Priority: Crippling VR Bug for a lot of players
DeeHawk
Denmark Join Date: 2017-04-05 Member: 229424Members
The issue has been logged before by a fair amount of VR users here
In VR, some players can't play past the point at which you build the Cyclops.
The docking issue makes it impossible to bring a PRAWN suit or seamoth with the cyclops, therefore ending the game prematurely. (Nobody wants to keep playing after failing to fix this issue for several hours, it's really really dissapointing.)
This crippling issue should have a higher priority.
Letting VR people explore the full content of the game (the very deep zones), should provide a lot more VR-related feedback.
The more we know about the game and the longer we play the game, the more relevant information we will be able to provide.
In VR, some players can't play past the point at which you build the Cyclops.
The docking issue makes it impossible to bring a PRAWN suit or seamoth with the cyclops, therefore ending the game prematurely. (Nobody wants to keep playing after failing to fix this issue for several hours, it's really really dissapointing.)
This crippling issue should have a higher priority.
Letting VR people explore the full content of the game (the very deep zones), should provide a lot more VR-related feedback.
The more we know about the game and the longer we play the game, the more relevant information we will be able to provide.
Comments
https://trello.com/c/0MHE7Sot/3479-42849-in-vr-a-seamoth-undocks-from-the-cyclops-at-the-point-they-docked-not-the-current-location-teleport