the result.
Anyway i then started to mentally imagining the interior and decided to sketch a few concepts on paper, so far i have modelled most of the engineering deck that i placed in the ship´s stern, reactor, engines and other miscellaneous stuff.
Did some research in the inner works of a nuclear powered submarine and i ended up with some interesting concepts that i decided to bring into the V07.
Nuclear Reactor and Turbine Engine Rooms:
Another View:
Its still a work in progress but i wanted to share these pictures with you folks, maybe some of you will enjoy them.
Cheers!
Meanwhile i decided to throw my hand at it and model Pat Presley´s Beluga V07 Class Submarine.
I then started to model the submarine exterior and i ended up with this:
It looks OK for 3D printing and i was very pleased with the result.
Anyway i then started to mentally imagining the interior and decided to sketch a few concepts on paper, so far i have modelled most of the engineering deck that i placed in the ship´s stern, reactor, engines and other miscellaneous stuff.
Did some research in the inner works of a nuclear powered submarine and i ended up with some interesting concepts that i decided to bring into the V07.
Nuclear Reactor and Turbine Engine Rooms:
Another View:
Its still a work in progress but i wanted to share these pictures with you folks, maybe some of you will enjoy them.
Cheers!
Comments
I have been doing a bit every day,
The bay will be placed ahead, somewhere along the middle. It will have the capacity for two or four vehicles, Seamoth or PRAWN.
To explain you the function of the area at the bottom i have to go around some of the concepts.
The nuclear reactor produces electricity and hidrogen, both these elements can be used to power the V07. In the bottom area are batteries and capacitors used to stored the produced electricity for later usage.
I have yet to model the hatches, stairs, and the other metallic platforms, i will be making them modular so i can add them as needed. The blue transparent areas are the ballast tanks, in the middle (in red) are the maintenance nacelles, much like the Cyclops there will be two hatch doors on each side of the wall.
That's not how nuclear reactors work. A reactor uses critical nuclear material to generate lots of heat, which creates steam, which drives a turbine. It's a bit like a nuclear bomb, except very controlled as opposed to going boom.
You can use the electricity from the turbine to electrolyse water, sure. But reactors only produce heat.
IIRC and Helium 3 - Helium 3 fusion reaction could directly produce electricity, but that's way out into the theoretical future (we can't even get deuterium- whatever fusion right so far).
All very true, but not entirely important given some of the technologies that already exist in the game. I'm sure the OP was implying the electricity and hydrogen as bi-products just for the sake of simplicity. This project is coming along really well. Ill be following it going forward.
Easy way out would be to just call it a mini-dark matter reactor. That's not a real thing, so you can say it works however you like. Precursor tech is also there to help you hand-wave away physics as needed.
And since its so sexy i decided to make it even sexier and so i took two hours of my life to model a super sexy propeller. (I dare you say otherwise).
The parts have been made distinguishable with colour material attributes, its not texture yet.
I have made the ballast tanks and outer hull invisible in the second image so you can have a glimpse of the reactor and engine room. I took some time around the engineering section and made some serious retopology to remove double faces, edges and missed vertices, so all is solid now.
Im already at 1500+ modelled parts... but hey ...who´s counting...and I still have to add some doors and panels and place some catwalks around the deposits, power storage area and rear "transmission" room, still haven't figured a proper name for it.
Crew quarters and docking bays for 4 vehicles have already been sketched on paper but are in stage of early development.
Also, added closing hatches with retractable ladders, this is how they would work if they were to be animated...someday...
Fell free to comment and give relevant input, i let to you folks to figure out the inner works of this massive engine.
So with no further due here are some none rendered images, just straight out of the workbench, i hope you guys enjoy.
see this thread for one of the proposed applications.
@WSBurns, What software are you using, and have you 3D printed the sub yet?
Maybe it would be possible to drop the pressure module system at all in favor of alternate depth sub models, as the whole game has only 3 big depth limits right now:
old - seamoth - titanium & glass - max depth 300m
NEW? - hardened seamoth - plasteel & transparent alu - heat absorb 20°, max depth 900m
(or just the same model with other surface look)
old - cyclops - plasteel & transparent alu - heat absorb 20°, max depth 900m
<<<NEW>>> - precursor upgraded cyclops = v07 sub - obsidian & kyanite glass - heat absorb 50°, max depth 1700m
old - prawn - plasteel & transparent alu - heat absorb 20°, max depth 900m
NEW? - precursor upgraded prawn - obsidian & kyanite glass - heat absorb 50°, max depth 1700m
(or just the same model with other surface look)
3d Printer wise, haven't choose one yet, i like the prusa i3 mk2 and i like the tevo black widow, still haven't figured out what i will get, i like the challenge of building something and loosing my patience.
Maybe i just buy a cheap anet a8 ($155) and then i use it to build my own larger 3d printer version, there are some very interesting designs in thingiverse made from openbuilds.com aluminium extrusions.
PS:
Anyway, my tools are a bit outdated, if i were to start using a new modelling tool, i would move to Modo all the others pale in comparison. And i may even do that once i stop being lazy.