Need more thrill ...
Eoslaverde
Germany Join Date: 2016-07-09 Member: 219928Members
can someone remember about the thrill in Bethesta's Skyrim when you always have a eye to the sky - because of the Dragons?
Subnautica is not Skyrim but I miss the thrill anyway. It is too easy to evade the Reapers and no need to face them.
I wish 1 or 2 Reapers in the game and - "very important" they are not stationary in one biome. You can face them anywhere at map instead of the regions which are not deep enough like parts of the safe shallows.
They can kill you in the Seamoth and/or destroying your Seamoth even you are in the Seamoth or not. They can damage your Cyclops and the Base. They have a spotting range which is shorter than your view range so you can evade them once you spot them first. And they follow - if they spotted you. The spotting range has to do with the visibility. Put out your light in the base or in the Cyclops or in the seamoth decrease their spotting range. Holding the position without moving decrease it also. With some other stuff like some kind of protective mimicry (need Creepvine samples, Quartz, Lubricant) decrease the visibility of Base Modules/Submarines or your Diving equiptment.
I wish also that the Sharks and Reapers do not roar so often - only if they attack. This thrills you too as you have no eyes at the back.
At the moment they are more a plague instead of a dangerous threat.
Subnautica is not Skyrim but I miss the thrill anyway. It is too easy to evade the Reapers and no need to face them.
I wish 1 or 2 Reapers in the game and - "very important" they are not stationary in one biome. You can face them anywhere at map instead of the regions which are not deep enough like parts of the safe shallows.
They can kill you in the Seamoth and/or destroying your Seamoth even you are in the Seamoth or not. They can damage your Cyclops and the Base. They have a spotting range which is shorter than your view range so you can evade them once you spot them first. And they follow - if they spotted you. The spotting range has to do with the visibility. Put out your light in the base or in the Cyclops or in the seamoth decrease their spotting range. Holding the position without moving decrease it also. With some other stuff like some kind of protective mimicry (need Creepvine samples, Quartz, Lubricant) decrease the visibility of Base Modules/Submarines or your Diving equiptment.
I wish also that the Sharks and Reapers do not roar so often - only if they attack. This thrills you too as you have no eyes at the back.
At the moment they are more a plague instead of a dangerous threat.
Comments
more thrill like that pls : ] (play at 3:10)