Samus1111111

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Samus1111111
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  • I used AV to be able to track marines (who are typically close to the same colors as the backgrounds like @Davil said) while I'm moving at a fast speed and in melee (where y…
  • (Quote)
    While I agree that the OP's idea wouldn't work, I have to say that it's still frustrating for aliens to get insta-gibbed by multiple marine weapons without having any way to do the same or avoid it. Why is it ok for marines to not …
  • (Quote)
    While it may be more skillful than holding space all the time, it is definitely not more skillful than what it was before. Why was it changed?
  • I don't like the current system. The "press and hold until after you've jumped" is just so unintuitive for me. I've just stopped trying and am pressing space when I actually want to jump (like the old system).

    Personally, I say that the …
  • Something I'm noticing is that people keep saying that RFK will help with comebacks... Let me just say that, in the current game, the only team that has a chance for a comeback is the marines. Marine turtles happen relatively often and, yes, RFK cou…
  • The devs have said repeatedly that they do not want things in the game that take control away from the player. This includes (but is not limited to) things that make players slower.
  • Do hydras still fire a projectile and are not hit-scan? If so, why?

    Any decent marine can easily avoid the majority of the hydra's fire. Just make them similar to sentries in that they take .3-.5 seconds before firing and are hit-scan. T…
  • First off: (Quote)
    gl trying to find a server (or people) that will play aliens with this...

    But secondly, Sewlek is already trying to reintroduce it in the beta test mod.
  • Do welders still heal faster than BB damages? If so, this should be changed and that would help a bit with turtles. Maybe even having BB on a building prevents a welder from doing anything, thus forcing the marines to use a FT to clear the BB.
  • (Quote)
    Please stop quoting win rates as the end-all-be-all for balance. Win rates are important, but they do not show the whole picture. To say that, just because the win rate is 50/50, the game is balanced is completely wrong.
  • (Quote)
    The asymmetry line can only take you so far. In a game like this, where each team has the same end goal (destroy all the hives/chairs), each side needs to have the same chance. Saying that one side can come back after not having …
  • Always seemed like a broken mechanic to me.

    I mean, if the devs/map creators wanted marines in vents before JPs, then they would have put nice little paths to get into them so that you didn't have to do obscure things like mine boosting …
  • I'd like to get rid of sprint. One of the alien's advantages (I thought at least) was supposed to be their superior mobility. This doesn't exist when marines can perma-sprint (or sprint at all imho).
  • Sooo.... getting a flat damage/armor increase isn't enough?
  • So, the mechanic that was added to encourage teamwork should be removed because teamwork is too hard? You already weld yourself (albeit at a slower rate) when you are welding something or someone.
  • (Quote)
    Agreed, rock, paper, scissor is good, but where is that on the marine side? True, FT and GL aren't as good at killing aliens, but they can still do it. SG does everything. If the fade (marine killer) is going to do little to no dam…
  • Is the skulk supposed to stop dead in mid-air when you spin backwards after jumping? I understand not instantly changing momentum in the air, but instantly stopping just because you turned in mid-air is quite jarring. I would think that you would co…
  • (Quote)
    The SGs in Hugh's videos had 8 round magazines. Is that how it's going to be in 250 or will they have 6? I thought that, in the BT, they had been bumped down to 6 (haven't played it in a bit and it changes so quickly).
  • (Quote)
    As someone who has never played a game with bunnyhopping and didn't even know what it was until it was brought up on these forums and I did some research, it is EXTREMELY unintuitive for me to use the strafe keys when turning. If I…
  • (Quote)
    Is/should a single marine be able to kill off multiple skulks before they get to him?
  • Just get rid of points (at the very least individual points) and people won't think that there's a problem.
  • (Quote)
    Agreed. But I'm betting that the jumping marines will change soon.
  • (Quote)
    Ummm... so they got medded. You can see the giant flash of the marine getting it and you go "Oh, they just got 75 more health. I know that I only got 1 bite in so it doesn't matter." or something similar. That's part of calculating…
  • (Quote)
    Welder (easily out heals BB, even before the massive nerf)
    FT (or is that just in BT?)
  • One thing that I notice with people arguing against the welder change is that they seem to think that every marine needs a welder ever life. The comment about it severely cutting into the marine's pres is an example.

    You don't need for e…
  • (Quote)
    They are talking about individual, personal, hand-held grenades, not different ammo for the GL.
  • The question is though, how many players would simply adding achievements attract? It sounds like you guys think that if achievements are added the game will gain hundreds of players due to that fact alone (and that they stay). I don't have any stat…
  • (Quote)
    Let's say that your team got unlucky and lost most of their high lifeforms (happens all the time), but you were able to take out most of the SGs in the process. If the skulk is only a harassing unit late-game and can't do well in c…
  • Nope.

    No matter what kind of achievements you put in, there will always been those that cause people to do stupid things (hurting the game) in order to achieve them.

    Just looking at some of your examples:

    "Weld a …