Crafting speed
InfidelGB
England Join Date: 2016-08-10 Member: 221154Members
Playing the experimental verison i notice that there is now a crafting timer on tools and such. Im not sure of the need for such a thing waiting 2 min or more while the fabricator crafts new tools and equipment seems just pointless and annoying. when i craft things its always because ive just spent time previously gathering the mats and getting the blueprints for it then to have to stand around waiting for it to craft is irritating to say the least.
Comments
also you can offset things little by making multiple crafters if needed ... or for beacons like I do now is start new job in cyclops before start driving to destination where I think I want to add beacon into:)
+1 Devs.
Why is it you have to wait longer for a SeaGlide to be made than a Moon Pool or the Cyclops? Will we now see longer build times for rooms and such? I know it may not be a popular decision, but doesn't having to make 2 or 3 dives to complete construction on a Moon Pool make sense (not to mention having it completely drain the battery in your habitat builder)?
Opinions?
Unless they added the ability to build from your Seamoth/Cyclops, I imagine that'd be one of those mechanics I'd stay away from for the sake of "Gameplay Fun > Realism" since if it took several minutes+ to build a Moonpool and you only have so much oxygen... Well, I guess it also depends on how many air tanks you took with you so maybe it wouldn't be too bad... Tedious, but not too bad.
As for the crafting itself, I don't mind it. If it required you to sit there and babysit it for that 40 ~ 90 seconds, that would get a little tiresome. Instead, I just head back out into the depths to continue searching for fragments, exploring, and gathering/hunting while I wait for my complex tool to finish being crafted. Most of the staples like food and resources still craft quickly, so bulk craft items shouldn't be a problem. It's just the large complex tools
So you want to wait for 10min while you Knife is built, or your water is synthesised? When its should take 4 to 8 seconds max.
also knife 90sec isnt problem at all ...just plan ahead and pre-emtively craft new one before old worns out
I see the point of an item like the stasis rifle taking 15 to 30 sec but not over a min.
Edit. The Cyclops can be 1min to 1min 30sec that realistic.
Absolutely. It makes sense realistically. But the devs have to find balance, if things took a long time then the average gamer will complain (as we see here) but if it's too quick the game becomes way too easy (as it currently is, anyway. Crafting needs a huge overhaul before release, especially when it comes to how much of each material it takes to build things. Eg; the Cyclops should take more like 50 ingots and a great time investment in collecting enough stuff.)
I know we're the minority, and it would never be that way because the game has to appeal to a wide crowd of people who don't want to spend hours grinding towards small goals, but there's still quite a few people on these forums I know for a fact would love it exactly that way. Maybe we're masochistic, or crazy, but we want to be challenged and immersed as much as possible.
Anyway this is a discussion that's been done to death recently, so that's all there is to say I think. Just know there's a variety of people with very different ideas of what would be "right" for the game, the devs have to find the balance. I don't envy them that job.
And this makes time resource too right from the beginning. The (new) player must recogize that, the crafting has to have some order to make the gameplay efficient (hunger/thirst with one fabricator).
Should the times differ in every mode?? I think the hardcore should be hardcore...
My response: *sits and waits for item to craft. Watches food/water tick down... Hears cricket noises.*
Just something else to 'pad' the game length I guess...
Gathering resources is tedious enough, but now this?
Well, it's their game; all we can do is lump it. *waits for item to craft. Frustration rises...*
"Come on! F*** hurry up and craft!!!"
Are we sure one of the Devs didn't crib an idea from Microsoft?
... so we build something on one Fabricator which ties up that Fabricator so then we have to build more Fabricators which then become tied up resulting in the need to build more Fa--
"Mild dehydration detected..."
"Oh, f--k!"
We will need more silver, though, for all the new Fabricators. Maybe there will be silver in currently gold only nodes.
Just go find one of the new massive silver chunks and mine that shit with your Exosuit.
I can see two possibilities to add build time:
1: We build a kind of "frame" with the habitat builder which continues to build the module without us. If you want a good example look up a video of Supreme Commander 2 and look at the base building animation.
2: We get a comlete overhaul of the habitat builder model so that it basically uses the drones of the mobile vehicle bay. You initiate the building process and the drone/s continue to build while you do something else.
