Nade Hitboxes
meatmachine
South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
Is it just me or are the collision boxes for thrown grenades about 4x the size of the nade itself?
Just trying to throw a grenade at a tight-but-not-actually-tight angle round a corner usually results in it bouncing off the corner youre trying to throw it round, the nade just bounces off thin air
Marines, armouries, level props... All these things usually result in me chipping away a bunch of health or having to run for cover from a cluster grenade that decided to go boomerang on me
Just trying to throw a grenade at a tight-but-not-actually-tight angle round a corner usually results in it bouncing off the corner youre trying to throw it round, the nade just bounces off thin air
Marines, armouries, level props... All these things usually result in me chipping away a bunch of health or having to run for cover from a cluster grenade that decided to go boomerang on me
Comments
But also the hitboxes. I'm bouncing off of vertical walls that I'm intentionally trying to not hit :P
A crosshair really doesn't help with grenades. Either the grenade hitbox is the size of a basketball or your marine throws it with some backwards lefty sidearm technique that releases the projectile 2 feet to your left. I really can't tell.
Thank the lawdy lord! I just LOL when a nade bounces off the ledge in front of me that it visually cleared by 10+ feet. .
What about how it checks for what it did damage to? Seems like when people start tossing these things around server performance goes poo. Doesn't seem to matter on player count either. Seems to be more related to how much alien entities are on the level. For instance if a level is mostly infested etc using nades seems to cause a lot of adverse server performance (and tick rate goes to hell) than when marines dominate map and are nading last hive or two in their assault.