The "Post Your Screenshots" Thread

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Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Dr Zenz, that looks like the area from origin. Nice architechture, overall a sweet area.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    well here's the first screen shot from my current WIP co_interred this is a hall slightly outside of MS, I havent tampered with the gamma in the map yet at all
    any feed back on lighting would be appriciated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <span style='font-size:21pt;line-height:100%'><b>Co_Rats</span></b> Shot. (Main Arena Floor) Angle 1.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <span style='font-size:21pt;line-height:100%'><b>Co_Rats</span></b> Shot. (Main Arena Floor) Angle 2.

    ~ DarkATi
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Add more stuff on the floor and get rid of those ladders.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    the name should actually be

    co_babblers

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    <!--QuoteBegin-Cobra^+Feb 8 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Feb 8 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dr Zenz I think that rock texture is absolutely destroying the feel of your screenshot <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree with Cobra.
    Although it is different, and refreshing like Thursday said, I feel it looks out of place, looking at your pic.

    Choosing obscure textures, does not always help.
    The rocks reminds me of GoldenEye for the Nintendo64.

    Still, have to see it in-game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GungstaGungsta Join Date: 2003-02-09 Member: 13322Members, Constellation
    edited February 2004
    Just a pic from the design I am working on.
    d1.JPG 20.4K
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Wierd.. would be some kind of coverway for a skulk or something :\
    Make it a bit higher maybe?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Hallway leading to my Marine Spawn.

    <img src='http://shdwstal.temporal-sands.com/hall1.jpg' border='0' alt='user posted image' />
    <img src='http://shdwstal.temporal-sands.com/hall2.jpg' border='0' alt='user posted image' />
    <img src='http://shdwstal.temporal-sands.com/hall3.jpg' border='0' alt='user posted image' />

    Also, I'm wondering if the name co_helios is taken already. (as I said, I can never decide on a map name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    brute force, good job on that! but I think it would be better with a pair of light_spots inside the corridor, so it looks like it has it's own lighting when the night comes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It would also add some nice contrast IMO <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> although it looks very nice already
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    brute force, that looks inspired by the Q3 Gloom shots that esuna posted in #nsmapping earlier (all idle on gamesurge and complain about stupid forum posts with me, esuna, zazi, bf, mendasp and the gang!). Good job, nice "remake" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Thursday: What are you talking about? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Actually, I seriously have no idea what you're talking about.

    Mendasp: Yep. I'll add the spotlights tomorrow, can't be arsed tonight. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-ShdwStal+Feb 9 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 9 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thursday: What are you talking about? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Actually, I seriously have no idea what you're talking about.

    Mendasp: Yep. I'll add the spotlights tomorrow, can't be arsed tonight. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.planetquake.com/teamreaction' target='_blank'>http://www.planetquake.com/teamreaction</a>

    Look at Q3 Gloom, and pics. Your screenshot reminds me of some of the hallways esuna pointed out earlier.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Q3Gloom just gives me a "Coming soon" page...
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-ShdwStal+Feb 9 2004, 08:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 9 2004, 08:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Q3Gloom just gives me a "Coming soon" page... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bleh, ask esuna in irc for some pics, it looks like you based the corridor from Gloom though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Not that its a bad thing ...
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I like your texture and lighting in that hallway. Makes it feel very warm, something you don't often get in NS maps.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Thats wierd, I immediatley thought Quake, when looking at them Corridors.

    Thursday, you have my vote <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    It really isn't that similar Thursday, I mean, glass windows and an octagon hallway aren't copyrighted man. The picture in question:

    <img src='http://dynamic4.gamespy.com/~teamreaction/webstuff/sotw/2003-06-14.jpg' border='0' alt='user posted image' />
    ~ DarkATi
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    To me that doesn't look anywhere near as good as I think the same hall would in half-life under NS. Especially those girders they just don't look realistic....something about them is just cartoony. Overall it's nice though.... just think it would look a lot better on a different engine.
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/7.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_7.jpg' border='0' alt='user posted image' /></a>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    does q3 use such boring textures? the "seem to be bummed map" architecture in ns looks better in some caeses. only the "low resolution" of the architecture in ns is a mess...
  • 3n1gMa3n1gMa Join Date: 2004-02-06 Member: 26161Members
    Update on co_tech here:

    <a href='http://www.hostultra.com/~asenner/pics.html' target='_blank'>co_tech(beta5) Screenshots</a>
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Some interesting stuff there 3n1gMa. Nice lighting, some good architecture, nothing really stands out that I see problems with. I like the fog/steam/whatever.

    Might want to post warnings next time though to let any 56kers know that these are some bandwidth intensive pics.
  • 3n1gMa3n1gMa Join Date: 2004-02-06 Member: 26161Members
    edited February 2004
    noted ;-), I'll use The Gimp to export them to jpgs instead of png files. Fireworks only let me save as pngs. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> --------- Macromedia Fireworks.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited February 2004
    SOOOO much better 3n1gma. so much better. still a few gripes though.

    in the third-to-last picture, that wall texture just isn't good for that. i've never been a fan of that particular tex, and i think it doubly doesn't fit there. i also think those models on the wall are very out of place. lighting is nice and moody, but the texturing is detracting from that mood. and try replacing those texes before you get rid of the models. they might look pretty good with a different texture.

    :Edit: yes.. pepe, what is it with you? you're one of those guys that sits in their hole all day mapping, never uttering a word. then you pop out of your hole for a moment, throw a picture at us and go back under. of course the pics are always very nice though. ^_^
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Pepe you never fail to impress <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Nice work, 3n1gMa
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Ok, this area need tweaking. I think there is something that is missing and i will try to get it right. Anyways:
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I think you should have 2 pipes coming down the centre, to fill the empty space up. Really nice lighting in those screenshots. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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