The "Post Your Screenshots" Thread

15152545657125

Comments

  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    ...marcos, someday all of us are going to sneak into your house, tie you up and steal your mapping ability.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Looks a bit dark marcos :\
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    very nice, and orignal idea, very clean, keep it up - btw take what is said here, and try to use it, or u get flamed like i was on page 100/101

    amckern
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Which shouldn't have happened at all. We shouldn't be taking it personally if someone doesn't listen to our advice...

    I know that I personally map for the sheer enjoyment of creation and art, if somebody gives me advice that goes against the very reason why I choose to map I most likely wont listen (ie telling me to do something in a boring or painstaking manner merely for the sake of completeness). Everyone has their reasons for being here, and no matter what that reason is we should respect them for it...

    However there are two sides to every coin, and if you aren't planning on following the advice given to you, it's highly advisable to tell people why you have chosen to ignore their suggestions...
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    edited February 2004
    ...my first map since DukeNukem3d (and even then I only made like 2 simple ones)...
    these are pictures from my pretty much completed "bridge" deck which is 1 of 5 decks... still some things to fix like textures, maybe add more stuff to make it look more full, add vents and another elevator, etc. The name of it right now is co_battlecruiser but I've decided that name is crap but I don't have another name for it at the moment.
    <img src='http://gallery.silicon.wack.us/albums/nsmap/co_battlecruiser0000.jpg' border='0' alt='user posted image' />
    <img src='http://gallery.silicon.wack.us/albums/nsmap/co_battlecruiser0001.jpg' border='0' alt='user posted image' />
    <img src='http://gallery.silicon.wack.us/albums/nsmap/co_battlecruiser0002.jpg' border='0' alt='user posted image' />
  • 3n1gMa3n1gMa Join Date: 2004-02-06 Member: 26161Members
    edited February 2004
    Thx for the input guys, I'll try changing the texture a bit in the area in the third to last <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, peace.

    BTW, silicon try putting normal lights with a brightness of 25-50 right underneath the light brushes to give it the appearance of the light actually being on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

    I'll have updates on co_tech soon, it's 63% done... (guesstimate). Hopefully you guys will be playing this map online when it's completed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited February 2004
    <!--QuoteBegin-Revenge+Feb 12 2004, 08:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenge @ Feb 12 2004, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Which shouldn't have happened at all. We shouldn't be taking it personally if someone doesn't listen to our advice...

    I know that I personally map for the sheer enjoyment of creation and art, if somebody gives me advice that goes against the very reason why I choose to map I most likely wont listen (ie telling me to do something in a boring or painstaking manner merely for the sake of completeness). Everyone has their reasons for being here, and no matter what that reason is we should respect them for it...

    However there are two sides to every coin, and if you aren't planning on following the advice given to you, it's highly advisable to tell people why you have chosen to ignore their suggestions... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I do level design just because I enjoy it. I know I'm criticle of my own work (therefore I don't release a lot even in screens) but I just enjoy attempting to create the worlds and ideas that are in my head. I think it's a really neat thing to be able to do. I am especially impressed with the better designers in the community (like KFS, Merkaba, Relic, Ken) who made the official maps which are just beautiful.

    We shouldn't be flaming just because we don't care for what someone has made and we shouldn't go pout and be a jerk when someone criticizes are work. I know it sucks when someone doesn't like your work but just think when you fix what's wrong and people compliment it. It's a great feeling.

    Edit: Forgive my misspellings. I'm just really tired tonight. I'm heading to bed right now.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited February 2004
    well im about to start a release thread fro my ombat map, but i dont think a ready room pic belongs. I was stoked about it, the ultimate minmalist room. also many thatnks to brodin for his dice idea. any way i know its not usually what gets posted but i thought i would show yall how i got around language barriers. oh and ill post my map link when i get done here.
    enjoy
    edit: looking at the pic teh yellow thing is a surveilence camera fyi

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62672' target='_blank'>combat map thread</a>
  • alienchickenpiealienchickenpie Join Date: 2003-01-25 Member: 12710Members
    I'm working on a double node area, but I'm having a mapper's block :-(. Any ideas?
    It's a room with two coolant tanks with two exits- One leads to some kind of loading bay and the other leads to a large pump.
  • alienchickenpiealienchickenpie Join Date: 2003-01-25 Member: 12710Members
    View from the pumping station door:
  • alienchickenpiealienchickenpie Join Date: 2003-01-25 Member: 12710Members
    View from one of the nodes:
  • alienchickenpiealienchickenpie Join Date: 2003-01-25 Member: 12710Members
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    What do you think of this one?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    Its been finish and has been played on but is only compiled for V2.
    Its not actually mine, i just want to know what you think. Kalessin made this map over about 6 to 12 months cant really be sure how long.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    lovely pic there pash!!...............................were is it? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    WOOT! The Monkey may finially be over his mappers block!

