Hide islands ala LOST
RichieC
Mars Join Date: 2016-07-14 Member: 220235Members
Hey all.
Just wondered if it would be possible to add a way to prevent players from finding the islands early game by having them shielded (invisible) and players automatically teleport away from them if they approached too close to them. There could be a flash of white light and suddenly be at a safe (or unsafe) location a reasonable distance away. The way to penetrate the island's forcefield could be through a Seamoth or Cyclops upgrade disabling the island's defenses.
Good idea, or terrible?
Just wondered if it would be possible to add a way to prevent players from finding the islands early game by having them shielded (invisible) and players automatically teleport away from them if they approached too close to them. There could be a flash of white light and suddenly be at a safe (or unsafe) location a reasonable distance away. The way to penetrate the island's forcefield could be through a Seamoth or Cyclops upgrade disabling the island's defenses.
Good idea, or terrible?
Comments
But I don't think you should limit the option to do that if the player chooses. A huge appeal of this kind of game is it's non-linear, so make every area accessible from the start.
If you don't want to go to the island, use some self restraint and play the way you want to play with your own challenges imposed by you and only you.
But there is some good idea here, wich don't broke the general gameplay :
_ air predator (like a fishing bird)
_ surface predator
_ predator on the island
this elements will naturally delay the arrival of the player (he will probably wait a seamoth/stasis rifle + knife).
Subnautica is a open world game, yeah, the main idea is to let the player go everywhere : ok. But this game is not a rush, if a new player, or a old player start a new game and rush every fragment/fruit/tech that he need for start his base and being independant, it means that we have to change something for guide the player to explore/craft/unlock dangerous area/explore/craft/ unlock very deap or dangerous area/explore/crafting etc...
for conclude, is it really interesting to swin during 10 mins across an empty area just for get lantern fruit/scan base ?
Some new player are here because they have see some let's play on videos, they probably already know the opness of a lantern fruit farm, if all of them rush the island just for take off the starvation just at the begining of a game, it's really sad for their game time and the player will probably get bored quickly.
I found the mountain islands by cruising around the surface with my Cyclops, looking around at the horizon with the camera from the conning tower.
Getting to the islands is only a problem if you already know about them, and know where they are. So really. Its not a problem.