Belgarion: That corridor looks really....odd. I think the roof you have there is an interesting idea, but it kind of comes across as though the ceiling is very very bowed. Maybe some kind of support beams or something could fix it up a bit. As for the wall lab set.... it doesn't have the look and feel of eclipse, which is the main problem I always have with people using wall_lab. Eclipse and veil are great maps, but I think two maps with that same style are enough.
<!--QuoteBegin--Reese+Dec 19 2003, 02:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Dec 19 2003, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Belgarion: That corridor looks really....odd. I think the roof you have there is an interesting idea, but it kind of comes across as though the ceiling is very very bowed. Maybe some kind of support beams or something could fix it up a bit. As for the wall lab set.... it doesn't have the look and feel of eclipse, which is the main problem I always have with people using wall_lab. Eclipse and veil are great maps, but I think two maps with that same style are enough. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I really like that ceiling, actually. It seems like it's bulging under strain and has a risk of collapse. Anything that creates fear and worry on top of the natural fear of the other team is fine by me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Lets see where to comment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Lets start in order of screenshots :
Hyperion: Nice stuff, maybe a bit more lighting and detail.
KFDM: Nicely architechted area. Has some shady lighting , it's adequate, I just think the monitors should glow and give off light to its surroundings.
Mendasp: Looks nice, although nothing remotely "new" being used with that wall_lab set.
Rival: Very nice, if you use the texture lighting technique and put a nice yellow to the lighting the area would look pretty neat, looks like some kind of sewer path way, adding water would add to the ambience, maybe the pipe has burst?
Esuna: Nice small atmospheric conditions. Good use and mix of old and new texture sets. Love the destroyed area, shame it isn't weldable as access to a hive.
Belgarion: A good new mix with the wall_lab, something I've not seen for a long time. The lighting clashes a bit with the pink/red, but goes well at ground height with the grey floor. Also love the ceiling in that corridor, people might prefer it higher up, if you have to do not delete it. Genius Architechture.
<b>Oh</b> and below is my own picture of my map, got bored so I decided to take a quick screenshot of a brand new area. Still no information on map name yet.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
Owkay here is my small piece to the mill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nice rendy. *WoWs Dropship* Dropship is very neat, and the lighting around that areas superb. Although the marine area seems a little blandly lit, make the monitors glow and emit stronger more firmer light
Just ignor zazi. no one likes him anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Thursday: OOooOOoo. me likes the pipes (hey that rhymes!) And red and gold always looks good together. And great texturing. At first i thought you were using ns2.wad... i can't find a single ns2.wad tex in that pic. O.o? with the exception of that panel on the right of course. (oh yes, on a side note. Thankyou for saying my architecture is "Genious" *throws last quote at Zazi and Reese*)
Rendy: RENDY... rendy rendy rendy. Things seem to have changed since you last graced us with your digital information we call pics, and definetly for the better. Dropship really looks great now that you've added that additional contrast in color. And definetly good use of those pipe-looking texes (forgot the name).
Zazi: Hrmmm... yes yes. I actually like it this time. I mean, everything else you've ever created absolutely sucks, as you've told us already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->, but this may be something of note. Note the ambience in colored lighting my friends. Yes, this is good. Note also, the strong, yet confined, blue light at the bottom of the door frame (not really door frame, but you get the idea). Note also the large texture lights, the use of an overlay, and how this large overpowering light is not yet overpowering in actual lighting... <i>in the roooooom</i>...... yessssss. Put more of those blue lights in you bum.
ok guys, yall have done a very nice job. BUT, now its winter breeak no more exams or grades to worry about for a few weeks. this, coupled with moving back to 56k land, means im going to be doing a lot of mapping. yall should look forward to me contirbuting to this thread. unfortunately i busted my ns. so i cant show you m awesome new spaceship so ill just let you wonder at the crappy old one!! on second thought no. but yeah yall have been doing some right nice work while i ahve been off in 3.0 land.
Zazi: Tremendous amount of detail, nice somber lighting. I love the area, just I hope its near marine spawn as it looks almost un-skulkable to anything but the floor (Not always a bad thing). The floor detail in particular interests me, most people will over look it, nice use of transparencies, pipes and flooring panels.
Reese: Like the stair well, alot. Second shoot looks a little blank to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I hope it turns in to something great, no doubt it will <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
marcos: really nice idea, but could you give us a pic of what the inside looks like so we can see how bright it really is??
I think it looks very good( AS PER USUAL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
I don't how much will this change until I finish it, but, that's what I got right now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Tone it down a bit man, I think Id get hypnotised walking down that corridor! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The inside of the corridor is not bright, its the transparency making it look bright. There is moon light on both sides of the corridor, only you see through the corridor and see the moonlight on the sand outside. Nice work again Marcos.
