The "Post Your Screenshots" Thread

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Comments

  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i'm adding this pic to stray any misconceptions as to the size of the area.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Belgarion: That corridor looks really....odd. I think the roof you have there is an interesting idea, but it kind of comes across as though the ceiling is very very bowed. Maybe some kind of support beams or something could fix it up a bit. As for the wall lab set.... it doesn't have the look and feel of eclipse, which is the main problem I always have with people using wall_lab. Eclipse and veil are great maps, but I think two maps with that same style are enough.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--Reese+Dec 19 2003, 02:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Dec 19 2003, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Belgarion: That corridor looks really....odd. I think the roof you have there is an interesting idea, but it kind of comes across as though the ceiling is very very bowed. Maybe some kind of support beams or something could fix it up a bit. As for the wall lab set.... it doesn't have the look and feel of eclipse, which is the main problem I always have with people using wall_lab. Eclipse and veil are great maps, but I think two maps with that same style are enough. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I really like that ceiling, actually. It seems like it's bulging under strain and has a risk of collapse. Anything that creates fear and worry on top of the natural fear of the other team is fine by me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Lets see where to comment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Lets start in order of screenshots :

    Hyperion: Nice stuff, maybe a bit more lighting and detail.

    KFDM: Nicely architechted area. Has some shady lighting , it's adequate, I just think the monitors should glow and give off light to its surroundings.

    Mendasp: Looks nice, although nothing remotely "new" being used with that wall_lab set.

    Rival: Very nice, if you use the texture lighting technique and put a nice yellow to the lighting the area would look pretty neat, looks like some kind of sewer path way, adding water would add to the ambience, maybe the pipe has burst?

    Esuna: Nice small atmospheric conditions. Good use and mix of old and new texture sets. Love the destroyed area, shame it isn't weldable as access to a hive.

    Belgarion: A good new mix with the wall_lab, something I've not seen for a long time. The lighting clashes a bit with the pink/red, but goes well at ground height with the grey floor. Also love the ceiling in that corridor, people might prefer it higher up, if you have to do not delete it. Genius Architechture.

    <b>Oh</b> and below is my own picture of my map, got bored so I decided to take a quick screenshot of a brand new area. Still no information on map name yet.
    3.jpg 70.1K
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Owkay here is my small piece to the mill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Marine spawn
    <img src='http://torment.wz.cz/NS/ns_hulk0103.jpg' border='0' alt='user posted image'>

    New dropship
    <img src='http://torment.wz.cz/NS/ns_hulk0104.jpg' border='0' alt='user posted image'>

    Marine base
    <img src='http://torment.wz.cz/NS/ns_hulk0105.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0106.jpg' border='0' alt='user posted image'>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Nice rendy. *WoWs Dropship* Dropship is very neat, and the lighting around that areas superb. Although the marine area seems a little blandly lit, make the monitors glow and emit stronger more firmer light
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    I suck, yes I know. Just reaffirm my statement and I will be happy... of course, people who visit my friggin' site saw this days ago! GR TO YOU ALL!

    <img src='http://thezazi.net/maps/ambeke/images/ambeke0002.jpg' border='0' alt='user posted image'>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Just ignor zazi. no one likes him anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Thursday: OOooOOoo. me likes the pipes (hey that rhymes!) And red and gold always looks good together. And great texturing. At first i thought you were using ns2.wad... i can't find a single ns2.wad tex in that pic. O.o? with the exception of that panel on the right of course. (oh yes, on a side note. Thankyou for saying my architecture is "Genious" *throws last quote at Zazi and Reese*)

    Rendy: RENDY... rendy rendy rendy. Things seem to have changed since you last graced us with your digital information we call pics, and definetly for the better. Dropship really looks great now that you've added that additional contrast in color. And definetly good use of those pipe-looking texes (forgot the name).

