Loke
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I can not for the life of me throw nades into vents, it's practically impossible. Even if it LOOKS like it went through it still somehow bounces back from an impossible angle and explodes in my face. Cue the ensuing Gorge taunt.
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Strafe jump is still there. :>
Marines will continue to feed on the tears of furious Skulks. -
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Ye, I like this idea as this is how I used to play NS1 with the Gorge, e.g. RT on NUMPAD 0, Offense Chamber on 1, Defense Chamber on 2, Hive on 5 etc. etc. Quick and effective and you don't have to go through a clumsy menu. -
NS2 goes p2w - Lerk with dual miniguns attachment DLC coming soon.
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INB4 Skulks running around with Towering Pillar of Hats. -
I agree, I can barely hear the taunts. To be honest I usually go with "chuckle" though since it's audible at least.
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I can now fully play in dx9 without any noticeable input lag. I also get slightly better performance compared to dx11.
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Of course. RedDawg puts out great comp videos. -
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I always buy mines as I find them incredible useful if you now how to use them properly (i.e. not placing them in well lit open areas "HEY GUYS, THERE'S A MINE OVER HERE!"). Apart from mining up PG's and RT's they're also great for… -
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Don't worry, one or a couple of rines saving up their pres isn't a sin it's when most of the team isn't doing anything with their pres even though the commander has researched shotguns and/or mines. Frustrating as hell. Some won't … -
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Not altogether but I'm seeing myself choosing Lerk over Fade quite often nowadays. I just don't find it as enjoyable to go Fade anymore. -
Vortex has its moments but I agree on Stab, just feels way to clunky to effectively use in combat. To be honest I'd rather see it work the same way as Focus did in NS1 (slow attack speed without the build up).
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No, it's not. There is still massive input lag in dx9 for me whilst dx11 has some minor input lag. So it's pretty much the same as before.
This patch brought some really nasty lag issue though; every time a round is fin… -
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Hmm, seems like it fixed it for me or at least greatly reduced the lag (tested with 24 players so far in dx11). The input lag is still very prominent in dx9 though (didn't notice any difference to be honest).Her death screams sounds similar to the pain/screams of the female characters in Unreal 1 (same voice actress I believe). Useless trivia but kinda cool as well.(Quote)
Neither for me.
When I'm above 100 fps the input seems fine but whenever it drops below 80-70 fps it becomes progressively worse. At 50 and below the delay is so apparent it's almost impossible to aim properly (playing …Great looking map. Performance is pretty bad though. Worse compared to the other official maps.
Noticed a small issue in which water kept spewing through the glass in a couple of areas.
in Biodome first impressions Comment by Loke August 2013(Quote)
358.5 MB.Everyone will be running around as female marines.I'm having mouse lag in dx9. Though changing to dx11 seemed to fix it. I haven't tried OpenGL yet.I hope they add 64 players as an option. 32 vs 32 Epic Clusterfuck of DOOM!Yeah, I have this very same issue. My primary HDD would make these grinding noises like it was under extreme pressure or something. It never does this otherwise, only during the pre-cache stage. I reinstalled the game on my second HDD though since i…(Quote)
Not NS2 related but I've had a similar issue with Diablo 2. When you hold ALT you check for any loot on the ground whilst TAB is used to bring up the map. Yeah, you can guess what happens. Especially deadly when there's a large mob…(Quote)
I read that as "Masturbation".ns_eclipse is a favorite of mine (looked fantastic on the goldsrc engine). Many good games there.(Quote)
http://i.imgur.com/KBgED1J.jpgEarly Skulk with Phantom is Godlike imo.Ignore those BS servers and pick a favorite. I usually shelter on the [Swe]Games servers; quick to connect to and more importantly no annoying server redirect (and for the love of GOD no custom sound effects).Fade and shotgun and the occasional flamethrower.