Zazi: Yet again I like, but add something new in man! Okay the outside area is new, but apart from that I see nothing being created with that wall_lab set. More variance in the lighting, break the floor up or add something like pipes on the walls or ceilings. It looks empty. (I know more criticism than praise, but well, I hate to see potential go to waste <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
<!--QuoteBegin--Brodin+Dec 20 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brodin @ Dec 20 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kinda off topic, but whats the whole thing with wall_lab and not using it? O.o
Looks good mendasp, awesome work zazi.... that area looks awesome. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Some people don't like the wall_lab because it looks too "Eclipse / Veil / Hera" styled. I like it, just the same textures are being used in the same style all the time, doesn't bring out the mappers real talent or the maps uniqueness. Originality is what I prefer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Thursday-+Dec 20 2003, 02:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Dec 20 2003, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=nightdragon,Dec 19 2003, 07:44 PM]Zazi: Yet again I like, but add something new in man! Okay the outside area is new, but apart from that I see nothing being created with that wall_lab set. More variance in the lighting, break the floor up or add something like pipes on the walls or ceilings. It looks empty. (I know more criticism than praise, but well, I hate to see potential go to waste <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Zazi? when did zazi post an outside area using wall_lab? O_O
<!--QuoteBegin--amckern+Dec 21 2003, 05:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Dec 21 2003, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wall_lab will become the dust of ns - there is no other way, unless ns3.wad comes out with a good metal plate looking set, like wall_lab
Comments
I really like that ceiling, actually. It seems like it's bulging under strain and has a risk of collapse. Anything that creates fear and worry on top of the natural fear of the other team is fine by me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Hyperion: Nice stuff, maybe a bit more lighting and detail.
KFDM: Nicely architechted area. Has some shady lighting , it's adequate, I just think the monitors should glow and give off light to its surroundings.
Mendasp: Looks nice, although nothing remotely "new" being used with that wall_lab set.
Rival: Very nice, if you use the texture lighting technique and put a nice yellow to the lighting the area would look pretty neat, looks like some kind of sewer path way, adding water would add to the ambience, maybe the pipe has burst?
Esuna: Nice small atmospheric conditions. Good use and mix of old and new texture sets. Love the destroyed area, shame it isn't weldable as access to a hive.
Belgarion: A good new mix with the wall_lab, something I've not seen for a long time. The lighting clashes a bit with the pink/red, but goes well at ground height with the grey floor. Also love the ceiling in that corridor, people might prefer it higher up, if you have to do not delete it. Genius Architechture.
<b>Oh</b> and below is my own picture of my map, got bored so I decided to take a quick screenshot of a brand new area. Still no information on map name yet.
Marine spawn
<img src='http://torment.wz.cz/NS/ns_hulk0103.jpg' border='0' alt='user posted image'>
New dropship
<img src='http://torment.wz.cz/NS/ns_hulk0104.jpg' border='0' alt='user posted image'>
Marine base
<img src='http://torment.wz.cz/NS/ns_hulk0105.jpg' border='0' alt='user posted image'>
<img src='http://torment.wz.cz/NS/ns_hulk0106.jpg' border='0' alt='user posted image'>
<img src='http://thezazi.net/maps/ambeke/images/ambeke0002.jpg' border='0' alt='user posted image'>
Thursday: OOooOOoo. me likes the pipes (hey that rhymes!) And red and gold always looks good together. And great texturing. At first i thought you were using ns2.wad... i can't find a single ns2.wad tex in that pic. O.o? with the exception of that panel on the right of course. (oh yes, on a side note. Thankyou for saying my architecture is "Genious" *throws last quote at Zazi and Reese*)
Rendy: RENDY... rendy rendy rendy. Things seem to have changed since you last graced us with your digital information we call pics, and definetly for the better. Dropship really looks great now that you've added that additional contrast in color. And definetly good use of those pipe-looking texes (forgot the name).
Zazi: Hrmmm... yes yes. I actually like it this time. I mean, everything else you've ever created absolutely sucks, as you've told us already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->, but this may be something of note. Note the ambience in colored lighting my friends. Yes, this is good. Note also, the strong, yet confined, blue light at the bottom of the door frame (not really door frame, but you get the idea). Note also the large texture lights, the use of an overlay, and how this large overpowering light is not yet overpowering in actual lighting... <i>in the roooooom</i>...... yessssss. Put more of those blue lights in you bum.
Here's a random hallway/stairwell
Reese: Like the stair well, alot. Second shoot looks a little blank to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I hope it turns in to something great, no doubt it will <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Tone it down a bit man, I think Id get hypnotised walking down that corridor!
so we can see how bright it really is??
I think it looks very good( AS PER USUAL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
<img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_outdoor2.jpg' border='0' alt='user posted image'>
I don't how much will this change until I finish it, but, that's what I got right now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Zazi ffs you pwn.
I really like the arquitecture in that outside corridor, but lighting is too bright imo.
i want to see more.
Tone it down a bit man, I think Id get hypnotised walking down that corridor! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The inside of the corridor is not bright, its the transparency making it look bright. There is moon light on both sides of the corridor, only you see through the corridor and see the moonlight on the sand outside. Nice work again Marcos.
Zazi: Yet again I like, but add something new in man! Okay the outside area is new, but apart from that I see nothing being created with that wall_lab set. More variance in the lighting, break the floor up or add something like pipes on the walls or ceilings. It looks empty. (I know more criticism than praise, but well, I hate to see potential go to waste <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
Looks good mendasp, awesome work zazi.... that area looks awesome.
Looks good mendasp, awesome work zazi.... that area looks awesome. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Some people don't like the wall_lab because it looks too "Eclipse / Veil / Hera" styled. I like it, just the same textures are being used in the same style all the time, doesn't bring out the mappers real talent or the maps uniqueness. Originality is what I prefer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Zazi? when did zazi post an outside area using wall_lab? O_O
Outside area? In NS? OMG Baleet it!
amckern
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Er I'm confused <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
<img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_outdoor4.jpg' border='0' alt='user posted image'>