The "Post Your Screenshots" Thread

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Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Very nice Sir Pepe. The texture nearest the floor on the walls fits in very well with the area, haven't seen it used much either. Seems like you've been working on that map for ages, shift it, I want to play <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Pepe that is excellent work as usual <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh oh oh this is very nice.

    maybe this week ill release ns_mystic (yeah, 1 year ago map) which has been waiting 2 months for 3.0. Ill also show more co_angel shots.

    keep posting stuff.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Old development shot from co_tubrus...
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    it looks a bit bland, but of couse its an old dev shot

    amckern
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i have high hopes for your curves!! kepp taht in mind befroe you even think about dashing my hopes
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <!--QuoteBegin-amckern+Feb 18 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Feb 18 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it looks a bit bland, but of couse its an old dev shot

    amckern <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bland?

    Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    The only thing tedious about doing those curves would be texturing it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Anyways,just fresh from the compiler <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    <!--QuoteBegin-Yamazaki+Feb 20 2004, 02:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Feb 20 2004, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bland?

    Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...and if they can, they don't really manage it in 127 wpoly.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Moconner I've never said anything extremely positive about your work, but that is really really hot. You got almost everything in there that I would include, and more. Add a light_spot to make the flooring stand out though, I like light spots.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-Thursday-+Feb 20 2004, 10:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 20 2004, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Moconner I've never said anything extremely positive about your work<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why not <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    Just messin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> thanks alot. Just warming up now for a second release its looking mighty fine!!! -(hope it goes better that the first <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    NS_Altair - Crew Bunks (1/2)
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited February 2004
    NS_Altair - Crew Bunks (2/2)

    It's still a bit too clean for my taste but it's a work in progress.

    I turned the flash light on to show one of the bunks. Should prove good for skulks, gorges, and lerks to hide in.

    Suggestions for improvement are allways appreciated.
  • KauraLeseKauraLese Join Date: 2003-12-18 Member: 24518Members
    Some pics of co_system: <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    -
    <img src='http://koti.mbnet.fi/masavi/Lese/co_system0003.jpg' border='0' alt='user posted image' />
    -
    <img src='http://koti.mbnet.fi/masavi/Lese/co_system0000.jpg' border='0' alt='user posted image' />
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Wow, some VERY nice screenies here. I want more! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    map i've just started working on, co_nomad, aint done much, just got a couple of corridors at the moment, tell me what u think.

    <img src='http://www.bbabq.dnsalias.com/stuff/co_nomad1.gif' border='0' alt='user posted image' />

    <img src='http://www.bbabq.dnsalias.com/stuff/co_nomad2.gif' border='0' alt='user posted image' />

    <img src='http://www.bbabq.dnsalias.com/stuff/co_nomad3.gif' border='0' alt='user posted image' />

    <img src='http://www.bbabq.dnsalias.com/stuff/co_nomad4.gif' border='0' alt='user posted image' />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Kester, it looks alot like co_kestrel.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    yeah i was tryin to go with a similar feel, without jusst taking parts from it, u kno like to keep in the same theme of things
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    its looks solid, and the textures are well placed.

    But it does not jump out at me, nor has it got anything unique.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Yamazaki+Feb 20 2004, 01:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Feb 20 2004, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bland?

    Well it is only a 127 wploy... but look at the curves! Most maps can't do proper curves that rise up like that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless you use Quark, which has a built-in tool to do curves like this easily. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    actually so does VHE its just the arch tool which you then have to do some vertex manipulation to make smooth
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    VHE can make S-shaped and loop-the-loop arches? It must be better than I thought <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Gangsta_MonkeyGangsta_Monkey Join Date: 2003-12-20 Member: 24589Members
    Can someone help me i've been trying to find a map maker for NS/CS/HL/ECT. Can you give me the adress to where I can get it, plz.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    gangsta Monkey: check out <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>mapping help forum</a> the webbed threads there will get you on the right path.

    oin a more on topic note at picture from my new ns map
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    something I made when bored ( I make like 10 things of these a day . whaha <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    2nd of one aboveeeeee <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Kester... everytime a mapper uses YellGrey an angel loses it's wings and is banished to eternal hell fire. Please, seriously mappers, I beg of you, don't use YellGrey!

    YellGrey is teh L0s3

    ~ DarkATi
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i havn't posted in here for ages. and it's not like i havn't been mapping either. so i finally decided to give you a taste of co_sift, a map of which but a few #nsmapping regulars have seen. BEHOLD! BASK IN THE GLORY OF CO_SIFT!!
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Nice. Can we, er, see the inside? Not that I don't have faith in your mapping abilities, but I want screenies!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Err, who said anything about an inside? That's the extent of the map so far <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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