Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
so is this going to be in 2.1? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--h20+Nov 8 2003, 10:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Nov 8 2003, 10:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so is this going to be in 2.1? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I don't know. I'm just waiting for a reply from Flayra.
<!--QuoteBegin--Fluffybunny+Nov 8 2003, 10:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Nov 8 2003, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You going to have a nice lil 2.01 release for those of us who have no way of paying for consultation and are too impatient to wait for 2.1? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Not sure yet. As it is right now, I don't want to release this to everyone because there ARE bugs and I know what they are. I don't need a million of the same bug reports over and over again. Maybe within a few betas I'll release something. I also wanna talk to Flayra about it first; I'm not going to release it if he wants to keep it within the 2.1 beta testing only.
<!--QuoteBegin--Lazer+Nov 8 2003, 09:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Nov 8 2003, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Fluffybunny+Nov 8 2003, 10:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Nov 8 2003, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You going to have a nice lil 2.01 release for those of us who have no way of paying for consultation and are too impatient to wait for 2.1? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Not sure yet. As it is right now, I don't want to release this to everyone because there ARE bugs and I know what they are. I don't need a million of the same bug reports over and over again. Maybe within a few betas I'll release something. I also wanna talk to Flayra about it first; I'm not going to release it if he wants to keep it within the 2.1 beta testing only.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The other problem with a 2.0 release is the updated skulk code-- in 2.0 and earlier, skulks couldn't climb clip brushes and people had to add extra func_wall entities to smooth out rough walls and ceilings for skulks to be able to climb properly. In 2.1, the skulks can climb on CLIP.
WolfWings said a few pages back that he's removing entities and using proper CLIP based smoothing of the clip hull--this means that there will be spots that won't play well in 2.0. You're probably better off waiting a bit while 2.1 goes through its remaining testing instead of falling off of CLIP textured wall gaps because of the old skulk code <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
So, umm, out of curiosity how did they fix the skulk-clip problem? Wasn't it something where skulks became entirely black because clip textured surfaces have no lightdata? I guess i'm curious as to what made it take until now to put in the change.
Umm, whatever happened to how there was a big thing about it being renamed, so Flayra got permission from DevilDog to rename it officially to NoName? That was SUPPOSED to be end-of-story. If you'd like, I can go dig up the thread. The official name was changed.
<!--QuoteBegin--Guspaz+Nov 9 2003, 03:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Nov 9 2003, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm, whatever happened to how there was a big thing about it being renamed, so Flayra got permission from DevilDog to rename it officially to NoName? That was SUPPOSED to be end-of-story. If you'd like, I can go dig up the thread. The official name was changed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Please dig it up for us.
<!--QuoteBegin--Hyperion2010+Nov 9 2003, 06:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Nov 9 2003, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would trust lazer, mainly becuae he was TOLD my DEVILDOG to name it MOTHER <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Exactly. Also they were going to make it Noname "just for laughs" or something like that. That is according to DevilDog. Actually, they coded it so that any hive without a name got named "noname" so it wasn't for just nancy.
Phew, for a second there I thought this was going to turn into another of those 'NoName' versus 'Mother' wars where everyone tried to prove their opinion was right.
Anyhoo, the naming should be up to Lazer and the gang, they <b>did</b> remake the map...
Actually, that "Code" was just for the hive location in Nancy. I simply changed it from NoName back to Mother <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It's been said before, that if you want screenshots, just load up 1.0x nancy and look around.
However, I am curious about how the vents look without lips... a shot of that might be nice. Also a new shot of Mother hive, to see how it looks with the ledge widened (you did say you widened the ledge for onos, right?)...
Man... to think that the work of this team is going to go out to well over 1.5 million players......... Sheesh, that number is humbling. Let us know when Flayra replies, lazer!
cant wait to have my favorite map back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
We need 81 more replies (excluding this one). This will be the greatest. Evar. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
maybe a compromise? Mother NoName? NoName Mother? NoMotherName? j/k whatever it is ... at least it will exist ... errr [something deep, touching, preferably about penguins]
or ... it shal forever remail noname in our hearts ... something cheesy that sounds like its from a movie
Comments
I don't know. I'm just waiting for a reply from Flayra.
Not sure yet. As it is right now, I don't want to release this to everyone because there ARE bugs and I know what they are. I don't need a million of the same bug reports over and over again. Maybe within a few betas I'll release something. I also wanna talk to Flayra about it first; I'm not going to release it if he wants to keep it within the 2.1 beta testing only.
Not sure yet. As it is right now, I don't want to release this to everyone because there ARE bugs and I know what they are. I don't need a million of the same bug reports over and over again. Maybe within a few betas I'll release something. I also wanna talk to Flayra about it first; I'm not going to release it if he wants to keep it within the 2.1 beta testing only.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The other problem with a 2.0 release is the updated skulk code-- in 2.0 and earlier, skulks couldn't climb clip brushes and people had to add extra func_wall entities to smooth out rough walls and ceilings for skulks to be able to climb properly. In 2.1, the skulks can climb on CLIP.
WolfWings said a few pages back that he's removing entities and using proper CLIP based smoothing of the clip hull--this means that there will be spots that won't play well in 2.0. You're probably better off waiting a bit while 2.1 goes through its remaining testing instead of falling off of CLIP textured wall gaps because of the old skulk code <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
They should stick it in the changelog - 2.1z NS_NANCY IS BACK
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
A. Renamed Mother
B. Renamed NoName
C. No Message
D. Something else?
Please dig it up for us.
Exactly. Also they were going to make it Noname "just for laughs" or something like that. That is according to DevilDog. Actually, they coded it so that any hive without a name got named "noname" so it wasn't for just nancy.
Anyhoo, the naming should be up to Lazer and the gang, they <b>did</b> remake the map...
However, I am curious about how the vents look without lips... a shot of that might be nice. Also a new shot of Mother hive, to see how it looks with the ledge widened (you did say you widened the ledge for onos, right?)...
But I'm willing to wait to play myself.
-Lee
Sheesh, that number is humbling.
Let us know when Flayra replies, lazer!
And as always, thankyou all.
-DD
<<i>StIcKy ThIs ThReAd!!!</i>>
gj guys
maybe a compromise? Mother NoName? NoName Mother? NoMotherName?
j/k whatever it is ... at least it will exist ... errr [something deep, touching, preferably about penguins]
or ... it shal forever remail noname in our hearts ... something cheesy that sounds like its from a movie