SickSix
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Oh man luckily I am the only one left in the office becuase your post had me rolling.
They are broken. They have no counter. That is bad for game play. If they are intended to be so OP, then they need to be very rare. B… -
I was just wondering about this. When I read that the game was designed to run on an Ipad I was worried that it wasn't optimized to use all the possible RAM a PC can have. Eagerly awaiting the finished product.
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I have to say no to night vision. It takes away from the atmosphere. And this game is built on its atmosphere. Also traditional nightvision would be nearly useless in murky water. (Real world)
Now a headlamp? Yes please. -
Bottom line is they are a private company and can fire him just as they have. For moral differences.
Now, do I think I would have fired him? Probably not. He was a critical member of the team and as long as he didnt disrupt the workplace… -
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Key word 'stuck', the inferred meaning is that even when I disable it, it gets 'stuck ' on my UI. I submitted and in game feedback on it. -
I want an option to destroy it myself or deconstruct it for materials. It serves no purpose in late game and its Icon keeps getting stuck on my screen.
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Yes, it kind of confused me how the vehicle bay in a vehicle (Cyclops) has more features than a structural docking facility.
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+1 The game really needs this. You should be able to control the lighting, power usage and have a damage control console for your bases.
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1. You're doing it wrong.
2. Get out of that lifepod already.
Early game doesn't need hoarding. Grab what you need and build it. I made all of two floating lockers before I built my first habitat.
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Due to the murkyness of the water, traditional night vision would be pretty terrible. Thermal vision would be a lot better. But I don't really want that in this game. It's all about the atmosphere.
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The crash zone was terrifying upon first trip. The murky water, the sounds (reaper) and the shaking. The crash zone amd the Aurora itself are really well done. But worse things await....
The Blood Kelp zone definitely had the greatest in… -
Ah okay. Thanks.
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@gamer1000k I think you basically hit everything I want, except teleporters. I don't want those. This game world isnt that big to justify that. Half the experience of …
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Thanks for the updated map.
Also if you want to talk about going overboard with IP/trademark protection, look up Games Workshop and their legal fiascos. -
I don't know how procedural maps would 'throw it out the window'?
The RPG elements, yeah I don't want that.
Really I just want co-op play. Maybe same planet but different hemisphere. So a lot of the same flora and fauna but a… -
As a new player, I have zero issues with this being sold as a fully developed game. There has been much worse sold as 'finished'.
I haven't finished it yet but an loving it. (Except lack of co-op) -
I don't think hull reinforcement acts as damage mitigation, I think it just adds extra HP, right?
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Until we reach a point where they consider another DLC or a direct sequel/prequel, we have to accept that a mod is our only hope.
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Well heres hoping for a mod or maybe a co-op DLC? I really really want to experience this with my best firend. We love playing games like Terraria and Starbound together. This is an amazing experience and I feel it would be even better with just one…
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I agree. I slider would really be great. Almost a difficulty setting in itself.
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I just got this game this weekend and am already anticipating a co-op sequel! This concept is perfect for co-op gameplay!