Announcing the Community Development Team - Build 266 and possibly beyond?

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  • _INTER__INTER_ Join Date: 2009-08-08 Member: 68392Members, NS2 Playtester, Reinforced - Shadow Posts: 822 Advanced user
    We do! I remember LuaJIT going up on the Steam beta, but I believe that was it.
    Dropship was on beta too and another patch before that as far as I remember.
    Warforce17 wrote: »
    RapGod wrote: »
    matso wrote: »
    --> pistol time axe time welder time riflebutt time
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer Posts: 3,787 admin
    edited June 2014
    MrFangs wrote: »
    Do you have access to the Steam beta feature? This could be a great way to test NS2 builds before release.

    Not for every release, of course - only when you think a certain fix or feature needs more scrutiny.
    We're going to be using an internal Steam testing beta for final testing from now on, and may or may not use a public Steam beta branch if we need more data for future patches. We've consistently had issues where the build that is pushed to Steam differs from the last internal build previously tested, often resulting in map bugs that go live without ever having been seen or even existing in the internal build. Since changing the "internal" Steam build to the "live" Steam build is just the push of a button we're able to do a much better job of verifying that the patch we are about to push is what we actually think it is before it goes live for everyone.

    Also, as Decoy mentioned, we have full control of our own release schedule now which means we won't have issues that are discovered at the eleventh hour (like the docking and mineshaft problems) ever make it to live again. If we find crippling bugs or map issues created by the build machine in the final RC (which always seems to happen one way or another) we can and will make sure that they're fixed, and postpone the release a day or few if necessary.
    UWE Playtest Lead
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  • ObraxisObraxis Subnautica Animator & QA Lead, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 3,003 admin
    We've just put 266 in a private Steam beta for final testing with the Playtesters. If all goes to plan, 266 will be released soon*

    *soon is whenever we think it's stable

    If NS2 fails, follow my Nuke From Orbit Guide.

    NS2 Discord: https://discord.gg/0TKQwZWu7JEPeAgW

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    ChizzlerSupaFred
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members Posts: 280 Advanced user
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,551 Advanced user
    Low priority request: Fix the skulk taunt/ chuckle stuff that someone messed up a few builds ago without telling anyone.

    And then, add a console command for chuckle so we can finally just bind it to a key.

    Seriously, this grinds my OCDs every game :P
    Too weird to live, yet too rare to die
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 2,155 mod
    There's been a chuckle and request weld command for like 5 builds now...
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members Posts: 280 Advanced user
    On the same key, that'd be creepy. Welding skulks or chuckling rines, what's worse.
  • tuxatortuxator Join Date: 2010-01-07 Member: 69958Members, Reinforced - Gold Posts: 145 Fully active user
    so, this game is officially declared dead by UW now. Let's see how long the community can hold it above waters...all the best to you guys.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,551 Advanced user
    SamusDroid wrote: »
    There's been a chuckle and request weld command for like 5 builds now...

    Oh you're right, there is the chuckle command.

    Can we have the skulk taunt back too, then? :P
    Too weird to live, yet too rare to die
  • ObraxisObraxis Subnautica Animator & QA Lead, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 3,003 admin
    edited June 2014
    The new Vanilla update just went live, all Community Dev Team (CDT) members will now have Blue Posts and Badges so you can see who's posts means what.

    If NS2 fails, follow my Nuke From Orbit Guide.

    NS2 Discord: https://discord.gg/0TKQwZWu7JEPeAgW

    Subnautica Discord: https://discord.gg/subnautica

    DaveodethZalamael
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,269 Advanced user
    Is this an un-official way of saying build 266 is now out? :P
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members Posts: 280 Advanced user
    Think he means the beta branch is up on steam.
  • SebSeb Melbourne, AU Join Date: 2013-04-01 Member: 184576Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer Posts: 514 mod
    Neither of those things, Vanilla is what is powering the forums for UWE. Vanilla has been updated so that the Community Devs have blue backgrounds and an icon on their posts.
    Decoyelodea
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow Posts: 1,543 Advanced user
    edited June 2014
    Vanilla is the name of the forum software. CDT members have blue highlights now, that's all that post meant.

    This tweet though.
    NS2CDT wrote:
    We just uploaded our Release Candidate build of 266 to Steam! Exciting times!
    Seb
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,025 Advanced user
    tuxator wrote: »
    so, this game is officially declared dead by UW now. Let's see how long the community can hold it above waters...all the best to you guys.
    Jaded much? If a company creates a product and needs to create new product to stay ahead, they're not calling their old product dead, they're just moving on, which every studio everywhere has done... forever. Would you watch a movie in the theaters over and over if it was re-released every six months?

    Plus, clearly they're still involved in okaying everything that goes into these new builds, despite the fact that it's the community members who've done the work. So to say they've called it dead or abandoned it or whatever is ultimately untrue.
    meatmachine
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts Posts: 758 Advanced user
    Build 266 is now in the final phase of testing. STEAM BETA builds will be used to make sure the leap from our internal build process to the valve system doesn't present any new bugs or issues. Just one more way of making sure our builds are as stable as possible. But yes, Build 266 will be released publicly very soon (days maybe).
    JektSupaFredHowserDecoy
  • SebSeb Melbourne, AU Join Date: 2013-04-01 Member: 184576Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer Posts: 514 mod
    Jekt wrote: »
    Vanilla is the name of the forum software. CDT members have blue highlights now, that's all that post meant.

