Oooooooo Improved lighting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Darker too, will give aliens less of a disadvantage in a wide corridor
Thanks all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> About the light_env, i tuned it down abit, but i want it bright because ...... (Info later) <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Prostyle: Alot brighter, vent system at marine and alien height, infested hallways, hives and vents; more detail in the hive, greater ambience. Only thing is it might be better, not needed but better if such a large hive room was made darker. Overall a fantastic map in the making, can not wait until Machina v2 comes out!
Heh.. or you could just d/l it because it already is. Woop :\
Also, thursday A2 isn't the hive. A1 is and it's in different screenshots... somewhere. All the shots are upped in levels on ps so you can actually see them... it's just different in game. Which you can go check out because its not some super secret uber project styletest blahblahbha
Speechless man... yowzers. Although, those monitors look a bit funny, seeing as all around them infestation is so think you can't see through, yet they are untouched. Mayhapse you should do some texture manipulating...
well, youre right, they look out of place but i didnt want to create new textures asi suck. Ill ask Fam or Drunken monkey or MrBen to do that for me, theyre my slaves hehehe.
IAN-SDZCreator of co_rebirthJoin Date: 2003-05-07Member: 16116Members
You made really great updates of co_ulysses blueman, good job! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
In your first pic blueman, the ready room one, the spectate sign looks a bit off... It's another font and all. Maybe you should change it so it matches the other ones. Otherwise, it's lookin' really good!
I think at some point chromeangel posted a photoshop version of his infestation overlay. You could always download that, slap it on there, adjust a little and have a texture. (that said those minions of your don't take home their fuzzballs-as-payment for nothing)
Heh, two hours of vertex manipulation. (would be less but i'm very tired) Triangles are 32 unit dimension set to a 16 unit grid to keep me from getting too out of hand and using all my planes right here. I'm trying to portray the hive actually using infestation to break a window and create another way of moving out of the hive area.
two birds with one stone here. The lower right is belgarion's requested wireframe of it, I have it all as one visgroup for ease of selection so it isn't particularly spectacular as a wireframe.
The second part is a question for anyone who might be willing to take it up. I'm absolutely horrible at texture alignment, what better way is there besides select-all, treat as one, to world, x=0 y=0? I'm sure it's possible to get the texture alignment done a little bit better. Included is the current, to world, version so Mr. Ben won't stab his eyes out from the horror of the previous one. I'll post a question on alignment in newbie forum so we don't all answer here.
sorry, forgot the pic... I really need to get a website. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
i liek when pepe comes and shows us this really awesome pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--blueman+Dec 22 2003, 05:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Dec 22 2003, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i liek when pepe comes and shows us this really awesome pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I hate it. No, wait! I love it! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--blueman+Dec 22 2003, 05:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Dec 22 2003, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i liek when pepe comes and shows us this really awesome pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Likewise when Mouse tags along too!
<b>-Sir_Pepe-</b>: It looks nice, lighting in place, textures aligned correct. I just disagree with the way the pipes in the bottom right corner turn. Looks like a square, sharp edge, make it smoother.
(Sorry for double post) My new map hive pictures, they're a little dark. If you want to correct screens the lighting is set to RAD Gamma 0.9 and Env_Gamma 1.7.
Belgarion: Nah, combat maps are tiny... I think it's fine as is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Seriously though, that is some good work and it does look very caged-ish.
Comments
About the light_env, i tuned it down abit, but i want it bright because ...... (Info later) <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<img src='http://phreez.com/~prostyle/machina/40.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/41.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/42.jpg' border='0' alt='user posted image'>
Prostyle: Alot brighter, vent system at marine and alien height, infested hallways, hives and vents; more detail in the hive, greater ambience. Only thing is it might be better, not needed but better if such a large hive room was made darker. Overall a fantastic map in the making, can not wait until Machina v2 comes out!
Also, thursday A2 isn't the hive. A1 is and it's in different screenshots... somewhere. All the shots are upped in levels on ps so you can actually see them... it's just different in game. Which you can go check out because its not some super secret uber project styletest blahblahbha
<img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses1.jpg' border='0' alt='user posted image'>
<img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses2.jpg' border='0' alt='user posted image'>
<img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses3.jpg' border='0' alt='user posted image'>
<img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses4.jpg' border='0' alt='user posted image'>
Submitted to flayra for next patch.
Also here 4 Mystic shots (old stuff).
<img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic1.jpg' border='0' alt='user posted image'>
<img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic2.jpg' border='0' alt='user posted image'>
<img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic3.jpg' border='0' alt='user posted image'>
<img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic4.jpg' border='0' alt='user posted image'>
thats all for today.
Speechless man... yowzers.
Although, those monitors look a bit funny, seeing as all around them infestation is so think you can't see through, yet they are untouched.
Mayhapse you should do some texture manipulating...
Otherwise, it's lookin' really good!
The second part is a question for anyone who might be willing to take it up. I'm absolutely horrible at texture alignment, what better way is there besides select-all, treat as one, to world, x=0 y=0? I'm sure it's possible to get the texture alignment done a little bit better. Included is the current, to world, version so Mr. Ben won't stab his eyes out from the horror of the previous one. I'll post a question on alignment in newbie forum so we don't all answer here.
<img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/2.jpg' border='0' alt='user posted image'>
I hate it.
No, wait! I love it! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
true, true.
6.5 hours later... it seems night has fallen on the Hydrosity Water Processing Facility <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<img src='http://www.ausns.com/~mouse/maps/ns_hydrosity/ns_hydrosity0001.jpg' border='0' alt='user posted image'>
<img src='http://www.ausns.com/~mouse/maps/ns_hydrosity/ns_hydrosity0002.jpg' border='0' alt='user posted image'>
Likewise when Mouse tags along too!
My new map hive pictures, they're a little dark. If you want to correct screens the lighting is set to RAD Gamma 0.9 and Env_Gamma 1.7.
[EDIT]Right pictures uploaded now ... [/EDIT]
<img src='http://mysite.freeserve.com/sheppeygaming/5.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/sheppeygaming/6.jpg' border='0' alt='user posted image'>
might wanna create something more than 5 feet tho.
Seriously though, that is some good work and it does look very caged-ish.