The "Post Your Screenshots" Thread

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Comments

  • RiceyRicey Join Date: 2003-01-04 Member: 11822Members
    <!--QuoteBegin--Drunken.Monkey+Dec 16 2003, 07:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Dec 16 2003, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PaqueMann: I think those cave walls is a bit too flat, but the indoor area looks very nice. Gj Pauqe. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    my words too. Everything is nice.
  • PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
    Yeah, I haven't bothered to mess with them yet, I'm going to shape them and all, right now they are just identical cylinders, basically placeholders.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited December 2003
    About an hours work tonight.

    There will be the regular paths 'above ground' then the sub-coridiors that connect different areas of the facility. The infestation will be 'spreading' through these sub-coridors.
  • PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
    Wow, looks nice, KFDM!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    My new map, likely to be a normal type, possibly make a small co_ map. Unnamed. Below is just a corridor.
    2.jpg 79.6K
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Below is an industrial area, with a node. Made so Oni can go around it easy, place to stick chambers too.
    1.jpg 75.5K
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    nice work thursday, I especially like the see-through teckwall texturing behind the res node... nice touch. Only thing I noticed is that those lights are hard to reach and replace for an industrial area.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Figured the infestation spread through the vent system, so the vent system should be infested.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited December 2003
    First pass of infestation for the sub coridor.

    To integrate the vent and sub coridor network and make it look like they fit naturaly and to show how the infestation spread for so long before the facilitiy's personel discovered it, I plan on keeping most of the infestation down in the main coridors but show lots of infestation behind access panels.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited December 2003
    A wip shot of a glass tubes. Look away from the sky and the glass. Then imagine better rocks and some added models.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Last shot for tonight. I was able to make this room pretty fast because I already had a sketch to work from. Again showing the infestation under the floor boards.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i love it, but the enviromental lights loks kinda too powerfull, low it donw maybe.
  • frijecfrijec Join Date: 2003-08-18 Member: 19922Members
    KFDM I really like that the vents are infested ! great stuff and your lighting is so cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> gonna look forward to your combat map
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Thanks but it's going to be a NS classic map :-). I hope to get a playable version finished by the end of december.
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    Good to hear that people are still making ns_ maps. I just got the impression that most mappers are making co_ maps because they are smaller and easier to make (like no limits when it comes to layered geometry) and because it is cool.
    I hope people will make some more ns_ maps later on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--Andos+Dec 18 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Andos @ Dec 18 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good to hear that people are still making ns_ maps. I just got the impression that most mappers are making co_ maps because they are smaller and easier to make (like no limits when it comes to layered geometry) and because it is cool.
    I hope people will make some more ns_ maps later on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sticking with the original format of NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Glad to see KFDM is also too, big boost seen as I've only see ns_forsaken, my own maps and KFDM's maps to be original format / classic NS type since Combat mode was announced.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Well ive finally decided to submit some small changes around my current map ns_attmept, i personally am not happy with what is here, especially MS because it seems way washed out, any comments would be appriciate

    note: r_speeds are hight because i forgot to run full vis
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    next picture (sry for the spam)
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited December 2003
    Kicking of the day with some tweeks to Intersteler Communications.

    Hyperion2010: Not bad. Looks pretty solid. I would suggest 'turning off' a light or two in that third pic to remove some of the uniformity.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Some changes to Auxiliary Water Depot on ns_phobia...
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_auxwd.jpg' border='0' alt='user posted image'>
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_auxwd2.jpg' border='0' alt='user posted image'>

    And, a new room (I can't remember if I posted this already, so...) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_noname.jpg' border='0' alt='user posted image'>
    <img src='http://www.pericenrash.com/mendasp/mapas/ns_phobia/nuevo_noname2.jpg' border='0' alt='user posted image'>
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    mend & kdm looking good

    btw- does anyone think that the hall with the floor strip lights is too long?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin--Hyperion2010+Dec 18 2003, 12:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Dec 18 2003, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mend & kdm looking good

    btw- does anyone think that the hall with the floor strip lights is too long? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Could be a bit long but it's a bit hard to tell without seeing an overview to put it in perspective. Playtesting would also determin if it was too long or not.
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    I'm having trouble getting started. Mostly due to the fact I don't like anything I've created and lose motivation..

    Here's a little shot I'm starting to like, motivate me..
    <img src='http://home.comcast.net/~sroyboy/ns_truth0002.gif' border='0' alt='user posted image'>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited December 2003
    Well, to keep myself busy in breaks of study (Yeah, i actually do study), and breaks from co_dawn's optimisation, i've started on co_disgorge.

    Currently this is one day's worth of mapping, the texturing is off in a number of places (Mainly the pipes) and the lighting is "functional" at present.

    I've only got two main areas kind of done, the crossroads and the external area. You may be wondering what's with the snow in the external shot, it's ash. Disgorge is set on a mostly barren and uninhabital planet, frequent ash storms and minimal daylight are commonplace. Right now the ash kinda looks like snow since i've not yet changed the sprite, but it will be darker.

    (1/3)
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (3/3)

    No entry. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    I really like your first pic esuna, the blue and metalik feeling to it. nice work.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    man.. i thought you guys were in a rut but i guess not.

    well here's my contribution. people will mini-flame me for using wall lab set again, but i've never really played with wall lab before, so it's my first time. bug off. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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