    This tweet though.
    NS2CDT wrote:
    We just uploaded our Release Candidate build of 266 to Steam! Exciting times!

    Get ninja'd @Jekt

  • rutixrutix Join Date: 2006-11-02 Member: 58208Members Posts: 46
    Well lots of good luck to the CDT :). I hope you guys manage to keep it floating ;)
  • MoFoMoFo Join Date: 2013-09-09 Member: 188047Members Posts: 150
    Ok didn't see this in the confirmed fix list, and I don't think it's been mentioned before so here goes...

    What are the chances of getting something to show on the map which direction the phase gates are going? Either by numbering them or putting an arrow on the line that goes from pg to pg.

    I have no idea how hard or easy this would be, but it would probably help Marines out quite a bit.

    Also is there any way to add a loading screen tooltip informing the player they can press J (default) to bring up the tech tree and see what's been researched. I see so many games where someone is asking "do we have (x) yet" which is almost always followed with "press J and you can see for yourself"


    Just a thought, can't wait to see what's in 266. :)



  • ObraxisObraxis Subnautica Animator & QA Lead, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 3,003 admin
    MoFo wrote: »
    Ok didn't see this in the confirmed fix list, and I don't think it's been mentioned before so here goes...

    What are the chances of getting something to show on the map which direction the phase gates are going? Either by numbering them or putting an arrow on the line that goes from pg to pg.

    It's like you've read our change-log already ;)

    If NS2 fails, follow my Nuke From Orbit Guide.

    NS2 Discord: https://discord.gg/0TKQwZWu7JEPeAgW

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    meatmachine
  • It's Super Effective!It's Super Effective! Join Date: 2012-08-28 Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Posts: 518 Fully active user
    Well get right on that Mofo ;)
    Cheers,
    It's Super Effective! | @ISEGaming | Twitch.tv/ISEGaming | Google+ | Steam | Super Effective Gamers Public Steam Group

    - NS2 NA Playtester
    - Creator of: NS2 Tactical Operations, Intel Update and In-Game Tutorials.
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members Posts: 416 Advanced user
    thats a really cool move. UWE has always been unconventional and tried different, but does that mean UWE is going to do nothing for NS2 anymore ("at all")?
    -c0keh
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Posts: 2,832 admin
    edited June 2014
    c0ke wrote: »
    thats a really cool move. UWE has always been unconventional and tried different, but does that mean UWE is going to do nothing for NS2 anymore ("at all")?

    Not at all, it just means they have realized that at the moment they are too busy with other projects to maintain ns2. That doesn't mean uwe won't contribute anything to ns2 at all anymore.

    You have to know that one ( maybe even more in the future ) member of the CDT is also a uwe dev.
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
  • cpt000cpt000 Join Date: 2013-08-28 Member: 187152Members Posts: 104 Fully active user
    edited June 2014
    CDT, can you guys please adopt the combat mod? Samus has been patching it but some bugs are still existent. Thanks in advance for your consideration.
  • ObraxisObraxis Subnautica Animator & QA Lead, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Posts: 3,003 admin
    cpt000 wrote: »
    CDT, can you guys please adopt the combat mod? Samus has been patching it but some bugs are still existent. Thanks in advance for your consideration.

    http://unknownworlds.com/ns2/combat-standalone-revealed/

    If NS2 fails, follow my Nuke From Orbit Guide.

    NS2 Discord: https://discord.gg/0TKQwZWu7JEPeAgW

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  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow Posts: 616 Fully active user
    A way of queuing for slots on server, like Battle-Fields... took an hour to get on YO Clan last night.... *cought @Obraxis \:D/


    [Cult]MartyMcFly - Yo!Clan Regular - Player of Real-Lifeâ„¢
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    _INTER_
  • _INTER__INTER_ Join Date: 2009-08-08 Member: 68392Members, NS2 Playtester, Reinforced - Shadow Posts: 822 Advanced user
    MuckyMcFly wrote: »
    A way of queuing for slots on server, like Battle-Fields... took an hour to get on YO Clan last night.... *cought @Obraxis \:D/
    As I mentioned before, queueing is quite tedious. You don't see the progress of the queue; if a spot gets free, everyone in queue tries to join it but ofc only the first one can join, the rest gets thrown back to the Main Menu with "Server full" message. In the end it comes down to who reacts faster on that event and requeues again.
    @MuckyMcFly I don't know if I should give you this tipp as I also wan't to join YO quickly... but use Steam Friends "Game Info" > "Join Server if spots free" (something like that in english)
    Warforce17 wrote: »
    RapGod wrote: »
    matso wrote: »
    --> pistol time axe time welder time riflebutt time
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow Posts: 616 Fully active user
    edited June 2014
    @_INTER_‌, Yeah I often ride on the back of @meatmachine‌ (which I know he likes) :>


    [Cult]MartyMcFly - Yo!Clan Regular - Player of Real-Lifeâ„¢
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    (='.'=)
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    _INTER_
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,551 Advanced user
    Just gotta make sure you have the entire fleet of YO regs on your friends list so you've always go an anchor to join from :P
    Too weird to live, yet too rare to die
    MuckyMcFly_INTER_
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