Nancy Remake Team.

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Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If you are unlucky enough to fall into the vent, just use /kill. In that case it definitely isn't an exploit, since that is one of the reasons it is left in the game. Also, you have no other way out, and the aliens probably aren't going to be nice enough to kill you.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    What is the link to the screenshots page?

    Don't really have the time to check all 90 or so pages for it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    You want to see what it looks like? Load up the 1.04 version of nancy. It is mostly the same. The few areas that are different probably don't have screenshots posted, since they were posted before the changes were actually made.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Lazer+Nov 11 2003, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Nov 11 2003, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alright Flayra responded. He likes it and he's quite happy. There are some technical issues that need to be worked out though. He mentioned a possible patch coming out shortly after 2.1 which would be great as it buys some more time. Errors he pointed out:

    "
    - Mess hall and aux gen, when viewed from commander mode, have unacceptably high r_speeds. Commander mode should max out at around 800, and should be closer to 500 or 600 normally. Just west of Mother hive is a problem too.
    - You have 225 entities in the map currently, where the maximum allowed is 200 (and even less is better)
    "
    -He mentioned the lighting problems which I already know of and have started fixing already.

    WolfWings what is your email? I'm gonna forward the replies back to you so you can see what needs to be worked on as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cripes... it took me long enough to get my computer running again, huh?

    Note to self, don't bother with source-based installs of Linux. They simply don't work. :-P

    Anyways, yeah, there are a few places with r_speeds higher than 800 in commander mode. The limit in the guidelines when I previously massaged most of the map was 1000 as an upper limit, apparently that's been noticably reduced as well.

    I'm going to have to really 'flatten out' the commander-mode version of the map, and probably remove most (if not all) of the 'broken doors' and similair to get r_speeds low enough in those areas.

    Not a big deal, but something to be aware of. Anyways, wolfwngs@changa.nu is my e-mail address, and I'm operational again and can work on the map s'more finally. I do appologize for this 2-week SNAFUBAR I pulled off. =^.6=

    And removing all my 'skulk clipping' will drastically improve entity-count, also. So I don't see that as a real problem. The ambient noises and particle effects are a significant portion of the entity-count at this point, I think.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    he should update the mapping guidelines then. Last time i looked it said commander max r_speeds were 1200, average 600. Max entity 300, 200 recommended. He should clear it up.
  • tuortuor Join Date: 2003-01-09 Member: 12088Members
    it'd be funny if they lose the map in another hdd crash hehe like a curse
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    That would definately not be funny.

    Good job guys, by the way.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    it would not be funny. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--i'm lost+Nov 13 2003, 03:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 13 2003, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are unlucky enough to fall into the vent, just use /kill. In that case it definitely isn't an exploit, since that is one of the reasons it is left in the game. Also, you have no other way out, and the aliens probably aren't going to be nice enough to kill you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My absolute first game of NS... I managed to fall in the vent. I was in there for like six minutes...
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    On my first try on nancy, i got lost in those blody vents <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I think most ppl did. I walked up, "Neat vent, where does it go," jump in. Then, "DAMN!"
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I installed a new video card and this caused most of my PCI cards to stop functioning, including Audio, Internet (Sometimes, obviously I'm on now) USB Hubs, etc. It's quite annoying, I'm returning the card to Circuit City today, hopefully a new one will work. If it doesn't I'll have to call ATi.

    Anyway, the lights file is coming along OK, some very tricky values were in the original though, I'll think I have it right but when I use the Rad File on another light in a different room it looks far off. I'm close though.

    (Just Updating Everyone)

    ~ DarkATi
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    <!--QuoteBegin--uranium - 235+Nov 14 2003, 02:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 14 2003, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--i'm lost+Nov 13 2003, 03:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 13 2003, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are unlucky enough to fall into the vent, just use /kill.  In that case it definitely isn't an exploit, since that is one of the reasons it is left in the game.  Also, you have no other way out, and the aliens probably aren't going to be nice enough to kill you. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My absolute first game of NS... I managed to fall in the vent. I was in there for like six minutes... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    !

