Enhance89

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Enhance89
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  • I like all the changes, personally. The Onos is good but it has to be used right and needs support. An Onos on his own is just asking for trouble. Similarly, an exo should never be on his own, either.

    Though debatable, I believe the F…
  • OP, I'm sorry you're experiencing such awful gameplay. Given your alleged skill, though, I'm genuinely surprised you're struggling this much. I'm an NS1 vet but only recently got a computer capable of handling NS2, so I've got only about 60-70 hou…
  • The HMG worked in NS1 because it was the only end game, automatic weapon option. The exo minigun is, at least by my interpretations, the replacement for the HMG. I always associated the HMG and heavy in NS1, even though a non-heavied marine could …
  • If you're talking about gamebreaking or performance related bugs, they can pop up following releases to the masses. It happens all the time because the released version PTs use is not the same as when it's released to the rest of the player base.
  • I've been thoroughly enjoying the new update myself. The game feels more balanced to me. There are a few issues I've noticed like the feel of the skulk being a little off, but I've had some epic wins and defeats today.
  • I never minded electrified towers like NS1 had. They were relatively ineffective against bile-bombing gorges, fades and onos, but they prevented the lone random skulk from knocking down RT's. In fact, I wouldn't mind seeing it back for that very r…
  • This doesn't bother me too much. To be honest, I'm a fan of matches lasting no longer than about 30 minutes. In my experience, the turtles and "balanced" matches that last for 45 minutes, an hour or more, typically don't happen because of balanced…
  • (Quote) Diablo 3 was pushed back year, after year, after year, after year. Week after week. Day after day. To have it fail on opening launch day was frustrating. I got over it and waited patiently, but even in those situations I think frustra…
  • OP, as rantology mentioned, it basically all boils down to the fact that aliens were using AV all the time because it was a superior viewing option. That was not the intended use for AV. AV was supposed to be used exactly like the marine flashligh…
  • I've never been upset towards UWE like I was towards Blizzard. Waited 10+ years for Diablo 3, pre-ordered it as soon as I could, and after the "release date", the game was unplayable for almost two days while server and connectivity issues were fig…
  • It's because Fades were rocking insane k/d ratios on the reg and dominating games.

    Besides, the devs have said "exactly the reason why" they nerfed it.
  • (Quote) I'd agree with you if the evidence didn't suggest otherwise. Each passing day it was getting more and more common to see a fade rocking a 45-5 score or something similar, completely destroying the competition and dominating map control. …
  • (Quote)
    This has been relayed ad nauseam in this thread - Alien Vision was not intended to work as an alternative vision mode for aliens to keep on at all times, which is exactly what it had turned into.

    What did …
  • Bugs often go completely amiss until release to the general public. The access play testers have to the game is not the same as when UWE, or any other game dev, releases it to the other folks.

    I think NS2 is a great game. I haven't had…
  • (Quote) The Fade had turned into a God-like skulk for too many players. It was just far too powerful, and I usually don't like the idea of nerfing lifeforms. But this one was more than justified.
  • (Quote) Most of the games I've played over the last several weeks were Alien victories. Probably in the 60-40 range. Aliens needed a nerf, especially Fade, as you mentioned.

    It's truly amazing to me that people will heftily criticiz…
  • Hmm, I've never experienced server problems to THAT degree.

    My server browser populates somewhere in the realm of 350 servers, and only about 10-15 have actual players at a given time. Most of those servers are KKG, and while I don't li…
  • I have to agree with a previous poster that it was certainly time for a Fade nerf. While I'm sure many talented Fade players are upset, even a mediocre player like myself could roflstomp with a Fade.

    Simply put - one individual player s…
  • I actually just realized they released 252. I played at like 6:00 p.m. Tuesday and didn't touch it after that.
  • I think an easy fix to something like the skylight vent is to bring weldables back. Those were always fun, tactical maneuvers to make while a marine. They could even interact with the power nodes. A marine has to build a power node before the ven…
  • Disregard. I didn't know actual changes had been implemented and AV since changed from when I played it earlier Tuesday.
  • IMHO this game has a relatively high skill ceiling regardless of what side you play or what your ping is. I would consider myself a very good FPS gamer, and even I struggled (and still do) playing NS2. Melee fighting is fairly uncommon in FPS vide…
  • (Quote) I used to hate trying to figure out what key to bind talk to. If you haven't already, I highly recommend buying a nice mouse with side buttons near the thumb. Now I use those for voice communication and it's so convenient.

  • The one thing I will say about devour is it added that level of fear to the Onos that is severely lacking in this build. When you got devoured it sucked, but it was one of those abilities that made you say 'Yep, that's why it costs the most res to …
  • I have to side with Draptor on this one. Obviously, Marines have the advantage at long range, skulks have the advantage at short range. If a skulk is able to close quarter and you run out of ammo, that is the penalty for not killing it. Similarly…
  • (Quote) I don't know if you're deliberately or unintentionally ignoring what I said. I'm not blaming any of the reserved slot servers for their practices. When I played CS 1.3 competitively, we had a reserved slot system on our clan server. I …
  • I wouldn't be opposed to the Onos getting a buff if Fade took a nerf. IMHO if Onos is going to cost the most res and have the most health it should be the most fearful alien lifeform. Right now, many are ignoring Onos because Fades are far more da…
  • I don't support any pay to win ideas. I support players that want to buy things like different skins or the like, just nothing that gives you an advantage over a player that maybe can't afford what you can.
    in NS2 DLC Comment by Enhance89 August 2013
  • Fades are definitely the Kharaa big gun in the current build, and I'm hoping this is changed soon. It's not just because they're extremely powerful in the right hands, but truthfully, the Onos needs to be the most feared and dominant Alien lifeform…
  • One thing I'm always interested in when it comes to these surveys - what do people believe is a reasonable amount of time to address gameplay/balance issues in a video game? Thinking outside of NS2, as well. Sometimes, I get the impression people …