Nancy Remake Team.

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Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    if you dont need clip anywhere.... theres a command i think where you can set it so theres no clip things anywhere.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    After trying to remove the whole vent system, still no progress. Ugh, this is starting to really confuse me because I can't seem to find any real pattern to this...
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Are the clipping parts in the same (x,y)?? or are there hidden items.

    more random thoughts.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Try going through the entity list. Select each entity and hit "Go to entity". If it goes to some random point on the map without selecting an entity, delete it.

    Also, can I have a look at some screens of the vent system in wireframe view from hammer if it isnt too much trouble?
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Cronos I love you. Nancy is now fixed. I am going to go and fix a couple of small things quickly and then I will be handing it over to WolfWings for a compile of beta 1. As long as no new problems come up (which I really doubt), nancy will probably be in the next ns2.1 patch. (i hope)
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    That is such great news! Great work guys! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Can't wait for the next patch then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    W00T!

    The idea came to me with problems that cropped up in my mapping exploits. Carving entities moves them ToWorld, but the entity still "Exists" for some reason.

    Anyway, this is great news, cant wait for 2.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TechwidTechwid Join Date: 2002-11-13 Member: 8440Members, Constellation
    <!--QuoteBegin--Cronos+Nov 6 2003, 07:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Nov 6 2003, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> W00T!

    The idea came to me with problems that cropped up in my mapping exploits. Carving entities moves them ToWorld, but the entity still "Exists" for some reason.

    Anyway, this is great news, cant wait for 2.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cronos I love you, will you have my children ? (/me jokes)

    Anyways great idea, thanks ;p
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    What I'm going to call the first official non-rad compiled version of the new nancy has been made. I'm now sending a copy of the source to WolfWings for any tweaks he sees fit and a compile to send to Flayra.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Yay, it's finally done. Good work guys.
  • DeathdroneDeathdrone Join Date: 2003-08-05 Member: 18963Members
    Yahhey! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Gratz to everyone (Esp. Lazer, Wolfwings and DarkATI) who helped on this fascinating project....
    Can-not-wait to see the results. Gaw... the NS community will owe you guys one massive debt.
    Man... the mapping forum just ain't gonna be the same once this thread is finally concluded... perhaps a mod should sticky it for historical purposes... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    - [ATRG] D.D.
  • BOOetelBOOetel Join Date: 2003-08-23 Member: 20130Awaiting Authorization
    Ns_nancy forever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Great work, cant wait to play it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Credits as they stand:

    Original Author:
    DevilDog

    Remade By:
    Lazer (me heh)
    WolfWings
    DarkATi
    OneEyed

    Special Thanks To:
    Minsk for the decompile
    Cronos for solving our toughest problem

    I wouldn't say nancy is done yet though. Still got things to tweak and fix, and some new texturing eventually.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    couldn't by any chance trouble you guys to do bast or fenris?
  • DuFfY1DuFfY1 Join Date: 2003-06-06 Member: 17051Members
    Thats like asking an army who has just returned from war victorious to not bother getting changed, and instead, head off to claim another victory.

    These guys need rest!

    Thanks a bunch Lazer, WolfWings, DarkATi, OneEyed, Minsk, Cronos and of course... DevilDog!!

    Can't wait for 2.1p, presuming this is in it!
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    wow great news guys! Hope you got the rmf burned on to like 15 cds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Congratulations guys.... good to know that in the end t3h h4mm3r did not pwn this project. Now all that's left is figuring out the relatively odd compile settings.....too bad you can't just figure out what light values were applied to a texture using the decompile or something. Eh, well, from here it's just point, click, get a cup of coffee, read a magazine, repeat until things are right.

    Again, congratulations guys.... maybe one day we'll get people together to remake fenris.... bast is probably a lost cause as it seems to be the author, not the source, which has left us.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--ssjyoda+Nov 7 2003, 12:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Nov 7 2003, 12:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> couldn't by any chance trouble you guys to do bast or fenris? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would remake Bast in a heartbeat, my favorite map. Alas, I have not the time.

    ~ DarkATi
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->perhaps a mod should sticky it for historical purposes...  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I second that.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    *agrees this thread should be stickied*

    Congrats guys, Nice to see this map is back on track and almost with us <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Well as soon as we get this in a 2.1 beta patch I'm gonna be looking for all the feedback I can get. I know this map does need improvement.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    It took 80 pages but you did it! Great job guys!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    OMG, teh nancy map r teh backz0rs!!!

    Now if only nancy still has that vent system....boy how I miss those vents <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    *Gives nancy remake team cookies*
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I said that sarcastically, heh.

    Great job.

    Its been so long, ive forgotten what nancy looks like. Especially the vents.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I love nancy. Hooray. Any chance you will make it public instead of just a 2.1 pt map? Cuz I wanna play and I am not a conmsultation member. I would be a consultation member if I could, but I have no way to pay for it.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Looking forward to 2.1's release with Nancy, some quality vent hugging fun to be had, mwhahahahaa.
  • tommyhaychtommyhaych Join Date: 2003-07-30 Member: 18611Members
    yeah but i hope you can actually get out of the vent if u fall down that hole as marine, that was nancys massive flaw!

    You know the hole i mean? Under that broken mesh floor? Damn that **** me off.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--tommyhaych+Nov 7 2003, 10:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tommyhaych @ Nov 7 2003, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah but i hope you can actually get out of the vent if u fall down that hole as marine, that was nancys massive flaw!

    You know the hole i mean? Under that broken mesh floor? Damn that **** me off. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you can climb out...one side was a climb-able surface.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    OMG never seen this many posts in one topic before <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TechwidTechwid Join Date: 2002-11-13 Member: 8440Members, Constellation
    I'm guessing atm this is the longest thread in any natural selection forum, as of writing 1200 posts. Anyone know one longer ? You guys just remade a great map and set a record too ;p
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