<!--QuoteBegin--Black Mage+Nov 11 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Nov 11 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> something cheesy that sounds like its from a movie <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Mother Interface is from Alien vs. Predator 2 (AFAIK, cuz it's the only AvP game I've played), as the marines constantly refer to a system named 'Mother'.
<!--QuoteBegin--uranium - 235+Nov 11 2003, 01:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 11 2003, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Black Mage+Nov 11 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Nov 11 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> something cheesy that sounds like its from a movie <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Mother Interface is from Alien vs. Predator 2 (AFAIK, cuz it's the only AvP game I've played), as the marines constantly refer to a system named 'Mother'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No... Mother is originally from Alien. Its the name of the ships computer. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Obviously Alien vs Predator borrowed this as it is partially the alien universe <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Ugh.. I've been looking forward to playing this map again for such a long time. (From around page 24 or somewhere when I realized you were remaking it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->) But.. irony strikes again. Now when it's off to Flayra for final judgement, the powersupply in my computer fries! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> And in little more than a week I'm off for a three month's vacation. That means I won't be able to play Nancy for another three month's! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Oh well
I'm at least glad it's making it's way back to the community, thanks for the effort guys.
[edit]
nevermind.. as the addict I am I went to the local computer store and got me a new power supply. A more powerful one this time too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ive followed this thread from post 1 and havnt replied but i feel i should, nancy was never my favourite map but it was pretty good, will be nice to see it again
if i remember correctly, the yellow area with the "power cores" outside subspace hive is called mother interface...so i reckon the mappers would be so kind as to leave a blank for the name of the nameless hive area or name it "nameless", for nostalgia's sake? and perhaps to prevent any confusion? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Alright Flayra responded. He likes it and he's quite happy. There are some technical issues that need to be worked out though. He mentioned a possible patch coming out shortly after 2.1 which would be great as it buys some more time. Errors he pointed out:
" - Mess hall and aux gen, when viewed from commander mode, have unacceptably high r_speeds. Commander mode should max out at around 800, and should be closer to 500 or 600 normally. Just west of Mother hive is a problem too. - You have 225 entities in the map currently, where the maximum allowed is 200 (and even less is better) " -He mentioned the lighting problems which I already know of and have started fixing already.
WolfWings what is your email? I'm gonna forward the replies back to you so you can see what needs to be worked on as well.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Correct. Mother interface is the terminal for the Mother core, which has become a seat of infestation due to its high power/heat dissipation. So AFAIK, there's Mother Interface just outside Subspace Array, and Mother Hive just past Port Engine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I for one am glad to see Mother Hive getting its name back. No more needing to explain it to nubs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
So we're not going to see Nancy in 2.1p then? That's unfortunate. Because, as great as flayra is, "shortly after" when referring to a patch almost invariably means months, or at least several weeks.
Anyhow, surely there is lots of time left in the 2.1 playtest, I mean, it's horribly unbalanced at the moment.
Indeed, with so many replies, this should have been stickied about 1200 replies ago <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Guspaz+Nov 11 2003, 05:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Nov 11 2003, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Indeed, with so many replies, this should have been stickied about 1200 replies ago <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> But you see, the reason why we have 1200+ posts is mainly because this isnt sticked <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Guys, I'm seriously impressed. When this started, I figured it'd never make it. But, you guys have thankfully proved me wrong. All of you own. My congratulations and thanks as I loved Nancy and have missed it dearly.
Has there been any talk with devildog about a co_ version of nancy? I mean, the mess hall area would be just about perfect for a space to fight in. I'm even willing to pitch in on another nancy related group to do that map. I wanted to check here first before trying to contact him no need to make the guy repeat anything.
Hats off to the good gentlemen for all their hard work. When 2.0 came out and Nancy was gone, it seemed like a crule joke.
Now, thankls to all your hard work and effort, it's back. Thank you ever so much. This will make many players ever so happy. (When I ask the players on the server which map they want to play next, 3-6 guys will all shout "NANCY")
I'm glad Nancy is back. Ever since 2.0 came out, I've felt like there weren't enough maps in the rotaion. This is due to 2.0's faster game play. With games lasting from 15-35min on avrage, rather than the old 35-75 like they did in 1.04, you just see all the maps more often.
I know all of you need a well deserved break after all this, but I was wondering if you guys were going to get together and make another map. Maybe a Nancy sequel, in the way Veil is a sequel to Eclipse.
I'm glad to see a classic come back! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Damn I'm really impressed guys. I really really doubted this project would make it, it just seemed like all the other hundreds of projects you see start up out there. But thats why the NS community rox, its a more mature crowd that gets things done. GJ, was just woundering though, how much has changed? new texture job? Changes / Additions to the lay out? *EDIT* Any chance of getting some screens here?
