New Sub Types to Balance Cyclops Destructibility
Sorein
USA Join Date: 2015-05-01 Member: 204015Members
So, as many of you whom have been here for a long time know at the onset of Subnautica there were plans to have multiple large-class submersibles aside from the Cyclops. I've pinned the concept arts for these subs below for anyone whom is curious.
Anyway, we know that the Cyclops is invulnerable to attacks from certain creatures (stalkers, sandsharks, etc) and; admittedly, rather flimsy when it comes to withstanding attacks from well... anything else. To balance out this fairly change I think that a great idea would be for Unknown Worlds to pursue would be to reintroduce the additional large-class subs and to add invulnerability to attacks from additional creatures to the new models.
For example, the Cyclops would be vulnerable to attacks from the following creatures (as it currently is):
The Manta (see concept art below) would only be vulnerable to leviathans, but would be large enough and/or use enough power to make navigating the Inactive Lava Zone, Active Lava Zone, and Lost River difficult. Also it could be balanced by giving it a higher detection rating such that it became useful for delivering a PRAWN to the ILZ/ALZ/LR through the masses of smaller creatures, but would quickly draw the attention of a leviathan if it entered the territory of the leviathan itself.
Finally the largest submersibles; the Beluga and Draconis (see concept art below), would be entirely invulnerable to attacks but would also be too large to fit in cramped spaces. So it could be used to safely traverse the Dunes; as an example, but would be entirely unable to access the ILZ/ALZ/LR
The Beluga
The Manta
The Draconis
Anyway, we know that the Cyclops is invulnerable to attacks from certain creatures (stalkers, sandsharks, etc) and; admittedly, rather flimsy when it comes to withstanding attacks from well... anything else. To balance out this fairly change I think that a great idea would be for Unknown Worlds to pursue would be to reintroduce the additional large-class subs and to add invulnerability to attacks from additional creatures to the new models.
For example, the Cyclops would be vulnerable to attacks from the following creatures (as it currently is):
- Bonesharks
- Crabsquid
- Lava Lizards
- River Prowlers
- Leviathans
The Manta (see concept art below) would only be vulnerable to leviathans, but would be large enough and/or use enough power to make navigating the Inactive Lava Zone, Active Lava Zone, and Lost River difficult. Also it could be balanced by giving it a higher detection rating such that it became useful for delivering a PRAWN to the ILZ/ALZ/LR through the masses of smaller creatures, but would quickly draw the attention of a leviathan if it entered the territory of the leviathan itself.
Finally the largest submersibles; the Beluga and Draconis (see concept art below), would be entirely invulnerable to attacks but would also be too large to fit in cramped spaces. So it could be used to safely traverse the Dunes; as an example, but would be entirely unable to access the ILZ/ALZ/LR
The Beluga
The Manta
The Draconis
Comments
So I'd rather pledge that the devs further fix and balance their Cyclops to make it actual fun to play. That is:
1. The Manta looks flippin ugly
2. The developers won't even need to make the Beluga: https://forums.unknownworlds.com/discussion/144386/bigger-submarine-concept-my-own-3d-model
List of vehicles:
The only thing I don't really understand would be the cargo upgrade. How would it work in the first place? We already have the ability to build lockers in the cyclops.
There are already 5 tiny (2x6=12) personal lockers inside the sub that could be increased to simply 5 big (6x8) lockers. It's not really what you'd expect from a big submarine and not so immersive. And though you can build containers inside the Cyclops, you might want to be relieved of that waste of space of containers in your way. Having 5 big lockers would at least match 5 glass containers instead almost a single one. There are more things you can build in the Cyclops than walls of containers that only replace a non-existent cargo space.
I second this, +1 "This would be great for an expansion item."
I've just started exploring the inactive lava zone and started the game with the latest expansion so I never knew an indestructible Cyclops. Things are fine for me so far it just takes getting used to going slow after using the zippy Seamoth.
I did manage to squeeze the Cyclops through to the lost lake from the Blood Kelp Zone. It was a very tight fit. My biggest difficulty of late is getting the Prawn aligned just right to dock. I had one amazing grapple line swing and hit the sweet spot. I've only done that once.
Well its really not about the speed, more the bulk of it. I prefer smaller more nimble ships. When I do use the Cyclops; I use it more like a mobile base. I would just like an upgrade to the Seamoth, maybe twice its size. I was looking at the moonpool and you could make a sub that would still be able to dock with the moonpool that is larger than the seamoth. Maybe have 6 upgrade slots instead of 4 and maybe some designated storage already on it like the Prawn. Maybe I'll try to do some concept art for a mid sized sub.