hi guy's, here my siegemap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Looks nice, some areas could use some more detail. Nice lighting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
with that many pictures you should probably just go with a new thread <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> it looks very nice though.
*sigh* i just can't seem to recreate the splendor of that steamy hive from before. this room, i just totally revamped it last night. it was AWEFUL before. i mean really really bad. thank goodness i only showed it to one person and he forgot it completely. i still think it looks horrible, but it's better than before. i just need more input..... help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Belg, it all looks great apart from the grate texture, just doesn't suit it at all, in fact I think this is the "room-ruiner" you talk about. Change it to a grate with a more suitable colour or a solid floor... or even a half-solid, half-grate floor!
<!--QuoteBegin-dux^+Jan 30 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dux^ @ Jan 30 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The grate texture is fine. The problem lyes in your lighting I think. Just feels a little plain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Gonna have to disagree there; the light, see-through red just doesn't fit with the environment. It looks tacky.
Style test after playing around with NS2.wad, and the colorizer, effects, and bevel tools in Photoshop.
Not sure if I'll stick with the yellow but I was just playing around a bit. I liked both the grey and yellgrey texture sets but the yellgrey were starting to make my eyes hurt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Wanted something a bit grittyer but still had some color in it.
BTW, the text are func_illusionary for the readyroom. Feel free to comment on it too.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2004
I like it only yellow<span style='color:gray'> --> it works for my map...</span> dunno have to see it ingame <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
btw its Kharaa <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Mmm. very nice disco. variations of official textures are fun to look at. though i would experiment with red if i were you... yes. red. blood red....i'm finished.
anyhoo.. i retexed the floor. in fact tequila very much so was correct. it feels far better than it did before. the ambient/generic feeling is still there, but it's a good ambient/generic feeling this time. ^_^ thanks for the idea.
i'm still deciding if it's good to keep the light spots in though. with them it makes for some more contrast, but it looses some of it's eariness.... i doubt that's spelled correctly
<!--QuoteBegin-Belgarion+Jan 30 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jan 30 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mmm. very nice disco. variations of official textures are fun to look at. though i would experiment with red if i were you... yes. red. blood red....i'm finished. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> First Experiment with red. Real quick version.
Edit: Right now I'm just kinda expirementing with colors and styles, when I decide on one, I will go back and do some touch ups to make them look a bit better.
that's not blood red, that's maroon. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> - i was going to say something about detail, but then i read your post again. i'm smart. ^_^
<!--QuoteBegin-KungFuDiscoMonkey+Jan 30 2004, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 30 2004, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Style test after playing around with NS2.wad, and the colorizer, effects, and bevel tools in Photoshop.
Not sure if I'll stick with the yellow but I was just playing around a bit. I liked both the grey and yellgrey texture sets but the yellgrey were starting to make my eyes hurt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Wanted something a bit grittyer but still had some color in it.
BTW, the text are func_illusionary for the readyroom. Feel free to comment on it too.
Edit: Fixed an error in the image :-) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> When using the Bevel options use Color Dodge and Color Burn for the effects rather than Screen and Multiply, you get a more crisper look to the highlights and shadows that way.
<!--QuoteBegin-Belgarion+Jan 30 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jan 30 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mmm. very nice disco. variations of official textures are fun to look at. though i would experiment with red if i were you... yes. red. blood red....i'm finished.
anyhoo.. i retexed the floor. in fact tequila very much so was correct. it feels far better than it did before. the ambient/generic feeling is still there, but it's a good ambient/generic feeling this time. ^_^ thanks for the idea.
i'm still deciding if it's good to keep the light spots in though. with them it makes for some more contrast, but it looses some of it's eariness.... i doubt that's spelled correctly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No problem, it looks much better now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Kung, i think the yellow/red are to solid. What we do need is a texture with blood spots. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->...
They are stripes, they were kinda ment to be a bit solid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
<img src='http://www.ic-news.de/ns_forcefield/readyroom_2.jpg' border='0' alt='user posted image' />
<img src='http://www.ic-news.de/ns_forcefield/marinebase_1.jpg' border='0' alt='user posted image' />
<img src='http://www.ic-news.de/ns_forcefield/forcefieldgen_1.jpg' border='0' alt='user posted image' />
<img src='http://www.ic-news.de/ns_forcefield/damagedroom_1.jpg' border='0' alt='user posted image' />
<img src='http://www.ic-news.de/ns_forcefield/brokenfloor_1.jpg' border='0' alt='user posted image' />
<img src='http://www.ic-news.de/ns_forcefield/hiveroom_2.jpg' border='0' alt='user posted image' />
<img src='http://www.ic-news.de/ns_forcefield/hiveroom_3.jpg' border='0' alt='user posted image' />
sorry for oversize <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
more screens and concept @ <a href='http://www.ic-news.de/ns_forcefield/index.html' target='_blank'>my page</a> (german)
it looks very nice though.
*sigh* i just can't seem to recreate the splendor of that steamy hive from before. this room, i just totally revamped it last night. it was AWEFUL before. i mean really really bad. thank goodness i only showed it to one person and he forgot it completely. i still think it looks horrible, but it's better than before. i just need more input..... help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
*runs to go change texture*
Gonna have to disagree there; the light, see-through red just doesn't fit with the environment. It looks tacky.
Not sure if I'll stick with the yellow but I was just playing around a bit. I liked both the grey and yellgrey texture sets but the yellgrey were starting to make my eyes hurt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Wanted something a bit grittyer but still had some color in it.
BTW, the text are func_illusionary for the readyroom. Feel free to comment on it too.
Edit: Fixed an error in the image :-)
btw its Kharaa <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
anyhoo.. i retexed the floor. in fact tequila very much so was correct. it feels far better than it did before. the ambient/generic feeling is still there, but it's a good ambient/generic feeling this time. ^_^ thanks for the idea.
i'm still deciding if it's good to keep the light spots in though. with them it makes for some more contrast, but it looses some of it's eariness.... i doubt that's spelled correctly
First Experiment with red. Real quick version.
Edit: Right now I'm just kinda expirementing with colors and styles, when I decide on one, I will go back and do some touch ups to make them look a bit better.
- i was going to say something about detail, but then i read your post again. i'm smart. ^_^
Not sure if I'll stick with the yellow but I was just playing around a bit. I liked both the grey and yellgrey texture sets but the yellgrey were starting to make my eyes hurt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Wanted something a bit grittyer but still had some color in it.
BTW, the text are func_illusionary for the readyroom. Feel free to comment on it too.
Edit: Fixed an error in the image :-) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
When using the Bevel options use Color Dodge and Color Burn for the effects rather than Screen and Multiply, you get a more crisper look to the highlights and shadows that way.
anyhoo.. i retexed the floor. in fact tequila very much so was correct. it feels far better than it did before. the ambient/generic feeling is still there, but it's a good ambient/generic feeling this time. ^_^ thanks for the idea.
i'm still deciding if it's good to keep the light spots in though. with them it makes for some more contrast, but it looses some of it's eariness.... i doubt that's spelled correctly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No problem, it looks much better now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/1b.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_1b.jpg' border='0' alt='user posted image' /></a>
k e e p i t u p ! ! !