Archie
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Pm,d anyway you can decompile the models with a tool without animations in SMD format and then import animations from 3dsmax then import into source engine for goldsrc it requires dumbing down the animations though. Let me know how it goes or add m…
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Hey mate i'd be more then happy to set up your server for you, i have run Australian and US servers before. Ill hop onto discord tonight.
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there is plenty of smurfs ;>
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does anyone have the full list of frametags? https://developer.valvesoftware.com/wiki/Activity_List i know that valve uses what they call "Activity list" is there a …
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Do you want to share your MP5? on the forums here? i'd love to learn how you got the meshes to not warp, i am just playing around with CSGO's negev at the momentLooks great mate yeah i ended up getting it to work, but the only issues i had were spark not allowing multiple mesh animation in …(Quote)
Yep i've converted the whole lot of them, however i've had other issues like generating proper hitbox which move…I've mentioned this before to some UWE community devs but they insist it's because i am just simply doing something wrong and or are just too dumb, however i managed to get one of my weapons that i compiled with dae and fbx to work on a very old bui…Reset hive skill ELO etc to stop baka gaijins like that guy with 3 letters pretending they're actually any good and a few others who cheated the system, Also those guys who stream for fun stream with 2 -3 mates and abuse commanding by not medpacking…Thanks Kyle, we've been waiting for years for something like this, appreciate the work and effort you've put into this, Do you know if this works just with [shine] so we can run it on our own servers? would be nice for a little project.(Quote)
For starters, don't even bother... Some fun things to do end game as aliens:
Defense chambers (mixture between crag and shell) could survive at the end of the round as alien with this around you, able to be built in vents by …(Quote)
That's because there are like 2 servers which are populated most nights right now which are garbage and the server ops dont know how to optimise it. It's not even too expensive at all as it takes one dedicated host and a decent com…lol@ ns2combat what a horrible disaster, they should have never made there own standalone since it was always part of NS1 and the core player-base won't start a new game simply to play combat, that and combined with horrible performance it was garba…Thanks for the cool new skins, Sylvi and I are enjoying them, that frog skulk is pretty toxic looking! :> keep up the nice artwork.
Also my only criticism of this patch so far is the loud idle sound that tunnels have, sounds like a bl…it's a team based game, more power if they herd push, gotta get your team to defend and bite back res nodes.I have been watching your YouTube videos over the past few years and quite enjoy the feature set between development cycles, thank you! and all best for future development
Question:is there anyway to get this auto-director / video recor…(Quote)
lolnoshuffle is dumb, 1 great player with 7 rookies isnt shuffle + 1 stack team with good and a couple of great players.... shuffle should ignore rookies and shuffle by k:d and points per team.But this is how you edit your comments, deleting on the other hand is only available to admins.
edit:attached is the video tutorial on how to edit comments on the forums.
in Forum comments Comment by Archie August 2018i've read this thread a few times over and i still don't understand what's going on, could someone please speak to me like i am 5?default jump mode is on old movement right? i hope so.sounds awesome, someone should make a mod.
edit:Take a look at this one https://forums.unknownworlds.com/discussion/99593/xmenu-and-buildmenu<…Perhaps this could help someway in regards to the creation of mac lift mod ? rofl @ release date of Date: 2011-10-28
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The thing is though, you gotta edit the editor xml currently to use those, if it came with some basic models and the lua and all you'd need to do was use entities/model from the editor, not exactly ground breaking but more options …I'd also like to see Classic Entities also implemented by default to allow world-trains, elevators, doors, buttons etc (weldables) hopfully someone could work on implementing those so we don't have to have the mod.