Hobocop
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One of the reasons why Evolve's Thunderdome works, at least from my limited experience in the alpha, is because it encompasses such a large area, and the hunter weapons that deal the most damage are short-to-medium range. This gives the monster pla…
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The problem with taking out medpacks entirely is that you also remove any potential playmaking ability or ability to swing engagements in their favor from marine commanders in the early game which is arguably when it matters most, not to mention whe…
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I don't believe you're qualified to make that assessment, especially considering that the healing armory mod was run for years in the vanilla game mode in NS1 before it was officially implemented into the base game.
There has been no suc… -
So...you want to rebalance the entire game? Again? And significantly dumb down any kind of attrition-based strategy?
Please, no. -
Lost far too many fades and lerks to walls of random GL spam for this to not be an issue.
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Even lerk perching seems more useful than this jet sprint deal, since it provides a unique functionality that the lerk otherwise doesn't have. And...skulk leap not a game changer? Nonsense. It provides skulks with the ability to instantly boost t…
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I don't really see the point when judicious use of the current jetpack seems to achieve identical results to what you're proposing without all of the unnecessary button combinations and little drawbacks.
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Can't disagree. The very first time I had metabolize in an actual game in 268, I couldn't think of a single reason why I wouldn't hammer away at my Shift key on cooldown. You can just muscle memory it after a couple hours play, and it changes virt…
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Depends on the Hyperion. The older one has issues lategame, but the *NEW* Hyperion is usually pretty solid.
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And that would be the alien players making the mistake of tunneling too hard and allowing that GL to live long enough to do anything important in that situation.
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I think when there are six aliens dry-humping an unattended phase gate, the exact amount of damage half of them happen to be doing to it is the least of your worries. You're not going to be saving that gate regardless unless the alien players make …
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I...don't actually see how the relative importance of biomass has changed overall with 268. Seems pretty equal in importance as it was before, but it's even cheaper to upgrade now. Don't really understand that complaint.
Good Fade play… -
I think a setting similar to Titanfall's training course would be pretty neat. That introduction to Titanfall's mechanics and setting was actually very well done, even if the actual campaign was useless dreck.
The campaign/extended trai… -
Then the answer would most likely still be no because they're busy working on Subnautica.
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Black Mesa was a complete reimagining of the original HL1 campaign. I'm not sure why you'd use that as an example instead of HL1 Source, which is an actual port. Even then, HL1 Source has a distinctly different feel even though it's the same game …
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You're implying that Quake 3 isn't and never has been a serious FPS, and you've never even expressly stated what your definition of a 'serious' FPS is.
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Exosuits have been beaconable for months now. Don't know where you've been.
They're just bad for their cost in general at the moment, unless you're in larger playercount games where you can actually afford to have people babysitting the… -
I do however have to give then credit for the MANDATORY training when you start the game for the first time. It does a good job of explaining virtually every basic mechanic in the game and setting the tone for the rest of the game.
It's… -
It has some cool ideas, like the Epilogue for each round, and the wallrunning mechanic has some potential once people learn the maps.
There's no reason for it to weigh 50GBs, though. I'm not seeing where all the space went, other than a… -
Then people will either just F4 or leave the server.
Removing the vote solves nothing. -
You can't be serious. This is the very definition of pay-to-win.
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What do Crysis 3 leaderboards that take their statistics from random public play matches have to do with making balance decisions based on the play of two organized competitive teams of six in NS2?
How is that even relevant? -
And...why shouldn't balance changes be based around the players that display the uppermost potential of every style of play in the game?
These are the best possible parameters to base balance decisions around because things such as playe… -
Why would you even suggest making serious balance changes around the portion of the playerbase that by and large doesn't know how to play the game properly?
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You complain about rubberbanding...yet continue to play on 24 player servers...the absolute maximum supported playercount around which the game isn't even remotely balanced around.
These are also the environments where teamwork and commu… -
No. Because good players do huge amounts of work with fades as they are.
The only issue fade really has right now is that vortex and stab are eh, greatly reducing the value of purchasing fade upgrades compared to any other lifeform. -
Just making hallucinations usable like what is in the BT mod would go a long way towards making shade a more desirable first pick. Aura/Phantom are fine as is, and plenty powerful in their current states. Being able to actually distract marines wi…
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I think I'd want to stab myself repeatedly with a fork in the eye if MACs/Drifters actually blocked player pathing. That immersion point just isn't important enough to 'fix' given the potential gameplay implications.
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...You see skulks biting random power nodes that serve no purpose that newbie marines built
...You see aliens prioritizing power nodes instead of lone extractors
...You see aliens doing the above and attempting to rationalize it
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Yeah, I used to be an admin in a pub NS1 server. There were many games that were essentially one extremely skilled marine running around by himself and crushing the entire alien team with his pinky finger. Nevermind what happened should that playe…