The "Post Your Screenshots" Thread

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Comments

  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    New room in nancy only accessable from the vents, the Air Filtration System:

    <img src='http://www.devin-afshin.com/images/ns_nancy_af2.jpg' border='0' alt='user posted image'>
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Like I said on irc, I think it's great that you're modifying nancy a bit. This area looks very nice and just perfect for a lerk or a skulk. Where does the vent lead to though?
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    edited January 2004
    Or it may work to simply raise the scale of the sprite and reduce it's opacity more (i'd put it at 0.1 and go up as needed from there) If that doesn't work I think you may just have to do it with OGL or limit the system to emerge from a few pipes. Also is your fog ps tied to the water entity itself or a func_invis brush inside that entity? If it's the water itself maybe there is some kind of unforseen problem there that's generating lag.
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Or perhaps you could make/use a different sprite... one that is perhaps flatter and wider to better cover the surface of the water.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--QuoteBegin--MrMojo+Jan 9 2004, 10:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Jan 9 2004, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like I said on irc, I think it's great that you're modifying nancy a bit. This area looks very nice and just perfect for a lerk or a skulk. Where does the vent lead to though? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's outside of port. A good spot to retreat to as a gorge, build d chambers, and use it to go back and forth between healing and bilebombing the port rt.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    very nice any idea when it will be done or can you tell us how much of it is completed?
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Completed. Will be in the next beta build of 3.0. (3.0f)
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    i have just started to lost memory on sweet nancy.

    gg bringing it back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    edited January 2004
    Early shot of my first map.
    Comments plz <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    im adding detail, i just wanna know if u like the lightning etc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    latest shot of co_dante

    I know it's a bit dark at the sides, there are two black walls just out of the shot on either side.
    <img src='http://www.ausns.com/~mouse/maps/co_dante/co_dante0003.jpg' border='0' alt='user posted image'>

    BTW, like the wings? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Nice screenie lazer, can't wait to play nancy again.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh Mouse that is lovely.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Charge: it's not a bad start, you just need to add more details to it. the walls and floors are compleetly flat. try to add some SPUNK to it man! same with the lighting.

    Mouse: *nod nod* very nice. i especially like those little multi-layered thingies. good idea. they tie into the tex above them rahter well.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--Belgarion+Jan 10 2004, 12:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jan 10 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Charge: it's not a bad start, you just need to add more details to it. the walls and floors are compleetly flat. try to add some SPUNK to it man! same with the lighting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    im still adding the detail, just wanted some opinion of the lighting :<

    but as it apparently <b>blows</b>, hmm. ill add some red light coming from the vent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    My firsta attempt to make a map :/
    <img src='http://www.home.no/zykostar/co_earth0001.jpg' border='0' alt='user posted image'>
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited January 2004
    lol lets see the pic?

    EDIT:: Yasy pic is up.

    Very nice. The outdoor setting is a refreshing break from the bleak indoors of usual NS maps, and the snow is a departure from your normal NS outside areas. I like a lot. The pipe behind the CC thing adds a good feel to the snowy plains. You just need more things going on, things sticking out from walls, stuff like that.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Hmm I'm gonna try to attempt my first make of a map, hold on.

    (HL wad rules! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    Thx <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->. ill fix that =)
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That's good, but it feels out of place ( aka, not in the NS world.) Perhaps it would be better if you made a different room for the cc ( with electronical equipment and such), and this would be the world outside of it.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Make the CC area under the grate. Tunnels lead up to the CC and out of there, so you dont get to go outside, just look outside.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I like the CC podium, but the lights on it are too wafer thin. It has a certain icy feeling to it, yet the flat rockface screams "You're in a cartoon, not a canyon!". Look for some vertex editing tutorials so that you can make some convincing cliffs. Good luck!
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i know i havent put anything on here in a bit, but take a look at a little of teh combat map im working on.
    the part where you can see teh sky is not really complete yet.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    belg's steam thing rules.

    the only thing I'm concerned about is that it's small dots of steam. I think you can fix this by:
    making a few several very wide, not tall sprites for fog and putting them around the walkway. then put a lot of fog bubbling up from the water where the hive is (perhaps create a ruptured pipe directly under the hive) so that attention is drawn to the hive's fog, not the rest of the fog. This technique will make everything look very complete.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--confused!+Jan 11 2004, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Jan 11 2004, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know i havent put anything on here in a bit, but take a look at a little of teh combat map im working on.
    the part where you can see teh sky is not really complete yet. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    /me likes
  • therougeknighttherougeknight Join Date: 2002-11-03 Member: 6379Members
    Here's a look at one room of a currently unnamed ns_map I recently started. I'm pretty new to HL mapping and I've never completed a map before. I hope this map will be my first. This room and hall is still a work in progress and I need to do a little texture alignment and lighting tweaks to make it look good. Any feedback would be greatly appreciated.

    <img src='http://home.comcast.net/~therougeknight/ss1.JPG' border='0' alt='user posted image'>
    <img src='http://home.comcast.net/~therougeknight/ss2.JPG' border='0' alt='user posted image'>
    <img src='http://home.comcast.net/~therougeknight/ss3.JPG' border='0' alt='user posted image'>
    <img src='http://home.comcast.net/~therougeknight/ss4.JPG' border='0' alt='user posted image'>
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    those are quite nice.
    my only beef is that the thid one needs something on the left to break up the wall adn make it look less textury.
    other than that superb work i esp like teh first two, reminds me of deus ex 2.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    love it roughknight!

    Nice use of textures in the third pics, just the way I personally like it ^^ Looks very industrial
  • FlowFlow Join Date: 2003-11-15 Member: 22906Members
    edited January 2004
    It looks really nice, but in the second picture there are some yellow lights but I can't really see any yellow ambience. It seems to me that there are some blue lights in the background. There should be imho more yellow ambience...
    (my english is terrible <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )

    But the other screens look really nice!

    /edit: woot, my first post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    woo-tage. look at those wpoly fly
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Oh, crist...

    /sh*ts pants
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