    Zazi: Hrmmm... yes yes. I actually like it this time. I mean, everything else you've ever created absolutely sucks, as you've told us already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->, but this may be something of note. Note the ambience in colored lighting my friends. Yes, this is good. Note also, the strong, yet confined, blue light at the bottom of the door frame (not really door frame, but you get the idea). Note also the large texture lights, the use of an overlay, and how this large overpowering light is not yet overpowering in actual lighting... <i>in the roooooom</i>...... yessssss. Put more of those blue lights in you bum.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    ok guys, yall have done a very nice job. BUT, now its winter breeak no more exams or grades to worry about for a few weeks. this, coupled with moving back to 56k land, means im going to be doing a lot of mapping. yall should look forward to me contirbuting to this thread. unfortunately i busted my ns. so i cant show you m awesome new spaceship so ill just let you wonder at the crappy old one!! on second thought no. but yeah yall have been doing some right nice work while i ahve been off in 3.0 land.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Two new shots of my still unnamed map....

    Here's a random hallway/stairwell
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    and here's one of the hive's entry chambers..... the red area in the back will have a lift to the hive room.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Zazi: Tremendous amount of detail, nice somber lighting. I love the area, just I hope its near marine spawn as it looks almost un-skulkable to anything but the floor (Not always a bad thing). The floor detail in particular interests me, most people will over look it, nice use of transparencies, pipes and flooring panels.

    Reese: Like the stair well, alot. Second shoot looks a little blank to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I hope it turns in to something great, no doubt it will <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Arg, the brightness!

    Tone it down a bit man, I think Id get hypnotised walking down that corridor!
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    marcos: really nice idea, but could you give us a pic of what the inside looks like
    so we can see how bright it really is??

    I think it looks very good( AS PER USUAL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    thats a nice shot Marcos, looks original, cool stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_outdoor.jpg' border='0' alt='user posted image'>
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_outdoor2.jpg' border='0' alt='user posted image'>

    I don't how much will this change until I finish it, but, that's what I got right now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    really nice pics everyone.

    Zazi ffs you pwn.
    I really like the arquitecture in that outside corridor, but lighting is too bright imo.

    i want to see more.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--nightdragon+Dec 19 2003, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Dec 19 2003, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Arg, the brightness!

    Tone it down a bit man, I think Id get hypnotised walking down that corridor! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The inside of the corridor is not bright, its the transparency making it look bright. There is moon light on both sides of the corridor, only you see through the corridor and see the moonlight on the sand outside. Nice work again Marcos.

    Zazi: Yet again I like, but add something new in man! Okay the outside area is new, but apart from that I see nothing being created with that wall_lab set. More variance in the lighting, break the floor up or add something like pipes on the walls or ceilings. It looks empty. (I know more criticism than praise, but well, I hate to see potential go to waste <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • BrodinBrodin Join Date: 2003-10-13 Member: 21655Members
    Kinda off topic, but whats the whole thing with wall_lab and not using it? O.o

    Looks good mendasp, awesome work zazi.... that area looks awesome.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--Brodin+Dec 20 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brodin @ Dec 20 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kinda off topic, but whats the whole thing with wall_lab and not using it? O.o

    Looks good mendasp, awesome work zazi.... that area looks awesome. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Some people don't like the wall_lab because it looks too "Eclipse / Veil / Hera" styled. I like it, just the same textures are being used in the same style all the time, doesn't bring out the mappers real talent or the maps uniqueness. Originality is what I prefer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--Thursday-+Dec 20 2003, 02:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Dec 20 2003, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=nightdragon,Dec 19 2003, 07:44 PM]Zazi: Yet again I like, but add something new in man! Okay the outside area is new, but apart from that I see nothing being created with that wall_lab set. More variance in the lighting, break the floor up or add something like pipes on the walls or ceilings. It looks empty. (I know more criticism than praise, but well, I hate to see potential go to waste <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Zazi? when did zazi post an outside area using wall_lab? O_O
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    he didn't. zazi doesn't post. he's a bum
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Yeah, what outside area is everyone talking about? Where is the craq?!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--Zazi+Dec 20 2003, 02:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Dec 20 2003, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, what outside area is everyone talking about? Where is the craq?! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Outside area? In NS? OMG Baleet it!
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    wall_lab will become the dust of ns - there is no other way, unless ns3.wad comes out with a good metal plate looking set, like wall_lab

    amckern
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--amckern+Dec 21 2003, 05:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Dec 21 2003, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wall_lab will become the dust of ns - there is no other way, unless ns3.wad comes out with a good metal plate looking set, like wall_lab

    amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Er I'm confused <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_outdoor3.jpg' border='0' alt='user posted image'>
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_outdoor4.jpg' border='0' alt='user posted image'>
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    It gets better every time you post it, mendasp.
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