SpacedInvader
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While I would love to see these in the game as well, they just aren't needed until there is an expansion to the game world some time after the 1.0 release (if ever). While I know many people are upset that their cyclops can now take quite a bit of d…
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Actually, it really wouldn't be that hard to fix, and wouldn't need any code added to allow one inventory to check the contents of another... just add an access hatch or two into upper deck of the cyclops. It doesn't need to be a c… -
ABILITY TO ACCESS SEAMOTH / PRAWN INVENTORIES FROM WITHIN CYCLOPS
Needing to unload the storage space of the smaller vehicle while undocked isn't just a hassle, but can also be quite dangerous in some cases. We really need to be able to … -
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Thanks
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Source? -
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Even then, it will be rarely seen. I'm not against putting it in the abyss, but it would still be a quite a waste if it was only in the abyss.
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I would also like to see a second tank slot added to the paper doll, but for dual tank use rather than as a reserve that would need to be swapped with a hotkey. This I think is more realistic than swapping tanks after just over 2 m… -
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@Calarand77 meant it in the sense that the more large creatures, the better, but I missed that nuance the first time I read it as well. That said, even… -
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Because its a beautifully well done asset and it would be a massive waste if no one ever saw it because it only existed out in the abyss. I want to see it in the commonly traveled areas of the map and I want it to be a threat in th… -
Just spawned the new leviathan in the lost river... this new increased size is far too large for the environment, it can't even move around in the bone field without getting stuck on the environment.
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I knew this was going to be controversial the second I saw it in the backend, but I approve of it. It always seemed off that all you had to do to increase your O2 capacity was add more and more tanks and then use a SeaGlide to keep moving at a reaso…
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I'm hoping this optimism is warranted. I haven't been following the dev trello as religiously as I used to, but I've not seen any mention that they will be doing anything about it at all, so I'm not holding my breath. This is also … -
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Silent running does not equate to invisibility, creatures can and will aggro on the sub if they get close enough. How close is close enough seems to depend on the creature's base aggro range from my observations (though I could be … -
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I guess we'll just have to wait and see... I spent a few minutes today spawning a bunch in the boneyard and it seems like their current AI has a detection range of about 5 feet, though at this stage that doesn't mean anything reall… -
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The shield module only lasts 16 seconds, which when combined with a decoy and the ability to bug out of the situation works fairly well. The problem is that the Lost River is so tight that you don't really have anywhere to go and i… -
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That might be the case, but I wonder how much freedom their AI will be given to wander. I'd really hate to be poking around my base at the Cove Tree only to become a snack for something much larger. I'm not sure about you, but I've… -
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I actually think that would be a quite a waste since its likely most people won't spend much time in the void and the GL looks quite nice. I just have trouble believing it to be a good idea to put something that big and mean in a s… -
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I fully expect the GL to be more aggressive than the reaper... after all, its in a "higher level" area than reapers tend to patrol, and also there is talk they are planning on using it to make the abyss dangerous which is likely to… -
I can definitely get behind the idea of any autosave option, but it must be something you can turn on and off from within the game. This is important for me as I often switch to creative mode to rough out my base building so I can have it always be …
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I can see where you're coming from here, but I guess I just don't agree. Its the future, we're on an alien planet on the "edge of known space", arrived at through the use of faster than light travel. While I would like certain cons… -
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How exactly is base building more immersion breaking than using the cyclops infinite energy loop to survive? I would think spending months living out of a submarine that you willed into existence in the same manner as you would a b… -
After nearly 200 hours in game, I've only just now come to a point where I think it might be prudent to build a secondary base since I've got a long, deep, dangerous dive ahead of me and having somewhere close to the entry point for that undertaking…
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I also hope they fix this... Warpers are already powerful enough without having the ability to detect you and port you out of wrecks. This fact removes your only real defense against them which is stealth. IMO, on top of not being … -
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Is there a difference? -
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Well, first of all, what you describe doesn't seem to work for me... I've now built 10 corridors out from a T-junction that I used to replace a straight corridor and the moonpool is still in the same orientation. Unless I've misund… -
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Oh, I've kept up with the changes by reading the update notes, but I've intentionally avoided reading much more than the outline so there is still stuff to explore. For example, I know there is quite a bit fleshed out about the hum… -
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I last really played in Feb 2016, so its been a while. Like I said in the op, I set it aside because I didn't want to burn out on the game before it was feature complete and then not have the energy / desire to play it when it was … -
Bumping this back to the top rather than writing a whole new thread:
So its almost been two months and I've noticed that there is no longer a "story" update scheduled in the Trello. I'm curious if most (if not all) of the discoverable st… -
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OK, thanks for the input, I'll hold off a little longer.