The "Post Your Screenshots" Thread

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Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Nice work Thursday. It gives me an (ns_)caged feeling.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Just a random hallway, I guess. Not that great, but whatever. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Oh nice. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Dr_ZenzDr_Zenz Join Date: 2003-10-26 Member: 21986Members
    <img src='http://e.jenz.bei.t-online.de/doktorzenz//half-life/ns_dust01.jpg' border='0' alt='user posted image'>

    <img src='http://e.jenz.bei.t-online.de/doktorzenz//half-life/ns_dust02.jpg' border='0' alt='user posted image'>

    <img src='http://e.jenz.bei.t-online.de/doktorzenz//half-life/ns_dust03.jpg' border='0' alt='user posted image'>

    <img src='http://e.jenz.bei.t-online.de/doktorzenz//half-life/ns_dust04.jpg' border='0' alt='user posted image'>

    <img src='http://e.jenz.bei.t-online.de/doktorzenz//half-life/ns_dust05.jpg' border='0' alt='user posted image'>

    Textures by Warbeast, Fam and me.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    It's not that you're brushwork isn't good, it's very nice work. The first shot reminds me of something from SvenCoop/Quake and the next few feel like de_dust with a few computer monitors stuck in the wall. It's missing the NS feel IMO. The last one though is very NS feel. Go with the theme from the last pick and redo the rest. That's my 2-cent.
  • BrodinBrodin Join Date: 2003-10-13 Member: 21655Members
    The first pic reminds me of Zelda: OOT
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    like KFDM said....the last pic!!!!
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    The 2 last shots are great, really nice.
    Maybe add more engine/industrial/sciencefiction's stuffs in the outside area?
  • chis1chis1 Join Date: 2004-01-13 Member: 25281Members
    some of these maps are "WOW" and <u>should</u> be used officialy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> think of the nice big selection you would have
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    TBH It looks like Zenz has ripped some of his own work, a bit lazy. Made a map for Cs, then added in NS Features.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    The last one IMO is the only screenie that really actually fits, but its really cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    ns_enceladus rinebase + extraleet snowstorm-effect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/5.jpg' border='0' alt='user posted image'>
  • IAN-SDZIAN-SDZ Creator of co_rebirth Join Date: 2003-05-07 Member: 16116Members
    I think you'll have to work the lightning, but this first shot promises a really good map.
    The idea of using this door texture on the ceilling is great i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BrodinBrodin Join Date: 2003-10-13 Member: 21655Members
    That looks awesome Pepe, love the snowstorm :>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--IAN-SDZ+Jan 18 2004, 09:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IAN-SDZ @ Jan 18 2004, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you'll have to work the lightning, but this first shot promises a really good map.
    The idea of using this door texture on the ceilling is great i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree and disagree with this, it is supposed to be light as a marine base, but then again, it could also do with some contrast. As usual though Pepe, some nice mapping coming from your way.
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Just palying around, Trying to get some time to make a map:

    <img src='http://tailgunner.250free.com/skit/weed1.JPG' border='0' alt='user posted image'>
    <img src='http://tailgunner.250free.com/skit/weed2.JPG' border='0' alt='user posted image'>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I like it, but the lightning doesn't seem that special.
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Any ideas on what to add?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    No, it's good this way. Maybe a crate or 2 or a broken pipe. But I think it's good this way.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    the lighting can be helped. one thing that's making it not so interesting is the fact that it's very very general. there's no specific lighting anywhere, except maybe from the red lights between the pipes (shining on the walkway). but i can give 3 suggestions.

    1. those orange lights - they should give off orange light. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    2. those orange lights that give off orange light should be angled more toward the wall, not flat to the ground. this way they will not create as much overall light. most of it will be projected on the wall creating some nice color.
    3. thos railings should have some white lighting underneath them as shown to light the walkway. how exactly you do that can be up to you.

    i know this picture is terribly ugly, but it gets my point across.
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Yea, great idea, ill try change that thnx
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Update from the old hallway screen. Made it into a T-junction now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    looks good ^^ Much better then the hall you made before

    amckern
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    edited January 2004
    **Edit <i>Post removed due to request</i> **
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Er, not to nag you, DarkMantiZ, but this is the "post your screenshots" thread and not the place to discuss the layout of your map. Try posting a new thread instead.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    edited January 2004
    I apologize for my errors. It has been fixed accordingly.

    Thank you.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--DarkMantiZ+Jan 20 2004, 01:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkMantiZ @ Jan 20 2004, 01:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Since I thought it useless to dedicate an entire thread to just one picture I was under the conception that the "post your screenshot" thread would be the most suitable of locations. But, as you wish. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dedicate a thread to just one picture. Make a layout, get peoples thoughts and views, change it accordingly then get views again.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited January 2004
    Here is a doodle room, which i made yesterday. The sign textures are, well, the start of a new project. I haven't realy started yet, but we shall see.
    edit: my god capitialization what have you done to me j400???
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited January 2004
    Because i'm so stoked about the captital letters in the previous post, ill post another picture. This is the controll room from the previous room, the one with the claw. I'm thinking of adding some control panels by the outside two windows. They would open and close the doors below, but I havent done it, mostly 'cause i am aobut to study.
    edit: didn't study played with sound and I added some more stuff. I don't know if i'm going to keep the claw in the center window(that red stuff)
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    u spelt maintenance wrong!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Looks very good though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    moconnor_
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