I still crash very often during mapchange. Think that became more often after Kodiak or the first CDT patch. The standard male and female model are causing consistency check errors. That is known and old, therefor I have no hope that this will be fixed (soon), but...are you looking by any chance into the consistency check algorithm? That all started ever since the check was reworked to work faster. The loading times before that change became horrible, but now I crash 40% of all loading times -_-
Unsupported servers above the official limit should be blacklisted on hive-stats btw.
And why?
1. It's kinda useless because new players don't go to check their stats or informations on the Hive, at least, not a the beginning.
2. If they're already aware to the "official limit" when they join this kind of server, it's definitely enough.
3. To add these servers (how many are they? not so much) on the blacklist, that means, playing on them doesn't mean anything on the Hive, that means: no increasing of the skill/level and needless to get the Commander badge.
4. Oh, and that also means: "thanks for supporting NS2 with your server but we don't want to see players playing on it so all the stats they can get on your server won't be added on the Hive, thanks anyway, just join a <24 slots server".
So, a simple warning when they join this kind a server, advising the NS2 gameplay wasn't created for a >24 slots server seems good enough.
4. Oh, and that also means: "thanks for supporting NS2 with your server but we don't want to see players playing on it so all the stats they can get on your server won't be added on the Hive, thanks anyway, just join a <24 slots server".
4. Oh, and that also means: "thanks for supporting NS2 with your server but we don't want to see players playing on it so all the stats they can get on your server won't be added on the Hive, thanks anyway, just join a <24 slots server".
dePARAJoin Date: 2011-04-29Member: 96321Members, Squad Five Blue
The CDT team should adress the annoying "soundbug" if you use an 5.1 evironment.
Wich is:
You hear your footsteps from that direction you are walking.
So when you strafe left, you hear the footsteps out of the left speaker for example.
The CDT team should adress the annoying "soundbug" if you use an 5.1 evironment.
Wich is:
You hear your footsteps from that direction you are walking.
So when you strafe left, you hear the footsteps out of the left speaker for example.
The CDT team should adress the annoying "soundbug" if you use an 5.1 evironment.
Wich is:
You hear your footsteps from that direction you are walking.
So when you strafe left, you hear the footsteps out of the left speaker for example.
The CDT team should adress the annoying "soundbug" if you use an 5.1 evironment.
Wich is:
You hear your footsteps from that direction you are walking.
So when you strafe left, you hear the footsteps out of the left speaker for example.
The CDT team should adress the annoying "soundbug" if you use an 5.1 evironment.
Wich is:
You hear your footsteps from that direction you are walking.
So when you strafe left, you hear the footsteps out of the left speaker for example.
That "bug" has existed for a long time. At least now you don´t hear random sounds popping around your head when healing as a gorgie, like the first time it "manifested".
I think someone explained it cant be fixed unless the remade the sound engine. Something related to when your player model was when you triggered the sound and were you will be when you hear it.
Sounds in surround setups worked perfectly in beta, but after release it was broken and never fixed. You adapt and try to forget it exists, but its still there.....
Granted it might be true, but its kinda hard to take statements like "sounds that apparently once worked will forever be screwed because of the engine" at face value.
While we're doing things the CDT "should do"; I don't know if this has been reported before, I've never seen it reported but there's a minor problem with the female marine animations. In first person view the rifle animation is "broken". Maybe it's more than the rifle animation, and while all animation differences are noticeably worse, only the rifle is very noticeable. Just do a quick comparison with the default animations and you'll find the weapons is moving as expected while firing, but the female marine animation has no push-back, it just sort of sways awkwardly. It's also harder to see your ammo count while running but really, it's only the rifle firing that's the most major out of these rather minor animation problems... I'm pretty certain it's been this way ever since the first release but I never bothered to post about before, there were always far more important things to do.
While we're doing things the CDT "should do"; I don't know if this has been reported before, I've never seen it reported but there's a minor problem with the female marine animations. In first person view the rifle animation is "broken". Maybe it's more than the rifle animation, and while all animation differences are noticeably worse, only the rifle is very noticeable. Just do a quick comparison with the default animations and you'll find the weapons is moving as expected while firing, but the female marine animation has no push-back, it just sort of sways awkwardly. It's also harder to see your ammo count while running but really, it's only the rifle firing that's the most major out of these rather minor animation problems... I'm pretty certain it's been this way ever since the first release but I never bothered to post about before.
We already know. If it were just the recoil animation that would be one thing, but the hand holding the rifle is also screwed up. The mesh for all female weapons use the deluxe mesh, meaning the straps and the texture don't match. Very obvious.
Just wanted to say thanks for taking the time out of your personal lives to keep the game going. Really represents the best spirit of the old-style modding communities. Looking forward to the next build!
so according to trello, b267 seems kinda ready for quite a while now. i understand that you don't want to give an exact release time and day, but explaining which steps are still to be done (e.g. writing changelog, submitting to steam?) could help us to estimate it
and yes, many thanks for your dedication. you guys are awesome!
GhoulofGSG9Join Date: 2013-03-31Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
edited July 2014
I just wanted to add that "Confirmed Fixes" at Trello means that those tickets passed the Beta state and that we currently QAing the possible RC 276 build
So just be patient for a little more while we make sure 267 is as perfect as it should be
Meanwhile enjoy Matsos tech posts about the new engine features.
Comments
If possible, 18, 20, 22, 24 and all that too. Essentially the more information the better. I am especially interested in bandwidth information.
And why?
1. It's kinda useless because new players don't go to check their stats or informations on the Hive, at least, not a the beginning.
2. If they're already aware to the "official limit" when they join this kind of server, it's definitely enough.
3. To add these servers (how many are they? not so much) on the blacklist, that means, playing on them doesn't mean anything on the Hive, that means: no increasing of the skill/level and needless to get the Commander badge.
4. Oh, and that also means: "thanks for supporting NS2 with your server but we don't want to see players playing on it so all the stats they can get on your server won't be added on the Hive, thanks anyway, just join a <24 slots server".
So, a simple warning when they join this kind a server, advising the NS2 gameplay wasn't created for a >24 slots server seems good enough.
I have to agree with Pelargir here. Warning should be fine.
I am however wondering if we shouldnt scrap hive stats for game modded / balance modded servers.
Soooon Lets just say hive and the new skill rating function will support all kind of player counts as long as it's the vanilla balance.
And come on that there will be a warning in 267 for >24 slots servers for rookies isn't a secret anymore, right?
You hit the nail right on the head.
I know your thoughts.
Wich is:
You hear your footsteps from that direction you are walking.
So when you strafe left, you hear the footsteps out of the left speaker for example.
In stereo everything is ok.
Just put your headset on the wrong way
And then hear your footsteps from behind you?
Yes.
And this solves what?
I think someone explained it cant be fixed unless the remade the sound engine. Something related to when your player model was when you triggered the sound and were you will be when you hear it.
Sounds in surround setups worked perfectly in beta, but after release it was broken and never fixed. You adapt and try to forget it exists, but its still there.....
Ive heard that one before
Shhhh we don't talk about 'the steam browser incident'!
We already know. If it were just the recoil animation that would be one thing, but the hand holding the rifle is also screwed up. The mesh for all female weapons use the deluxe mesh, meaning the straps and the texture don't match. Very obvious.
ALL HAIL THE CDT
(seriously, thanks guys (and gals))
I saw that just now, quite awesome. I wonder when the patch may launch.
and yes, many thanks for your dedication. you guys are awesome!
So just be patient for a little more while we make sure 267 is as perfect as it should be
Meanwhile enjoy Matsos tech posts about the new engine features.
Thanks for your support