<!--QuoteBegin--Jeb_Radec+Nov 12 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jeb_Radec @ Nov 12 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn I'm really impressed guys. I really really doubted this project would make it, it just seemed like all the other hundreds of projects you see start up out there. But thats why the NS community rox, its a more mature crowd that gets things done. GJ, was just woundering though, how much has changed? new texture job? Changes / Additions to the lay out? *EDIT* Any chance of getting some screens here? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> A few areas, like Port Engine hive, have been widened to make them onos friendly. Some vents had lips around them before that made them impossible to get into, so those lips have been removed. The two vent systems have been connected. Other than that, it is as close to the original as possible.
To bring up the 2.1 beta issue again, am I correct in interpreting that that the nancy remake won't be playtested in 2.1 beta, and instead we're going to have to wait a few months for 2.11 to enter playtesting?
If that's the case, perhaps the ns_nancy team should release a public beta, otherwise it's going to be ages before any testing gets done.
This kind of map testing can often be a pain to coordinate with a large beta. Mappers usually release betas of their maps under the impression that they don't generate <i>this</i> kind of interest. Trying to get many many people to keep the up to date version on their HD is hard, especially with the possibility of new versions popping up once a week. In general it would be easier to run the testing through the core ns playtest group, which is smaller and easier to coordinate.
In the face of losing it forever, I think waiting a long time for nancy to return isn't that much.
We've waited this long. We can wait some more. More than anything I'd rather it be done right the first time, and right now it sure sounds like you guys are about 95% percent there! (if not more)
Oh um.. can marines still get stuck in the 'floor grate from hell'? Where it was all buckled up with a vent under it, and it was easy to fall in, but impossible to get out?
<!--QuoteBegin--i'm lost+Nov 13 2003, 02:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 13 2003, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think there is a ladder in there. I think someone said there was a ladder there in 1.04 too. I could be completely wrong though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think there was, but the ladder was bugged or something and it was a pain in the **** to jump out. I remember climbing halfway up and just falling off, or something.
I think there was for the top part where the grating is. But IIRC god help you if you fall in the vent itself. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Mother Interface is from Alien vs. Predator 2 (AFAIK, cuz it's the only AvP game I've played), as the marines constantly refer to a system named 'Mother'.
Mother Interface is from Alien vs. Predator 2 (AFAIK, cuz it's the only AvP game I've played), as the marines constantly refer to a system named 'Mother'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No... Mother is originally from Alien. Its the name of the ships computer. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Obviously Alien vs Predator borrowed this as it is partially the alien universe <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Oh well
I'm at least glad it's making it's way back to the community, thanks for the effort guys.
[edit]
nevermind.. as the addict I am I went to the local computer store and got me a new power supply. A more powerful one this time too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
nice job
Atom. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
"
- Mess hall and aux gen, when viewed from commander mode, have unacceptably high r_speeds. Commander mode should max out at around 800, and should be closer to 500 or 600 normally. Just west of Mother hive is a problem too.
- You have 225 entities in the map currently, where the maximum allowed is 200 (and even less is better)
"
-He mentioned the lighting problems which I already know of and have started fixing already.
WolfWings what is your email? I'm gonna forward the replies back to you so you can see what needs to be worked on as well.
I for one am glad to see Mother Hive getting its name back. No more needing to explain it to nubs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyhow, surely there is lots of time left in the 2.1 playtest, I mean, it's horribly unbalanced at the moment.
Also, STICKY the thread, please?
But you see, the reason why we have 1200+ posts is mainly because this isnt sticked <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Now, thankls to all your hard work and effort, it's back. Thank you ever so much. This will make many players ever so happy. (When I ask the players on the server which map they want to play next, 3-6 guys will all shout "NANCY")
I'm glad Nancy is back. Ever since 2.0 came out, I've felt like there weren't enough maps in the rotaion. This is due to 2.0's faster game play. With games lasting from 15-35min on avrage, rather than the old 35-75 like they did in 1.04, you just see all the maps more often.
I know all of you need a well deserved break after all this, but I was wondering if you guys were going to get together and make another map. Maybe a Nancy sequel, in the way Veil is a sequel to Eclipse.
Or something totaly original of your own designs.
Just a thought, and thanks again.
I'm glad to see a classic come back! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
cant wait to play nancy once again!
oh there adrenalin rush battles over mess hall (:
*EDIT* Any chance of getting some screens here?
*EDIT* Any chance of getting some screens here? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A few areas, like Port Engine hive, have been widened to make them onos friendly. Some vents had lips around them before that made them impossible to get into, so those lips have been removed. The two vent systems have been connected. Other than that, it is as close to the original as possible.
If that's the case, perhaps the ns_nancy team should release a public beta, otherwise it's going to be ages before any testing gets done.
In the face of losing it forever, I think waiting a long time for nancy to return isn't that much.
I think there was, but the ladder was bugged or something and it was a pain in the **** to jump out. I remember climbing halfway up and just falling off, or something.