NS2+ (The mod previously known as Custom HUD)

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Comments

  • profallprofall Fully active user Join Date: 2005-08-02 Member: 57354Members Posts: 11 Fully active user
    Mendasp wrote: »
    hawk6 wrote: »
    Is Steam Workshop having issues right now? I tried restarting my server and what not, no new NS2+ features yet. I have "modupdater": true, in the NS2PlusServerConfig.json.

    What new features do you not see?

    The new scoreboard where you can see people's steam profile and what not.
  • YojimboYojimbo Advanced user England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 1,247 Advanced user
    Love the new NS2+ update, if only they could of hired you from the very beginning mendasp!
    Today's rookies are tomorrow's vets.

    “Never argue with an idiot. They will only bring you down to their level and beat you with experience.”

    George Carlin.
    ATF
  • WellWell Advanced user Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow Posts: 97 Advanced user
    edited December 2014
    Mendasp wrote: »
    So with this scoreboard update out, I guess it's time to go back to the end-game stats UI:

    Egs0wwE.png
    Where weld/heal time (or amount)?
    Assists? Are u sure? Useless thing.

    Hmmmm..
    Maybe it should be done not as a end-game stats, but as a IN-game stats?
  • PelargirPelargir mod Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff Posts: 1,198 mod
    Since when assists are become useless?

    Totally more helpful than weld/heal time...
    "All we have to decide is what to do with the time that is given to us"

    "However beautiful the strategy, you should occasionally look at the results."


  • SebSeb mod Melbourne, AU Join Date: 2013-04-01 Member: 184576Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer Posts: 514 mod
    There is something wrong with that screenshot. Mendasp has 70% accuracy.

    HUEHUEHEUEHE
    elodea
  • vartijavartija Advanced user Join Date: 2007-03-02 Member: 60193Members, Constellation, Reinforced - Onos, WC 2013 - Shadow Posts: 99 Advanced user
    Seb wrote: »
    There is something wrong with that screenshot. Mendasp has 70% accuracy.

    HUEHUEHEUEHE

    He has been shooting a static onos model again point plank range.
  • WellWell Advanced user Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow Posts: 97 Advanced user
    Pelargir wrote: »
    Since when assists are become useless?

    Totally more helpful than weld/heal time...
    LOL, "assists" is useful for loosers as consolation for stolen kill.
    We played in NS1 without any "assists" and all was fine :P
  • PelargirPelargir mod Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff Posts: 1,198 mod
    Well wrote: »
    Pelargir wrote: »
    Since when assists are become useless?

    Totally more helpful than weld/heal time...
    LOL, "assists" is useful for loosers as consolation for stolen kill.
    We played in NS1 without any "assists" and all was fine :P

    We played NS2 without assists at the very beginning and all was fine but people got used to it. In both competitive and public gameplay, someone that cannot deal with a good KD won't be necessarily useless in his team. And you can notice whether he was helpful or wasn't by looking at his assists and score making sure how much he was useful or not.

    This aside, even your point tells the truth. It is a consolation for stolen kills and 90% of the NS2 servers get NS2+ on. So why would Mendasp remove it?

    And one another, this is not NS1. Why all these people feel like a need to ask features that were put in NS1 to NS2 and remove those that have been missing on the first game?
    "All we have to decide is what to do with the time that is given to us"

    "However beautiful the strategy, you should occasionally look at the results."


  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    edited December 2014
    Well wrote: »
    Assists? Are u sure? Useless thing.

    Hmmmm..
    Maybe it should be done not as a end-game stats, but as a IN-game stats?
    Assists are part of the scoreboard, so why wouldn't I show how the scoreboard looked like at the end of the round? They are in fact already part of the in-game stats...
    Seb wrote: »
    There is something wrong with that screenshot. Mendasp has 70% accuracy.

    HUEHUEHEUEHE
    1v1
    hawk6 wrote: »
    Mendasp wrote: »
    hawk6 wrote: »
    Is Steam Workshop having issues right now? I tried restarting my server and what not, no new NS2+ features yet. I have "modupdater": true, in the NS2PlusServerConfig.json.

    What new features do you not see?

    The new scoreboard where you can see people's steam profile and what not.
    What mods are you running?
  • WellWell Advanced user Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow Posts: 97 Advanced user
    edited December 2014
    Pelargir wrote: »
    ...
    I just mean that Mendasp can sacrifice "assists" instead more usefull statistics, because a string for players statistics has a limited size.
    Mendasp wrote: »
    Hmmmm..
    Maybe it should be done not as a end-game stats, but as a IN-game stats?
    Sorry, I mean new fuctionality - "end-game stats" from screenshot, not "assists".
    Mendasp, add this functionality as real time statistics throughout the game by the radial menu or by the tab key, please.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    edited December 2014
    You can't do it real-time unless you want to kill the server's performance.

    This is not a new feature, it's just moving something from console to the screen. That is what I'm working on, not the stats collecting (as said, that was already done and in the mod for a while now), I also have to add the personal/per-weapon/commander stats that display right now with the new graphics.
    ATFHellwireD
  • WellWell Advanced user Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow Posts: 97 Advanced user
    Mendasp wrote: »
    You can't do it real-time unless you want to kill the server's performance.

