ATF wrote: »
Mod issues have been the one thing where @Obraxis keeps playing his "... but my vanilla server runs just fine %-( " card.
Since NS2 now relies on community-run servers, try listening to them a bit more.
If NS2 fails, follow my Nuke From Orbit Guide.
NS2 Discord: https://discord.gg/0TKQwZWu7JEPeAgW
Subnautica Discord: https://discord.gg/subnautica
Obraxis wrote: »
We concentrated almost all our efforts for 269 on client and server crashes using the most popular mods.
We actively engaged with mod creators and server ops to gather dump files and server configs.
I see that as "listening to them a bit more" and taking action.
ZEROibis wrote: »
That is incorrect about it just being combat. I have had the issue of mods not loading on my normal server as well. It is just when it occurs on a normal server it does not physically stop you from playing the game. The solution to avoid it is thus to just never run custom maps nor any other custom mods like combat.
It is bugs like this that kill mod development b/c no one want to launch modded servers with custom maps or mods when they are going to go down all the time.
I will agree though that crashes are on the down side in the latest patches and the CDT continues to improve the game far more than UWE ever did as far as bug fixes goes.
So was your earlier reference to @Obraxis putting the card up on the tracker real or not b/c I am a bit confused on that. Either way I look forward to one day seeing this on the tracker and knowing that a future of custom maps and other opportunities for new servers in the future awaits!
For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
SamusDroid wrote: »
If you make it so that it only mounts the mod when you play the map, your problems will decrease. Last time I checked you have all mods mounted all the time which increases the probability of one of them failing since there are so many map mods. This also makes it so it's less daunting to rookies when they first connect to your server and have to download a ton of mods.
IronHorse wrote: »
TG's win or lose mod that replaces the concede function is the best of both worlds and should be official.