RedSword Advanced user

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RedSword
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Members, Reinforced - Shadow, WC 2013 - Supporter
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  • I had a slightly similar problem. Someone recommended deleting all my content inside my "%APPDATA%/natural selection 2/Workshop" folder and it solved my problem. I recommend backing it up first though. I remember opening the server browser, seein…
  • I initially thought this thread was about having a smaller playable lifeform. I.e. a tad bigger than a babbler. Could be interesting (if we're able to find a use to it... maybe a mass parasiter with poor bites ?). I disagree with the respawning a…
  • iirc iamsquad5 in console (I recall reading; not sure if it still works).
  • Is there anyway to use the old animations ? (Yes the new look better, but I find them more annoying) I also feel like I'm getting a shotgun now, when I'm getting the LMG (due to the transition between the two different animation style).
  • Something that I'm surprised wasn't suggested regarding silence is to simply silence moving/running, but not jumping. This would help bad players since they don't wall jump and discourage good players since they do; while still being useful. This…
  • Sadly new hitbox pretty much give away any chance of winning a 1v1 when res-biting. Before jumping on the marine at the last moment was much more effective. I'd certainly like this to be changed / reverted.
  • Sgt_Sass wrote: » The numbers weren't actually accurate. A server listed as 50ms may be less laggy than server listed as 40ms, so it wasn't an accurate way to communicate the information. That's what I read anyhow. Isn't that a weak argu…
  • I am very annoyed with the new feature of voting for the last round played. At least make it a small popup, not taking half the screen, preventing most keys & mouse controls, and being not closable. Very annoyed with this. Also it can make yo…
  • Stab definitely got "nerfed" in the sense that focus can now do the job of stab (bypass med spam to kill), but it is still useful to hit RTs and surprise attack marines unaware of your presence (quite deadly with focus, as it stacks iirc). It just r…
  • Remove it, but keep for commander (apparently they have it ?)
  • Reverted the “Sneaky Skulk” (introduced with build 276) by popular request. (Skulks could become exposed without noticing, or even partly glitch into walls) Either way you'll never always-notice how expose you are... b276 skulk made more sens…
  • Same thing with Wolfsden (16p max) and Bluesomething (a 22-24 player max) ; after trying a second time on the Bluesomething server, I got a "k" popup (instead of the "ua/[...]" ; dunno if their server is modded). I believe it might be because the se…
  • Good ideas. SamusDroid wrote: » I'm not going to lie, while there are some good improvements to the scoreboard, it's at the point of being potential information overload when first opening. I had no idea what half those buttons did when I went …
  • axamdeep wrote: » RedSword wrote: » Pelargir wrote: » @RedSword: the blogpost about B281 couldn't be more confusing. Romanian, Japanese and Chinese are now supported ingame but according to the translation page http://translate.naturalsele…
    in B281 Comment by RedSword January 2016
  • GhoulofGSG9 wrote: » RedSword wrote: » "Added Chinese, Japanese and Romanian as language options" Does that mean we'll be able to write non-latin/cyrilic by default at some point ? As I try to type hiraganas/kanjis (japanese) I find myself …
  • Pelargir wrote: » @RedSword: the blogpost about B281 couldn't be more confusing. Romanian, Japanese and Chinese are now supported ingame but according to the translation page http://translate.naturalselection2.com/ on which you can make an account…
    in B281 Comment by RedSword January 2016
  • Incoherence in the JP traduction : Armor 1, while specing is "1", armor 2 is "2", while Weapon 1 is "Weapon 1" (armor doesn't even have English "armor" written). Aliens have no "you win", marines have "Marine" instead of "Marine wins".
    in B281 Comment by RedSword January 2016
  • The japanese version seems to have a very japanese menu The server browser doesn't seem translated. And as I enter a game I wonder, is there even any japanese text ? I usually have no problem on my comp reading at japanese; not sure where the pr…
    in B281 Comment by RedSword January 2016
  • "Added Chinese, Japanese and Romanian as language options" Does that mean we'll be able to write non-latin/cyrilic by default at some point ? As I try to type hiraganas/kanjis (japanese) I find myself unable to see or send anything. Also there…
  • fleas wrote: » Since no one really uses Stab because, it uses 2x swipe energy as well as takes as long 2 swipes to activate, in which case using normal swipe is more ideal. "No one" uses it because it is a late game ability, not a lot of pe…
  • Since you'd be "coaching"; you would have almost none of the keys binded to anything useful, so having 2 mic key wouldn't be a problem; you could even perma-write on the screen the keyshortcut initially (i.e. "e" for all-team vocal chat, while "v" w…
  • Just wait for him to silently remove it and put it back again & again . /support
  • Nordic wrote: » I really quite like this map. It seems it was a bit marine friendly with a lack of stuff for aliens to hide behind. "a bit" A lot
  • Blrg wrote: » @RedSword It could help. Although if we keep putting more and more info at the end of the round that would be pretty overwhelming to rookies and they would stop looking into it. That could be said about pretty much everything…
  • I'd personally like a "Structure Damage" but for resources tower only. It is a bit sad to see your structure damage stat get beaten by a gorge that biles a pack of buildings, or an onos, which sometimes do not contribute as much to victory as the sk…
  • Another idea would be maybe some kind of "adrenaline" sap; making it only longer to bite the RT; or also only electrify around the RT and not ontop (to still allow biting, just in a well worst manner). Just some ideas.
  • Why not make a white one ?
  • @_INTER_, we're saying that ";" is used to separate commands. It doesn't seem to be related to incorrect parsing; it seems (to me) that it could be incorrectly used. I'm not entirely sure console parsing was made while having quotes in mind. Sadly. …