Samus1111111
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My personal opinion is that a good starting point would be to decrease the damage and increase the ROF equally. I say start at half damage, 2x ROF, but that's just me. This, while keeping the same dps of the SG, gives the aliens (a… -
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The problem with this, as has been said in almost every other SG thread is that if the aliens require 4 aliens to counter 3 marines, in an 8v8 game, that leaves 2 marines who can do what they want while the 8 aliens are countering … -
why use the stock when you can 1-shot?
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Sooo.... because the lerk is 30 res and the SG is 20, the lerk SHOULD win? Ya, you can't say that just because something costs more res that it should win.
Also, like Ironhorse said, it's a problem of design. Not only f… -
The rifle butt did initially have knock back on it, but it was removed due to how annoying the mechanic was for aliens.
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I understand the original reason, but that's not the case in NS2. -
All I can say is..
Why does turning left an right make you go faster from a logic standpoint? It just looks sooooo dumb to have your view swinging back and forth just to go faster imho.
I don't care about having to learn some… -
The marines decided to take the fight to the aliens
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TBH, I'd like to see some more options than the SG for "alien killing weapons". Atm, there's the LMG and the SG and the SG is just flat better in 95% of situations. I feel that a larger selection of weapons that have their own trade-offs and benefit…
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IMHO, points need to be removed. They have no meaning and all they do are cause pubs to devolve into "who got more points" and no one wants to go gorge or be useful because they can't get kills, aka. points.
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(Quote) Nah, what people want are no animations. That way there wouldn't be anything to complain about... oh wait, maybe they really do like the animations then...
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(Quote) An idea I've been toying around with is kinda like this. It's something that's similar to the Immortal's shields from SC2. While the additional armor from carapace exists, the alien takes a flat amount of damage per attack… -
(Quote) It's not the dev's fault that the server admins don't add mods to the whitelist.
Yes, it does add a bit of inconvenience, but I'd rather have that then have to worry about cheats.
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One question that I keep asking and has never been answered concerning SGs is this:
How is it balanced that the side that gets flat wep/armor upgrades has a weapon that has the ability to 1-shot the other side's free unit while the other … -
(Quote) Hehe, you're telling me.
No offense to the devs (I love them and the game that they've made), but they really should have had the detail tool up and running before removing the option to filter modded servers.
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(Quote) You do know that everything you said is the reason why it's not in the game? Exos aren't supposed to be solo and marines aren't supposed to be able to go Rambo and solo every type of alien...
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Mod it and see how it works. IMHO, not of enough value to warrant dev time atm.
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You do know that 12 shots in 3 seconds does not equal 10 shots in 1 second? 12 shots in 3 seconds equals 4 shots in 1 second (discounting reload time). That's less than half the speed that the current pistol can (theoretically) be … -
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Yes, but in today's world, common sense requires a great amount of intelligence to understand and implement
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I'm sorry, but if the team I'm on votes to surrender and then I have to sit there FOR ANY LENGTH OF TIME, I'm leaving the server. I'll be able to find a game faster than having to sit around and get my face stomped.
The point of surrende… -
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Sorry, but when a team surrenders, they are admitting defeat in order to get a new game started where they can either change teams or try the same team again. Both 1 and 3 force the teams to stay in the game longer (kinda defeats t… -
I'd like to be able to move parts of the UI around the screen. I like having my health pretty much right in the middle since I'm an idiot and don't watch it in the corner.
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Why would the common person accept the other team's surrender and end the game when they can continue to stop them into the ground? Human nature rules here and I'm betting that most surrenders wouldn't be accepted because the winning team was having…
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I don't know, I still say that it shouldn't be done.
When you choose an exo, you know what you are giving up. It allows aliens to plan strategies around it (as they have to because they typically can't win straight up fights against exo … -
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Unless they've changed this recently, you can weld something that is currently being biled and welders heal faster than bile destroys... even before the bile nerf... -
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But the question is what's the point of ditching your exo if you have absolutely nothing? Being able to jump in and out of your exo at will will only, imho, spark the argument for being able to keep your gear while in the exo so yo… -
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Why isn't the 75 res enough of a balance?
Ex. SGs insta-kill skulks (even with cara) and only cost res, Railgun exos insta-kill skulks (and almost insta-kill almost every other lifeform) and only cost res (besides the s… -
Those (and the other things you listed like healing and soloing an Onos (WTF???)) are part of the trade-off of the exo for being such a powerful combat unit.
If the marine was able to jump out of the exo, that would allow them to build b… -
This would be a nice addition since the gorge (or player who was gorge) that dropped the tunnel can't always be close to destroy that tunnel side.
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Personally, as a skulk, I prefer cele first over cara just because I can typically win 1v1 or 1v2 engagements early on and cele allows me to dart around the map and either harass all the marine RTs or get to where the marines are in order to kill th…