Looks great Kawak ! Loads of details and great texturing , that 3rd shot looks really sweet , nice and creepy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Keep up the good work m8 !
Kawak: Looks hot. Pepe: Ditto D00d with the cool pipes: You have cool pipes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Damn there is some good shots in this here thread. Anyway...
Extension of the MS, it's what lies through the doors in this shot: <img src='http://www.snarkpit.com/pits/mr.ben/images/ns9.jpg' border='0' alt='user posted image'>
Though i've since deleted the doors, anyway. Heres 3 shots of the area.
Mr.Ben: Wow orange textures and pink light, it is very dared (dunno if this is the right word.. (Google's translation)), but it looks really realistic and original. Keep it up!
Dr.Zenz: Not every area requires a very clear and strong lighting contrast and if i added it i think it would destroy the atmosphere. It's the marine spawn and i want my marines to feel safe, i think if i start adding orange and red lights it's going to start getting darker and scarier which i don't want.
That sort of look/atmosphere i feel i've achieved with my hive location and i want the real contrast to be between the two areas. Hive = dark, red and orange, orangic and very scary. Marine spawn = open, techy with this nice and light lighting and as you travel to and thro the themes will be merged. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Kawak: Pink?! Bah <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> It's white... honest <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> But cheers non the less and the translation was fine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That would be me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I'm always on surftown servers and i always play on hera if i can. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I remember someone by the name of brute force too though i can't remember the details of the match i played with you on or even when it was. :S
Yeah, I played with you on hera earlier today as brute_force. We were marine I believe. Remember, we got stuck in Hera Entrance with a couple of HAs and onii outside waiting for us? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ahh i thought it was today, yeah that was a darn good match. These posts will however be deleted by the next mod who comes along though on an attempt to keep this on topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nice use of the good 'ol wall_lab textures... you might wanna play with the lighting a bit, primarily those spotlights in the first pic.
Also, is this a CO map? I think I see level-over-level... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Yes, I know, I'm going to tweak a little more that area, since it's new, it still has some work to do, like, the railings go into the light textures, and the red lighting is too strong, and the green consoles on that wall give too much green light...
So, I'll update the pics when I'm happy with the results (It'll be the same URL, so I won't post again)
As Moconnor said, it's ns_. That "second level" is merely decorative and to give some cover to skulks and all, the commander sees through it. But, I have a reduced version of phobia as a co_ map, it was finished long time ago, but I'm planning on changing some rooms and give the map more complexity, I'll just use ns_phobia's rooms anyways.
This is the glory of Marine Start. The console screens there need a little tweakin' (they ain't got teh ambient light, d00d) and the wall out the door will have a more interesting texture when I feel like making one... probably a logo for Moira, which is some greek god or something to do with Fate. Which is an apt name, as I've been trying to chew out a good NS map for 2 years and this one looks really promising (ah, but don't they all?)
really like those textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Thanks, Moconnor! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I worked really hard on them. They're part of my Darksteel set and I'll be releasing them sometime for everyone to use (probably about 50 - 75 gritty metal textures for your mapping enjoyment.)
IAN-SDZCreator of co_rebirthJoin Date: 2003-05-07Member: 16116Members
Really amazing erias. Everything is beautiful on those two screens. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Can't wait to visit ns_moira. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
<!--QuoteBegin--Erias+Jan 1 2004, 08:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Erias @ Jan 1 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> New Year's Screenshots of ns_moira! Yayes.
This is the glory of Marine Start. The console screens there need a little tweakin' (they ain't got teh ambient light, d00d) and the wall out the door will have a more interesting texture when I feel like making one... probably a logo for Moira, which is some greek god or something to do with Fate. Which is an apt name, as I've been trying to chew out a good NS map for 2 years and this one looks really promising (ah, but don't they all?)
Anyways, less talk more screenshot: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Looks very nice, does the map have anything to do with farscape or is the name a mere coincedence?
Just a coincidence. Farscape was a cool show, though... too bad I never got to see much of it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
On another note, is 400 wpolys too much for Marine Start? I could get rid of those monitors, although that would make MS pretty bland...
[edit] Heh, screw that... I just noticed that wpolys peak over 500 in Eclipse's MS, and I don't see anyone complaining. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Pepe: Ditto
D00d with the cool pipes: You have cool pipes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Damn there is some good shots in this here thread. Anyway...
