The "Post Your Screenshots" Thread

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Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Oooooooo Improved lighting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Darker too, will give aliens less of a disadvantage in a wide corridor
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Thanks all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    About the light_env, i tuned it down abit, but i want it bright because ...... (Info later) <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • ProStyleProStyle Join Date: 2003-11-13 Member: 22789Members
    <img src='http://phreez.com/~prostyle/machina/34.jpg' border='0' alt='user posted image'>
    <img src='http://phreez.com/~prostyle/machina/40.jpg' border='0' alt='user posted image'>
    <img src='http://phreez.com/~prostyle/machina/41.jpg' border='0' alt='user posted image'>
    <img src='http://phreez.com/~prostyle/machina/42.jpg' border='0' alt='user posted image'>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Marcos: Ooooo *Stumped For Words*

    Prostyle: Alot brighter, vent system at marine and alien height, infested hallways, hives and vents; more detail in the hive, greater ambience. Only thing is it might be better, not needed but better if such a large hive room was made darker. Overall a fantastic map in the making, can not wait until Machina v2 comes out!
  • ProStyleProStyle Join Date: 2003-11-13 Member: 22789Members
    edited December 2003
    Heh.. or you could just d/l it because it already is. Woop :\

    Also, thursday A2 isn't the hive. A1 is and it's in different screenshots... somewhere. All the shots are upped in levels on ps so you can actually see them... it's just different in game. Which you can go check out because its not some super secret uber project styletest blahblahbha
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Another screenshot of my WIP.
    4.jpg 64.3K
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited December 2003
    ok, Been working on ulysses and fixed some bugs and added stairs to the upper entrance hive and also added detail. here 4 pics.

    <img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses1.jpg' border='0' alt='user posted image'>

    <img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses2.jpg' border='0' alt='user posted image'>

    <img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses3.jpg' border='0' alt='user posted image'>

    <img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses4.jpg' border='0' alt='user posted image'>

    Submitted to flayra for next patch.

    Also here 4 Mystic shots (old stuff).

    <img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic1.jpg' border='0' alt='user posted image'>

    <img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic2.jpg' border='0' alt='user posted image'>

    <img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic3.jpg' border='0' alt='user posted image'>

    <img src='http://www.thehivemind.org/blueman/pics/mystic/ns_mystic4.jpg' border='0' alt='user posted image'>

    thats all for today.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited December 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><img src='http://www.thehivemind.org/blueman/pics/ulysses/co_ulysses4.jpg' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Speechless man... yowzers.
    Although, those monitors look a bit funny, seeing as all around them infestation is so think you can't see through, yet they are untouched.
    Mayhapse you should do some texture manipulating...
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well, youre right, they look out of place but i didnt want to create new textures asi suck. Ill ask Fam or Drunken monkey or MrBen to do that for me, theyre my slaves hehehe.
  • IAN-SDZIAN-SDZ Creator of co_rebirth Join Date: 2003-05-07 Member: 16116Members
    You made really great updates of co_ulysses blueman, good job! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    In your first pic blueman, the ready room one, the spectate sign looks a bit off... It's another font and all. Maybe you should change it so it matches the other ones.
    Otherwise, it's lookin' really good!
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I think at some point chromeangel posted a photoshop version of his infestation overlay. You could always download that, slap it on there, adjust a little and have a texture. (that said those minions of your don't take home their fuzzballs-as-payment for nothing)
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Heh, two hours of vertex manipulation. (would be less but i'm very tired) Triangles are 32 unit dimension set to a 16 unit grid to keep me from getting too out of hand and using all my planes right here. I'm trying to portray the hive actually using infestation to break a window and create another way of moving out of the hive area.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Dear god. To world! TO WORLD MAN!
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    ... i want to see a wireframe of that
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    two birds with one stone here. The lower right is belgarion's requested wireframe of it, I have it all as one visgroup for ease of selection so it isn't particularly spectacular as a wireframe.

    The second part is a question for anyone who might be willing to take it up. I'm absolutely horrible at texture alignment, what better way is there besides select-all, treat as one, to world, x=0 y=0? I'm sure it's possible to get the texture alignment done a little bit better. Included is the current, to world, version so Mr. Ben won't stab his eyes out from the horror of the previous one. I'll post a question on alignment in newbie forum so we don't all answer here.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    sorry, forgot the pic... I really need to get a website. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    nothing special, just more ns_enceladus

    <img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/2.jpg' border='0' alt='user posted image'>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i liek when pepe comes and shows us this really awesome pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--blueman+Dec 22 2003, 05:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Dec 22 2003, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i liek when pepe comes and shows us this really awesome pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I hate it.
    No, wait! I love it! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--blueman+Dec 23 2003, 12:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Dec 23 2003, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i liek when pepe comes and shows us this really awesome pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    true, true.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    So there I was, compiling hydrosity (god knows why) playing with the compile settings and such.

    6.5 hours later... it seems night has fallen on the Hydrosity Water Processing Facility <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    <img src='http://www.ausns.com/~mouse/maps/ns_hydrosity/ns_hydrosity0001.jpg' border='0' alt='user posted image'>
    <img src='http://www.ausns.com/~mouse/maps/ns_hydrosity/ns_hydrosity0002.jpg' border='0' alt='user posted image'>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--blueman+Dec 22 2003, 05:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Dec 22 2003, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i liek when pepe comes and shows us this really awesome pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Likewise when Mouse tags along too!
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    mouse, how the heck did you do that, that is phat!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <b>-Sir_Pepe-</b>: It looks nice, lighting in place, textures aligned correct. I just disagree with the way the pipes in the bottom right corner turn. Looks like a square, sharp edge, make it smoother.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited December 2003
    (Sorry for double post)
    My new map hive pictures, they're a little dark. If you want to correct screens the lighting is set to RAD Gamma 0.9 and Env_Gamma 1.7.

    [EDIT]Right pictures uploaded now ... [/EDIT]
    <img src='http://mysite.freeserve.com/sheppeygaming/5.jpg' border='0' alt='user posted image'>
    <img src='http://mysite.freeserve.com/sheppeygaming/6.jpg' border='0' alt='user posted image'>
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    when i first looked at those stairs i thought Doom3, but then i realized that you were just alternating lights and no lights... looks sweet man
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    messing about trying to get a caged style for a combat map...came up with this!
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    feels very 'cage-ish'. you are succesful in your venture.
    might wanna create something more than 5 feet tho.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Belgarion: Nah, combat maps are tiny... I think it's fine as is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Seriously though, that is some good work and it does look very caged-ish.
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