Texture popping
sabin77
edmonton Join Date: 2015-08-12 Member: 207081Members
Hi, as many of you know, the texture popping is getting real problem for this game.
Honest it making it hard to drive in this game, I keep hitting wall seconds before I see them.
My base door take a while for them to open when I load a game, and I get trapped in my base.
Even on recommended detail and low everything, the texture popping bad.
what with me weld-cutting a door ever time I load a game.
what your stability problem stories, please tell me.
here the question: Should the game developer fix the texture popping right away and improve stability or it can wait?
Honest it making it hard to drive in this game, I keep hitting wall seconds before I see them.
My base door take a while for them to open when I load a game, and I get trapped in my base.
Even on recommended detail and low everything, the texture popping bad.
what with me weld-cutting a door ever time I load a game.
what your stability problem stories, please tell me.
here the question: Should the game developer fix the texture popping right away and improve stability or it can wait?
Comments
What you say is true, I just want to bring it to the dev attentions it really getting bad, in hope they will fix it sooner. I remember when It was next never to see a text pops but now it
all the time.
That really suck, glad that never happened to me.
Try using the Exo with many beacons you setup, jump down from something. Not only the loading is slow, this will make you puke due to the up and down of their signs AND the suit bumping into something changing direction leaving you disoriented.
Pity even that slow Exo has problems with this.
(Makes me laugh about that there was the rumor the devs wanted to lower the speed of the the Seamoth due to the same problem)
Btw: Am I the only one loading saves taking between 1-2mins? A bit long for my taste, not even Fallout 4 takes that long loading a game.
The reaper one of the devs explained somewhere that the terrain collision physics are only modeled at certain distance from the player, in order to cut down on memory usage or something like that. Since the reapers are visible far off, they can appear before collision is checkable, and wind up swimming through the terrain. It would definitely be nice if they find a way to resolve that issue - giant seamonsters charging you from nowhere is not good times.
Another reason is that the story related stuff would/could be messed up with the Terraformer, aka digging through cages... .
I`ve never seen official posts for these reasons, but others said they had. Just saying... .
it take about a min and a half for everything to pop in.
I do match the requirements effortlessly it just feel like a min
Anyone know where to look for answers on how to fix this. Just upgraded GPU big time with no change