Someone please explain to me how placing the Ghost Leviathan in the Lost River is a good idea...
SpacedInvader
Join Date: 2016-01-08 Member: 211083Members
By my accounting, we're going to have a creature the size of a reaper, with most likely a similar aggro range, and at least as aggressive, patrolling a space which is so tight that its often hard to turn the cyclops around. Add to that the fact that the cyclops will have no effective defense against the thing because it can only ever really run away beyond leashing range and there is not really anywhere to run to down there and I'm predicting tons of cyclops wrecks littering the floor of the cave. I'm all for dangerous environments, but I can't be the only one who thinks this is a bad idea?
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I fully expect the GL to be more aggressive than the reaper... after all, its in a "higher level" area than reapers tend to patrol, and also there is talk they are planning on using it to make the abyss dangerous which is likely to mean they will have a large aggro range and hit like a truck.
I actually think that would be a quite a waste since its likely most people won't spend much time in the void and the GL looks quite nice. I just have trouble believing it to be a good idea to put something that big and mean in a space where you can barely maneuver without giving us a sensible way to counter or at least manage the threat.
That might be the case, but I wonder how much freedom their AI will be given to wander. I'd really hate to be poking around my base at the Cove Tree only to become a snack for something much larger. I'm not sure about you, but I've never wanted a base anywhere near any of the leviathans and I'm pretty sure the GL will be no different...
See your point, it wouldn't kill for it to be non aggressive Inless provoked perhaps? If not we seriously need a way to keep the cyclops alive because that thing melts on pc now and having 1700(PCF) all the way up to 600meters being levathian territory makes the cyclops pointless, might as well just take a PRAWN.
Why not use the shield module? It's what I do.
The shield module only lasts 16 seconds, which when combined with a decoy and the ability to bug out of the situation works fairly well. The problem is that the Lost River is so tight that you don't really have anywhere to go and if you try to go somewhere in there in a hurry in the cyclops, you're likely to get stuck on something. I'd also point out that if there is more than just one of these things in there, even a shield module and a decoy isn't going to be enough to get you past all of them since the shape of the LR means escaping one will probably dump you face to face with the next and so on.
Just use the shield module and GUN IT. it works for me. Also, I can afford to get my cyclops damaged. If it survives, I'm a happy man. You can always trpair it in the tree cove area.
What I usually do, is raising the shield just before the attack and switching to silent running. It seems to work 100% of the time, since all the creatures start ignoring the Cyclops before the shield turns off. Also, silent running is a good idea while navigating DGR or LR, just for better handling.
So, unless the devs decide to give some special anti-submarine behaviuor, instead of some sort of a reaper reskin, the new leviathan shouldn't be that much of a threat.
Unless they put this guy in the Giant Cove Tree chamber...
Living in my favourite seabase would be quite hardcore...
The new leviathan will probably just mean taking an extra hit or two on the way down. Make sure you bring batteries for the repair tool.
I guess we'll just have to wait and see... I spent a few minutes today spawning a bunch in the boneyard and it seems like their current AI has a detection range of about 5 feet, though at this stage that doesn't mean anything really. That said, if they decide to put one in the cove tree, I'll have to start pushing hard for some sort of static base defenses... that space is mine dammit!
Silent running does not equate to invisibility, creatures can and will aggro on the sub if they get close enough. How close is close enough seems to depend on the creature's base aggro range from my observations (though I could be wrong), which means that if you've got a large creature with a large aggro range in a small space, its entirely possible to catch its attention with the cyclops even with silent running active.
I tested silent running with a close encounter of a Sea Dragon right before the nose of my Cyclops and the Sea Dragon never attacked. Because the devs did a super powerful silent running for the latest stable release, the Sea Dragon is practically blind now. I got to the prison with only silent running and no shields or decoy usage !!!
I don't really like that superpowerful blinding with silent running, but the devs have no alternative gameplay, good decoy system or functional stealth ranges.
If this new creature works as well as the Reaper Leviathan, then our odds of every seeing him anywhere in the game are fairly unlikely.
I usually see the Reaper Leviathan at most ONCE when I first visit the Aurora and then never see them again.
I suggest moving it to the Grand Reef if it ever were to get moved. It could be a purely nocturnal predator that only patrols for food at night.
This would help both the Ghost Leviathan and the Grand Reef, by giving the Ghost Leviathan more space and the Grand Reef something new and exclusive.
NO MORE ANIME!!!! I HAVE SEEN TO MUCH OF IT ALREADY!!!!
< shrug >
Source?
https://forums.unknownworlds.com/discussion/comment/2351557/#Comment_2351557
When the player goes over the edge of the map during the day, they should be able to look down and see them circling in the depths, and if the player keeps going they could start coming up even during the day to attack.
Thanks
Let me count the ways the Ghost Leviathan can work fine in the Lost River.
1. There's only three chambers it would work in: Bones Field, Junction, and Ghost Forest. All three are large enough to comfortably accomodate a Ghost Leviathan with enough room to slip past on silent running.
2. Reducing its movement speed to 75%-50% of the Reaper's movement speed, which makes sense all around seeing it's massive and in a place where speed isn't needed, it would also alleviate its problems navigating the areas like getting stuck on geography and obstacles
3. Have a smaller aggro radius, which works well with #2, it would be a rather sedate beast that drifts through the murk and lunges at prey that gets too close, and have a much smaller leash so it doesn't chase very far
4. If its size really is an issue then shrink it down to maybe 25%-50% larger than the Reaper instead of twice as large
5. Only one Ghost Leviathan could be up at any one time, and have it move between the three mentioned chambers every time you leave and re-enter the Lost River
Boom, he's there, he's square, and one can still explore the place and pay attention to the story stuff.
< shrug >
That is another possible solution.
Or at least to have a juvenile version in the river...