    First shot showing off part of Marine Spawn. (1/2)
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited February 2004
    Shot showing off the "Surface Umbilical" just out side MS. Figured it was a better name than "Room with Pipes". I know it came out pretty dark but I thought it might be nice to have a few darker rooms to contrast with more 'tech' rooms. If it's too dark I can add a bit more light. (2/2)

    Edit: I need to fix the light coming off the monitors but I'll still have about the same ammount of light. I just need to put in an overlay so that the monitor looks more uniform.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    edited February 2004
    I know the texture alignment is a bit off... but i am concentrating on lighting atm...

    <img src='http://130.236.229.149/PonY/NS%20map/19.jpg' border='0' alt='user posted image' />

    where can i add lights?On the left side there will be an entrance/exit to the marine start

    the r speeds are max 150 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> whats the max i should be aiming for in a marine start?

    Cheers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    EDIT: I know its boxy - before you say <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    KFDM: The lighting is pretty bland, but other than that, nice work.

    Wangler: Well, your r_speeds should never exceed 750, and in commander mode 1000.
    Needs more details on the walls still. They are way too flat. Also, the lighting is quite bland here. Add some more colored lighting, a bit of blue and green maybe.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-ShdwStal+Feb 14 2004, 08:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 14 2004, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> KFDM: The lighting is pretty bland, but other than that, nice work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I didn't think it was too bland although maybe the screenshots just came out more bland. Any suggestions for improvement? It's a lot more helpful to comment then make a suggestion instead of just saying it's bland.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Sure.

    In the first pic, I think there's not enough contrast between the shadows and the light. Also, I think it could use a bit more color. More red and blue would be great, maybe even a bit of yellow at places. Also, do those monitors use tex lighting?

    Second pic: It's kinda dark, so I suggest maybe a few lights to bring out the pipes, and then on that flat trim above the monitors, perhaps texture that in some light texture. Experiment with a few spotlights on the floor, perhaps.

    Hope that helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Thanks, that helps a lot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited February 2004
    A hallway. nothing special :/
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I'm a sucker for red, green, and red-green colors. Very nice, marcos.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    just a little pic before i release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Moconnor100+Feb 14 2004, 03:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Feb 14 2004, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a little pic before i release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    VERY nice, love the apt team join entrances.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited February 2004
    When KungFuDiscoMonkey gets a bit bored and goes crazy with light_spot and colors

    I have a red, green, blue, and yellow spot in there with a few white ones with a low brightness. If yall like it I might just keep it for the readyroom. It looks pretty neat ingame. BTW, the colors keep changing b/c I have the color spots set to flicker.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Moconnor100+Feb 14 2004, 10:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Feb 14 2004, 10:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a little pic before i release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That reminds me a room I was making for phobia that never made it into the map, heh.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    What eventually will be the marine spawn of co_gothica. I decided i'd stick to making a co_ map until I get better at ns layouts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Since I still did like the theme I had in the other version of gothica I went with it.... just a little revised. I'm still looking for lighting ideas. ATM most of the light comes from below those grates in the floor. Note the overuse of my <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62287' target='_blank'>square texture sillyness</a> idea. The light below those grates uses it too. r_speeds are pretty high, mostly due to that square texture thing and some random line that just off center of my map. (no idea why but it cuts a lot of brushes and makes a ton more polies) Also has no doors to get anywhere atm, so r_speeds will get worse before they get better. They currently max at around 650.

    I'm definitley looking for comments on this one. Please pm any that you have to me so we don't clog this thread with flaming responses to my uber noobninity.
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    ns_enceladus new maintenace area:

    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/8.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_8.jpg' border='0' alt='user posted image' /></a>
Sign In or Register to comment.