attackpanda11 Fully active user
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I'm excited to finally have good news on this! The Trello ticket was just recently moved to priority checking after a dev posted: "Fixed in cs:46611" https://trello.com/c/0MHE7Sot/3479-42849-in-vr-a-seamoth-undocks-from-the-cyclops-at-the-point-t…
Good news, the Trello ticket was just recently been moved to priority checking https://trello.com/c/0MHE7Sot/3479-42849-in-vr-a-seamoth-undocks-from-the-cyclops-at-the-point-they-docked-not-the-current-location-teleport
You are not alone https://forums.unknownworlds.com/discussion/142815/vr-cyclops-seamoth-docking-bug#latest
The game does not support motion controllers at this time. To my knowledge it is not currently a planned feature (would be awesome though). The game does however work very well with the xbox controller that came with your Rift.
Confirmed still present in 45367 (The Infection update). I tested on a newly created creative save as well as in my existing play-through. This similar issue : https://trello.com/c/zrlfHYGa/3504-42997-undocking-exosuite-seamoth-from-cyclops-fails…
Confirmed present in version 43604 Using Oculus Rift CV1 with Steam version of the game When undocking from the Cyclops in a Seamoth or Prawn suit, the vehicle exits at the location where the Cyclops was when you docked with it, instead of at …