Very nice Sir Pepe. The texture nearest the floor on the walls fits in very well with the area, haven't seen it used much either. Seems like you've been working on that map for ages, shift it, I want to play <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Pepe that is excellent work as usual <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-amckern+Feb 18 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Feb 18 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it looks a bit bland, but of couse its an old dev shot
The only thing tedious about doing those curves would be texturing it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Anyways,just fresh from the compiler <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ...and if they can, they don't really manage it in 127 wpoly.
Moconner I've never said anything extremely positive about your work, but that is really really hot. You got almost everything in there that I would include, and more. Add a light_spot to make the flooring stand out though, I like light spots.
<!--QuoteBegin-Thursday-+Feb 20 2004, 10:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 20 2004, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Moconner I've never said anything extremely positive about your work<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Why not <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Just messin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> thanks alot. Just warming up now for a second release its looking mighty fine!!! -(hope it goes better that the first <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Some pics of co_system: <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Wow, some VERY nice screenies here. I want more! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Unless you use Quark, which has a built-in tool to do curves like this easily. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
VHE can make S-shaped and loop-the-loop arches? It must be better than I thought <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
gangsta Monkey: check out <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>mapping help forum</a> the webbed threads there will get you on the right path.
oin a more on topic note at picture from my new ns map
something I made when bored ( I make like 10 things of these a day . whaha <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
2nd of one aboveeeeee <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Kester... everytime a mapper uses YellGrey an angel loses it's wings and is banished to eternal hell fire. Please, seriously mappers, I beg of you, don't use YellGrey!
i havn't posted in here for ages. and it's not like i havn't been mapping either. so i finally decided to give you a taste of co_sift, a map of which but a few #nsmapping regulars have seen. BEHOLD! BASK IN THE GLORY OF CO_SIFT!!
Nice. Can we, er, see the inside? Not that I don't have faith in your mapping abilities, but I want screenies!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Err, who said anything about an inside? That's the extent of the map so far <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
maybe this week ill release ns_mystic (yeah, 1 year ago map) which has been waiting 2 months for 3.0. Ill also show more co_angel shots.
keep posting stuff.
amckern
amckern <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bland?
Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that.
Anyways,just fresh from the compiler <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
...and if they can, they don't really manage it in 127 wpoly.
Why not <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Just messin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> thanks alot. Just warming up now for a second release its looking mighty fine!!! -(hope it goes better that the first <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
It's still a bit too clean for my taste but it's a work in progress.
I turned the flash light on to show one of the bunks. Should prove good for skulks, gorges, and lerks to hide in.
Suggestions for improvement are allways appreciated.
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<img src='http://koti.mbnet.fi/masavi/Lese/co_system0003.jpg' border='0' alt='user posted image' />
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<img src='http://koti.mbnet.fi/masavi/Lese/co_system0000.jpg' border='0' alt='user posted image' />
<img src='http://www.bbabq.dnsalias.com/stuff/co_nomad1.gif' border='0' alt='user posted image' />
<img src='http://www.bbabq.dnsalias.com/stuff/co_nomad2.gif' border='0' alt='user posted image' />
<img src='http://www.bbabq.dnsalias.com/stuff/co_nomad3.gif' border='0' alt='user posted image' />
<img src='http://www.bbabq.dnsalias.com/stuff/co_nomad4.gif' border='0' alt='user posted image' />
But it does not jump out at me, nor has it got anything unique.
Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Unless you use Quark, which has a built-in tool to do curves like this easily. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
oin a more on topic note at picture from my new ns map
YellGrey is teh L0s3
~ DarkATi