Extension of the MS, it's what lies through the doors in this shot:
<img src='http://www.snarkpit.com/pits/mr.ben/images/ns9.jpg' border='0' alt='user posted image'>
Though i've since deleted the doors, anyway. Heres 3 shots of the area.
<img src='http://www.snarkpit.com/pits/mr.ben/images/ns10.jpg' border='0' alt='user posted image'>
<img src='http://www.snarkpit.com/pits/mr.ben/images/ns11.jpg' border='0' alt='user posted image'>
<img src='http://www.snarkpit.com/pits/mr.ben/images/ns12.jpg' border='0' alt='user posted image'>
Mr.Ben: Wow orange textures and pink light, it is very dared (dunno if this is the right word.. (Google's translation)), but it looks really realistic and original. Keep it up!
That sort of look/atmosphere i feel i've achieved with my hive location and i want the real contrast to be between the two areas. Hive = dark, red and orange, orangic and very scary. Marine spawn = open, techy with this nice and light lighting and as you travel to and thro the themes will be merged. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Mendasp: Cheers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Kawak: Pink?! Bah <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> It's white... honest <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> But cheers non the less and the translation was fine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Also, do you play on Surftown.dk's servers? I could've sworn I saw a Mr.Ben on ns_hera a while ago...
Good game, i had a pretty mean round.
I remember you dying in Holoroom and I just entered and the same skulk killed me. lol
Okay, sorry guys, we won't de-rail this thread anymore. Back to your screenshots and mapping and uh... yeah.
<img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_stprocess.jpg' border='0' alt='user posted image'>
<img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_stprocess2.jpg' border='0' alt='user posted image'>
<img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_stprocess3.jpg' border='0' alt='user posted image'>
<img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_stprocess4.jpg' border='0' alt='user posted image'>
<img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_stprocess5.jpg' border='0' alt='user posted image'>
Also, is this a CO map? I think I see level-over-level... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
as erias said nice use of the wall_lab textures!!
on the 5th pic, there is too much green light coming from the little computery thingys
on the wall!IMO!
So, I'll update the pics when I'm happy with the results (It'll be the same URL, so I won't post again)
As Moconnor said, it's ns_. That "second level" is merely decorative and to give some cover to skulks and all, the commander sees through it. But, I have a reduced version of phobia as a co_ map, it was finished long time ago, but I'm planning on changing some rooms and give the map more complexity, I'll just use ns_phobia's rooms anyways.
This is from co_angel, its just a room and a corridor but i just started working on it.
This is the glory of Marine Start. The console screens there need a little tweakin' (they ain't got teh ambient light, d00d) and the wall out the door will have a more interesting texture when I feel like making one... probably a logo for Moira, which is some greek god or something to do with Fate. Which is an apt name, as I've been trying to chew out a good NS map for 2 years and this one looks really promising (ah, but don't they all?)
Anyways, less talk more screenshot:
Everything is beautiful on those two screens. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Can't wait to visit ns_moira. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
This is the glory of Marine Start. The console screens there need a little tweakin' (they ain't got teh ambient light, d00d) and the wall out the door will have a more interesting texture when I feel like making one... probably a logo for Moira, which is some greek god or something to do with Fate. Which is an apt name, as I've been trying to chew out a good NS map for 2 years and this one looks really promising (ah, but don't they all?)
Anyways, less talk more screenshot: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Looks very nice, does the map have anything to do with farscape or is the name a mere coincedence?
On another note, is 400 wpolys too much for Marine Start? I could get rid of those monitors, although that would make MS pretty bland...
[edit] Heh, screw that... I just noticed that wpolys peak over 500 in Eclipse's MS, and I don't see anyone complaining. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<img src='http://www.ausns.com/~mouse/maps/co_dante/co_dante0001.jpg' border='0' alt='user posted image'>
<img src='http://www.ausns.com/~mouse/maps/co_dante/co_dante0002.jpg' border='0' alt='user posted image'>
And as an added bonus <a href='http://www.ausns.com/~mouse/maps/co_dante/co_dante0000.jpg' target='_blank'>imagine this with 4 HMGs</a>