I favor option 2. Any thoughts?
The seaglide does not take 6 minutes. Currently the time is set at 210 seconds.
You can see all the crafting times here (the numbers are in seconds) :
{ TechType.Knife, 3f },
{ TechType.Fins, 3f },
{ TechType.Tank, 4f },
{ TechType.Lead, 5f },
{ TechType.Polyaniline, 5f },
{ TechType.AramidFibers, 5f },
{ TechType.Graphene, 5f },
{ TechType.AdvancedWiringKit, 5f },
{ TechType.PowerCell, 5f },
{ TechType.TitaniumIngot, 6f },
{ TechType.PlasteelIngot, 6f },
{ TechType.LithiumIonBattery, 6f },
{ TechType.Stillsuit, 7f },
{ TechType.RadiationSuit, 7f },
{ TechType.ReinforcedDiveSuit, 7f },
{ TechType.DiveReel, 7f },
{ TechType.Rebreather, 7f },
{ TechType.PlasteelTank, 7f },
{ TechType.HighCapacityTank, 7f },
// up to 90 seconds
{ TechType.CurrentGenerator, 90f },
{ TechType.Gravsphere, 90f },
{ TechType.Scanner, 90f },
{ TechType.LEDLight, 90f },
{ TechType.Beacon, 90f },
{ TechType.Flashlight, 90f },
{ TechType.Welder, 90f },
{ TechType.SmallStorage, 90f },
// up to 120 seconds
{ TechType.LaserCutter, 120f },
{ TechType.Builder, 120f },
{ TechType.SwimChargeFins, 120f },
// up to 210 seconds
{ TechType.Seaglide, 210f },
{ TechType.PropulsionCannon, 210f },
{ TechType.StasisRifle, 210f },
{ TechType.RepulsionCannon, 210f },
{ TechType.Transfuser, 210f },
{ TechType.Terraformer, 210f },
// up to 240 seconds
{ TechType.Constructor, 240f },
{ TechType.PowerGlide, 240f },
Logically, given that people in Subnautica world have FTL travel and FTL communication manipulation with time should be trivial, thus fabricator should be able to speed up its local time to speed up construction. We even have "stasis rifle" which essentially does the same thing! (slowing down time instead of speeding it up, but that's the same)
Although you can make "temporal circuit" upgrade for a fabricator, or make it a target for a stasis rifle that would work as a "boosting rifle" in this case - that would be cool 8)
I imagine these people pulling their hair out when playing Warframe (where the Warframes themselves take three days to craft... not to mention the time it takes to manufacture its components at 12 hours minimum).
I also play Team Fortress 2 where every second counts. Those ~5 seconds during construction of the sentry seems like eternity=)
Exactly what I do. If it's gonna take more than thirty seconds, then I head back out and keep gathering resources. The game doesn't require you to sit there and twiddle your thumbs while crafting is going on like a few other games I've played....... Starbound and Runes of Magic both had some fairly lengthy crafting recipes, and if you so much as moved it'd cancel the whole thing.
A few of those on there I could see being a bit faster, but it's really not that bad especially since you don't have to baby sit it while it's doing its thing.
Yay!! You Also can watch video movie by looking at start and finish scene - for what spend your time if you can to know at start its finale? XD
As someone told before - these things add the realism to game. and we are not 'spend our time' to playing in THIS game. We are taking pleasure while playing... If you so hurry-busy-person - for what you playing at last?
Realism is bad when it harms gameplay.
You are taking pleasure by waiting for object being manufactured and doing nothing? you are strange.
I play games for beautiful views and music, interesting stories, entertaining gameplay, accomplishment of something hard and adrenaline rush (boss fight in dark souls or hard match in SC2 or Dead Space).
Waiting eternity for fabricator to manufacture something is boring.
That kind of realism might not harm gameplay for a lot of people. It's all about finding the balance. And again, you don't have to watch the whole thing.
Heck in TES series many players are annoyed by the amount of time it takes to sell the loot, while it definitely faster than 210 seconds.
Subnautica is not some silly iPad Farm game that people play to kill time at work, where it takes hours or so to grow stuff.