McKaby
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I have to agree with a few comments so far.
I understand the decision to make Subnautica a singleplayer game, it works well as such and is set up more for a singleplayer survival game.
However, it would be nice to see a multi… -
Slartibartfast - The guy who made all the Fjords in Norway, quite enjoyed it too.
"It's not that HEaVy" Create the Repulsion Cannon - They are waiting for you Gordon, in the Test Chamber. -
I am currently trying to draw up the room, but hit a snag, as I mentioned in my other thread, but I can't find the exact size of the corridor and rooms so I can't show what I mean properly as it won't be to a scale, but these "slots" are basically t…
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I was reading the Trello earlier, the dev's were thinking of "planters" for inside your base that takes the plant life for them, and there was also food discussion from that too.
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I have to agree, we should try other cultures than just Greek naming, how do we know that the Captain wasn't Chinese or even Finnish?
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In regards of the pipes, I find them annoying as hell to try and use, if they mixed it up a little it would work.
Build a "floating pump" that is similar in floor plan as the Mobile Vehicle Construction Unit and then have another buildab… -
I will put a note on this, I have had games where it's taken me ages to get a single powder, and then games where I get them dropping more than beats in a Techno song
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I had something similar with a recent go, I couldn't find any teeth, then when I used the Propulsion cannon and a piece of scrap metal I was able to get 12 teeth off a Stalker before I took the metal and GTFO'ed in my Seamoth (and then promptly died…
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I was thinking of a dedicated corridor docking collar, so it's smaller, but your idea is somewhat interesting Bugzapper, however, nuclear reactor ... that's the problem, after spending ages digging around, I had 6 full lockers of gold, 3 of Diamond …
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I can understand where you are coming from, somewhat.
I remember reading someone saying they want "snap-to" for building, and I was looking at the concept art of the for Water filter and think that some of your ideas could work with snap… -
Alas I don't think that's possible, but one thing I did was use the F1 menu for my location and wrote it down, I have several "base" locations, with the new farming update, I think I am going to have to either go with a multi-level base, or find a n…
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If we are getting into surface Cyclops docks, then what about this art - http://martydesign.deviantart.com/art/Ocean-Floor-Archealogy-Lab-con…
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@Frraksurred the idea of "turning off" beacons is a big one, it's why I don't do as much exploration as I want, as of the cluttering of the screen, it maybe could upda…
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The Aurora could be running off battery power (as there are what could be massive batteries laying around) but we are unsure of how much fuel is left.
I know this isn't an M/ARA system for power, as that much anti-matter going up would h… -
Sojo, I noticed you said "access storage while in Moonpool" you can, not tried the Cyclops (assuming nope) but you can in the Moonpool, as for the Torpedoes, they do need to be exterior loaded, as their muzzle loading.
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Interestingly, I have had them appear near the new mountain, and even in the shallows, along with a few spawns in the Kelp Forests.
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http://subnautica.wikia.com/wiki/Power_Generator - that one, it does look like a storage device with the power cells as well, but we have the accumulator coming out soon f…
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I actually think we should just have a docking clamp setup, others have suggested a few, mine is basically just a small attachment to an existing corridor or even a new small room the size of a standard corridor piece.
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@Gryphorim I did put in an idea post the old Generator coming back as a way of recharging power cells, so I do support that idea.
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@sayerulz As someone who has done a lot of hiking back when he was fitter, it would be sensible for the lifeboat to have what is effectively a 10 man-day bug out kit insi…
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@04Leonhardt Well, it depends, if the guy was one of the fish then yeah he would be in a suit, but there would still be a lot of people on board the ship that would st…
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@04Leonhardt I have to agree with the armoured suit, I do hope that more suits get added, either with minor specialisation (like the radiation suit) or more general on…
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I am going to add to that a small change - the old (since removed) Generator with the power cells, maybe have that reappear in game but as a Battery system, so we can put either "discharged power cells" in it or it comes with powercells and is used …
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I have to agree, some of those you listed are great ideas for the Cyclops, as it does need an upgrade, though I do recall there being a long sub in the concept art that didn't have a big glass nose and I think was an early Cyclops, maybe have that a…
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@Obraxis well, I would love to see some Subnautica and Natural Selection II stuff up on the shop that isn't t-shirts, hand washing doesn't preserve printed t-shirts much a…
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This annoys me a bit as well, as I found a great area to put 3 with a single corridor between them (to stop the whole double-access, and allow Reinforcement to stay) but they keep orienting differently.
Also, Denton, the Exosuit will doc…