    This is not a new feature, it's just moving something from console to the screen. That is what I'm working on, not the stats collecting (as said, that was already done and in the mod for a while now), I also have to add the personal/per-weapon/commander stats that display right now with the new graphics.
    But server still generating this statistic while you playing. Or not? Why u can't collect this info one time in 10-20-30 seconds on server-side?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    I am collecting the data during the round, yes. The thing is, if I were to send this extra data to all players (and bigger servers would mean even more traffic) it'd generate an unnecessary amount of network traffic during the round, and more traffic also means more CPU usage for both the server and the clients, so worse performance.

    Sending it at the end of the round doesn't affect gameplay, for obvious reasons.
    ATFDecoy
  • WellWell Advanced user Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow Posts: 97 Advanced user
    edited December 2014
    Mendasp wrote: »
    I am collecting the data during the round, yes. The thing is, if I were to send this extra data to all players (and bigger servers would mean even more traffic) it'd generate an unnecessary amount of network traffic during the round, and more traffic also means more CPU usage for both the server and the clients, so worse performance.

    Sending it at the end of the round doesn't affect gameplay, for obvious reasons.

    May be send this statistics for spectators? Like a team-kills, RTs, res counter. May be it usefull for NS2WC the show?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    That's already in the game for spectators, press the medpack request button while in overhead spectator to check those stats.
  • WellWell Advanced user Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow Posts: 97 Advanced user
    Mendasp wrote: »
    That's already in the game for spectators, press the medpack request button while in overhead spectator to check those stats.
    Exactly, and your scoreboard end-game stats will be complement its.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    Well wrote: »
    Mendasp wrote: »
    That's already in the game for spectators, press the medpack request button while in overhead spectator to check those stats.
    Exactly, and your scoreboard end-game stats will be complement its.

    But I already thought of that a while ago. The bandwidth concerns still stand, so it's not going to happen at the moment.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    - Updated for build 272.
    - Fixed unresponsive menu bug. (Thanks Samusdroid!)
    - Fixed bug that would reset certain settings to default every time NS2+ updated.
    - Added console message when NS2+ force-resets a setting because of updated defaults.
  • CalegoCalego Advanced user Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester Posts: 763 Advanced user
    Something wierd happens to the skill numbers in game when they're above some threshold, 3500 seems to be the number but I'm not sure. They display as 0, and the average skill number calculates accordingly.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    Calego wrote: »
    Something wierd happens to the skill numbers in game when they're above some threshold, 3500 seems to be the number but I'm not sure. They display as 0, and the average skill number calculates accordingly.
    That's a vanilla bug, the "limit" is 3000.
  • YojimboYojimbo Advanced user England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 1,247 Advanced user
    Calego wrote: »
    Something wierd happens to the skill numbers in game when they're above some threshold, 3500 seems to be the number but I'm not sure. They display as 0, and the average skill number calculates accordingly.

    Basically you're too l33t 360 noscope for ns2 that it breaks the game :smiley:

    Today's rookies are tomorrow's vets.

    “Never argue with an idiot. They will only bring you down to their level and beat you with experience.”

    George Carlin.
  • DecoyDecoy vanilla Join Date: 2012-09-11 Member: 159037Members, Super Administrators, Playtest Lead, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, Subnautica PT Lead, Pistachionauts, Retired Community Developer Posts: 400 vanilla
    Mendasp you're my favorite.
    UWE Playtest Co-Lead
    SupaFred
  • PelargirPelargir mod Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff Posts: 1,198 mod
    Could you stop providing good content?
    "All we have to decide is what to do with the time that is given to us"

    "However beautiful the strategy, you should occasionally look at the results."


    DecoyZavaro
  • petit_fromagepetit_fromage Advanced user Join Date: 2004-11-11 Member: 32752Members Posts: 57 Advanced user
    Think you could add the mic icon on the scoreboard like in vanilla so it's simply 1 click to mute and unmute?
    Venez me goûter. Je suis délicieux.
  • TaneTane Advanced user Join Date: 2004-10-25 Member: 32441Members, Constellation Posts: 123 Advanced user
    Would it be possible to get maxfps command from console to NS+ options as slider?
    Fragmovies:
    Tane the Showdown
    Saunamen - Path of the Champions, Invaders from North, And then Came the Finns
    Atomic NS , Darwin's Children

    Left 4 Finland 2
    L4D2 2012

    NS1: =NMF= , -<uRd>- , =coldspell= , Levitacus~ , saunamen- , epic , DU , LOLSTEAMROLL , Sprogga , 2Balls , 9L
    Team Finland , Team Europe

    L4D2: Lust , ILuminate

    NS2: Archaea, Saunamen, Do it yourself, Vanquish, Team Finland
    NotPaLaGi
  • meh23meh23 Join Date: 2015-01-16 Member: 200873Members Posts: 1
    damn that slider would have like 20 notches in it
  • SebSeb mod Melbourne, AU Join Date: 2013-04-01 Member: 184576Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer Posts: 514 mod
    meh23 wrote: »
    damn that slider would have like 20 notches in it
    haha I laughed!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    - Updated for build 273.
    - Revamped end-game stats UI.
    - Reset the Alien Vision setting as the Vanilla AV has changed and added the old Fanta Vision to the list of selectable AVs.
    SupaFredPelargirDecoy
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