    Same here, my first game was nancy, and I fell in as a marine, with someone else.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    My first game on this map and none of the bloomin doors opened lol. All these doors but none of them open arghhh! Took me ages to figure out which doors were the real ones. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Lightning Blue+Nov 14 2003, 01:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lightning Blue @ Nov 14 2003, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 14 2003, 02:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 14 2003, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--i'm lost+Nov 13 2003, 03:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 13 2003, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are unlucky enough to fall into the vent, just use /kill.  In that case it definitely isn't an exploit, since that is one of the reasons it is left in the game.  Also, you have no other way out, and the aliens probably aren't going to be nice enough to kill you. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My absolute first game of NS... I managed to fall in the vent. I was in there for like six minutes... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    !

    Same here, my first game was nancy, and I fell in as a marine, with someone else. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There is a climbable surface on the side of that hole. It doesnt look like a ladder or anything, but if you walk up to it, you will climb out. I too have fell in many times, but after a few tries at it, I found the climbable side and was able to get out. Please note, however, even when you know where to climb, it takes a few tries to get out.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Moot point, as I fell DOWN the vent <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--Lightning Blue+Nov 14 2003, 05:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lightning Blue @ Nov 14 2003, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Moot point, as I fell DOWN the vent <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Here I was thinking I was the only one stupid enough to go crawling into black, vertical holes...
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Trust me. You are very much not alone. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    page 2 bump. Every game I saw someone in there.
  • TechwidTechwid Join Date: 2002-11-13 Member: 8440Members, Constellation
    Missed the latest beta build, hopefully you'll get it in the next one <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--QuoteBegin--Techwid+Nov 15 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techwid @ Nov 15 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Missed the latest beta build, hopefully you'll get it in the next one <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Apparently (according to Lazer), nancy won't be in the 2.1 beta at all, so we'll have to wait a few months for 2.11 before we can try the new Nancy.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Guspaz+Nov 15 2003, 02:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Nov 15 2003, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Techwid+Nov 15 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techwid @ Nov 15 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Missed the latest beta build, hopefully you'll get it in the next one  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Apparently (according to Lazer), nancy won't be in the 2.1 beta at all, so we'll have to wait a few months for 2.11 before we can try the new Nancy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why's that? 2.1 won't be out <i>that</i> quickly, will it?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    For the most part Nancy only needs a little ent lowering, slightly lower rspeeds and a lighting tweek. It kinda puts it a step above some of the current new NS maps...
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    If it doesn't make it into 2.1, why can't it just be a non-official release? Then when 2.2 comes around reapply for official status?
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Who knows how many beta builds there will be until the official build? It sounds like theres a lot of problems so the last one wasn't necessarily the final one before the real thing. So before everyone gets all worked up and hungry for a public release let's just wait till 2.1 actually comes out and then see from there.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    <!--QuoteBegin--ANeM+Nov 15 2003, 11:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Nov 15 2003, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the most part Nancy only needs a little ent lowering, slightly lower rspeeds and a lighting tweek. It kinda puts it a step above some of the current new NS maps... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The thread almost made it to the second page. *bump*

    Hopefully 2.1 will take just long enough for nancy to be included.
  • TechwidTechwid Join Date: 2002-11-13 Member: 8440Members, Constellation
    <!--QuoteBegin--Guspaz+Nov 15 2003, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Nov 15 2003, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Techwid+Nov 15 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techwid @ Nov 15 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Missed the latest beta build, hopefully you'll get it in the next one  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Apparently (according to Lazer), nancy won't be in the 2.1 beta at all, so we'll have to wait a few months for 2.11 before we can try the new Nancy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lazer disagrees with you from the post he made in the Constellation Forum:

    <!--QuoteBegin--Lazer+Nov 13 2003, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Nov 13 2003, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hopefully a more fit for playtesting version of nancy will be ready for next build <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Ah, that post was made after he said this: "He mentioned a possible patch coming out shortly after 2.1 which would be great as it buys some more time."
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin--Techwid+Nov 16 2003, 02:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techwid @ Nov 16 2003, 02:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Guspaz+Nov 15 2003, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Nov 15 2003, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Techwid+Nov 15 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techwid @ Nov 15 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Missed the latest beta build, hopefully you'll get it in the next one  <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Apparently (according to Lazer), nancy won't be in the 2.1 beta at all, so we'll have to wait a few months for 2.11 before we can try the new Nancy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lazer disagrees with you from the post he made in the Constellation Forum:

    <!--QuoteBegin--Lazer+Nov 13 2003, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Nov 13 2003, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hopefully a more fit for playtesting version of nancy will be ready for next build <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats in agreement not disagreement is it not?
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