Boff
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Which version have you been playing? I was commenting on the august release, and now we have an Octobers "Relics of the past" release with lots of voice acting and a bona-fide story.
I'm 5 hours into the "Relics" and the voice-over work … -
Yep! concurred and buried into two of my walls of text.
So it does need to be singled out and highlighted
Modifica… -
oh wow! again Unity and the Switch has not been my favourite stable platform.
The overhead of the Unity platform is already painful, as loading the base engine for something simple, like a menu screen, is already painfully slow, and has a tend… -
I did like seeing the Sea-truck operator having a name, and getting told off for giving free trips, and then finding a message from Sam (or someone) finding the SOS, and wanting to take the Sea-truck out.
It would be nice to have a base … -
So I took the prawn suit down into the Deep Spiral bridges in Below Zero
and despite tripping over roots (all the freaking time).
I was really content with my choice of vehicle, and it wasn't as impossibly hard to get out as I thought (j… -
Since the game is in development, there are a few rough edges that aren't prioritized right now that I can't wait to be fixed (water bottles and bladder-fish in Increasing/Examining Construction Costs Comment by Boff June 2020
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The main bottle-necks I've been seeing on the forums is the majority of people are happy about the concept with the concept of the sea-truck.
However, it's the general balance of its movement, speed and storage.
For the storage jus… -
It is a bit annoying.
My dream Scenario but not practical one
would be a horizontal hard- dock.
Similar to the bulkhead doors that we see on the surface bases. Internally in the base, the bulkhead door swings inwards, … -
Thank you Jill for your lovely post.
I shamefully happy that you added in your professional nature, as a new member of whatever team you find yourself in, is that your first goals are to give love to what the developers have done already… -
Well, looking at the experimental build on steam, the new intro is very slick, (albeit a little confusing as it sets up a whole new viewpoint to frame the gameplay with)
We start in a cockpit in a shuttle bay that launches during the meteor sh… -
Oh and for the love of our diety(ties)
Put a sign on the BIG locker! -
I'm still on the feb-update, I haven't gone into the nightly builds.
But since the early-access, I always felt there was a weird disconnect with having a voiced protagonist in the first place.
The new writer has some go… -
i like the rust
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A compromise.
The 3D map is only accessible in the scanner room.
But multiple scanner rooms, add their bit to the overall image.
Extension probs extend this image.
Controls in the Scanner room allows for zoom in/out and… -
I play through on survival and after so much investment of time and effort just to getting to the artic spires - my initial feedback is that we need another stillsuit to craft......but one which is brown in colour and for faecal as well as urine rec…
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Additional Nice to haves.
Energy
Power Burns most when Accelerating, not coasting.
Recharge from Power-transmitters
Breaks the need for the moonpool and/or keeps Cabins powered up even when the Cab is not at… -
The buff I presume in the "HorsePower Module"
It is not stated that it doesn't stack (like the depth module).
So my assumption is that the Horsepower Module stacks.
If so it's stats need to be tinkered with as it doesn't brin… -
With regards to water - It's an OCD thing.
We got different sizes of water bottles that fill up by 50% and 30% and then we have 100% meter that doesn't "spill over" - no pun intended - like the food meter which can go above 100%.
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Had we discussed the game flow and need to improve the pacing.
I just feel the September Update really helped get stuff moving with the "emergency" and more plausible that Sam needs to start scavenging from scratch instead of having ACCE… -
I hate cycling through them.
Light on Map on
Light off map off
Light on Map off.
I find the map gets in the way and generally not useful.
The sea-glide's blue-tinted light is not as "useful" as the player's white-… -
there are various "upgrade" posts for the Sea-truck, but with respects to the mobile base, a special module for the base so the seatruck can just park onto the base, allowing the player to just walk around the joined base and seamoth as if it was on…
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What about the Fish-symbiote, they are aggressive attackers?
I released some as I collected resources and needed to free up some inventory.
And sure they attacked me....eventually....but not after they went after the big predator near-by… -
I love this little wagon...it's exactly what I asked for....*ahem*
https://forums.unknownworld… -
love it!
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I was thinking about this as well. The storage module is, well, underwhelming with regards to storage.
I think the problem is that those storage modules are more "physically" realistic, than lockers from the original game. But even our surviva… -
Cool.
above ground, sure -
Underwater -could be an upgrade to an airlock.
actual airlock? 2 rubber 2 titanium.
And is a Requirement of deep bases.
Gives you instant small room, with double doors.
(caveat) it… -
So the youtube rumour mill suggests a sea-moth with trailers for the artic.
Interesting..... -
- Light up the diving ring around the access port, so we don't have to fumble in the dark.
- Interior Bulkhead door for the middle room on the top deck, make it slidy door if you have to
- Floodlights that light up an area around not jus… -
Extending the Range with additional scanners so one skips having multiple scanner rooms,
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ENDLESS SEA MODE
The Aurora has crashed into mountain river, blocking one side.
Its engines are irradiating.
Just keep on swimming down the river of the walled canyon, crafting, upgrading until you die.
Sometimes …