Durzann
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AUTOSAVE
BECAUSE ?
AUTOSAVE ! -
the ability of plug multi purpose room together can be the best way for doing that. Imagine, now you can only plug it with a corridor, but if you can stick them together (and adapt the junction for it) , you can draw the perfect sized room :
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BOOOOOM fps down ! It's Unity not Unreal Engine.
Subnautica have already a LOT of trouble with clipping (map generation over player navigation), add a shader on everything can totally doom a middleware configurati…less creatures, more intelligence, bigger path.
actually threat is everywhere, everytime.
Threat really need to stay everywhere, but not everytime
this changement is not really usefull : ///
They will just put off the problem, and now, it will be more boring :
Player can survive with 1 lantern tree. Now, he will just plant 4 lantern tree (or use another OP fruit) and he…not scannable, it can work like bag item (unique item)It's maybe better to search this figurines in the different wrecks of the map.
I was impressed when, after 30 hours of game, i continue to search Bags or coffee machines arounds wrecks.
That could give a good motivation for continu…it's not a good idea to create a Deus ex machina (like radiation/repulsion or something like that) for protect the island against a new player.
But there is some good idea here, wich don't broke the general gameplay :
_ air p…(Quote)
Exactly.
(and the end game too).
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The developper's team haved already thinking about multiplayer, the game is thinking for multiplayer co-op, and everybody want mult…Guys, no lethal weapon is a Game design choice by the developpers, they want to create a precise user experience :
_ " I have no weapon ... just a knife, i can't charge in a biome freely for farm resources. i need observation, patience a…(Quote)
I tried .... but i was quickly bored. It's like fishing in minecraft.(Quote)
Same thing for me but i just terraform a big hole under my base and put the stalkers in it (You dont care about the biome). stalkers farm teeth in a safe cage accessible with hatch