is phantom ever worth it?
Radman
Join Date: 2013-04-05 Member: 184656Members
I would say right now, cara regen adren and celerity are fairly balanced with each other. I can see situations where Id prefer either one.
But aura vs. Phantom is so one-sided imo. Being able to see the marines around the corner defeats the biggest benefit of invis, scouting, and the biggest benefit of silence, not getting baited/ambushed by marines who know you're there.
You could argue that silence helps you create better ambushes, but imo aura even does that better.
Is phantom ever useful?
But aura vs. Phantom is so one-sided imo. Being able to see the marines around the corner defeats the biggest benefit of invis, scouting, and the biggest benefit of silence, not getting baited/ambushed by marines who know you're there.
You could argue that silence helps you create better ambushes, but imo aura even does that better.
Is phantom ever useful?
Comments
I prefer Phantom personally, but Aura gives the team benifit of seeing your auras on the map too
Sometimes I just want a marine to run past me .. eg. I want him to go a distance away so I can start munching an extractor and get him to run all the way back .. or I'm a gorge wanting to either bilebomb a marine base when marines all leave or drop a tunnel in a strange location .. Phantom has more uses than just ambushing
Also .. silence is my favourite ability :P .. you can leap run into a room and marines get no warnings about a skulk arriving at full speed .. this type of strike works well imho.. you can turn a group of marines
I use Aura for speedy lifeforms that can effectively ambush quickly, pick off the weak marines, and bail out, A.K.A., Skulk/Lerk/Fade.
Really? when i play marine, i make sure to stay out of sight until im close enough to the gorge that it cant just bellyslide away. In that situation, aura would tell the gorge that the marine is right around the corner.
also, bilebomb has splash so you can hit marines around corners. Its really helpful to see exactly where the marines are so you can chip away at their health as you retreat, or just to get in whatever damage you can to their base before you know you have to retreat.
Aura is probably most useful on gorge for me, right after skulk.
Silence Fade shouldn't be underestimated, because as marine you often keep track of aliens via sound.
If you manage to approach from behind, you often get atleast 1 free hit, because they usually are not aware of you at first (especially when they're in combat).
Lerks and fades are generally the best for aura, and maybe onos because. .you can't really make something that huge go invis and the rumble can't be silenced..
But skulks and gorges? most cases you're likely to use phantom, especialy if you want to sneak into the enemy base and perform sneak attacks
It's situational, adapt to the situation, and you win. :>
Phantom is much more forgiving for the early skelks
I feel like I've done nothing but quote people all day =/. Well when I read a post and agree, All i can do is quote and add a bit more I suppose. Like this guy says ^^^^^ If the maps are small and tight (Nanogrid,Departures) then you'd want to be able to get close without getting caught. While if the maps are large (Tram/Summit) you'd either want to be able to get around faster or take more bullets while you jump through the hallways (Don't Jump through hallways, it usually ends in the 4 legged creature screaming in agony).