Roll back to a build that actually works untill you get your sh*t together with this one?
Is that not the intelligent thing to do?
Offer a half arsed work around quoting "be carefull not to brick your PC's"?
Yes, i have lost my patience now, what are you guys thinking keeping this build live with all its issues?
A) They do if they want to have a PAX booth, Steam Sale, and Free Weekends ?? And if they want to make money with their product?
C) I'm pretty sure you'd have the masses raging at UWE if they had you pay > promise to give you content > gave you the content > took it back.
And look how that turned out, free weekenders got reinforced in (well, true) rumors about NS2 being poorly optimized and full of bugs. That topic has been talked through and through so I'll leave it for now. I can understand the deadline behind Reinforced, with PAX. What was the reason for the deadline of exclusive content patch? That one that's causing crashes, and stuff, you know?
The product has to run properly. It's not a beta, I think.
Masses raging at taking back some cosmetic stuff (for what, a week or so, until it gets optimized?) in favor of performance and stability? You have very understanding community here, they even "agreed" to take part in global pre-Reinforced beta test! (Maybe you assume they got used to it? I don't know) So I can't see how that would enrage masses. Or maybe there are people that value cosmetic stuff over stable performance? Well, here's something for them: Please do not post offensive images on this forum again, even under a spoiler tag. -Obraxis
Oh look, SeeVee is suggesting a default model for all, and he's even getting agrees (and rightfully so). Shouldn't you delete his post by now? (I wonder where my first one here has gone to...) It's heresy!
As I wrote at the forum, this "leak" (kinda, because the memory consumption grows over time anyway regardless of the cause) also happens on Linux, especially Debian Jessie (testing) amd64. Yes, the game can address more on 64-bit OS but nevertheless it's limited by 4 Gb memory per process. It's a fundamental limitation of 32-bit apps and it can't be worked around with PAE. PAE extends physical memory address space (what OS sees), not logical (what programs/processes see). Here's the brief explanation: http://stackoverflow.com/questions/5079519/memory-limit-to-a-32-bit-process-running-on-a-64-bit-linux-os Applicable to Windows to some extent, too.
So, we have almost entire 4 Gb available to NS2 running on amd64. It doesn't free us from the leak at all but at least it allows us to play a bit longer than those who run i686 OSes. I manage to play 2-3 games before it crashes. Nothing to be proud of, I guess... What's your count btw? Just to compare and maybe get to know if Linux version consumes memory faster than Windows one. Or vice versa.
I'm running Win7 64bit, HD6870 with 1GB of VRAM and 8GB of RAM.
I'd really like to get the new DirectX11 renderer running, but it keeps stuffing itself with all my RAM until it reaches breaking point at roughly 7GB which crashes me back to desktop. This process takes a while though... so I am able to play ~40 to 90 minutes until it happens.
My solution has been to simply switch back to DirectX9 which doesn't show this behaviour.
DirectX9 runs perfectly on my system. Zero crashes and much smoother since build 255.
Still, I'd like to make use of my DX11 capabilities.
So, we have almost entire 4 Gb available to NS2 running on amd64. It doesn't free us from the leak at all but at least it allows us to play a bit longer than those who run i686 OSes. I manage to play 2-3 games before it crashes. Nothing to be proud of, I guess... What's your count btw? Just to compare and maybe get to know if Linux version consumes memory faster than Windows one. Or vice versa.
Vista 32 bit here.
Before Reinforced: Could play for 3-4 hours until the first memory issues popped up (checkerboard textures).
After Reinforced: Could play 2-3 matches until crash.
After last patch: Can't end a single match before crashing.
It's a sad tendency.
While I'd love to have a 64 bit OS on my desktop PC as well, it's currently not an option for me. If I do an upgrade, I'd also upgrade the hardware with it, but there's no money left for that at the moment. And the hassle to set up a new OS with all your programs and backed up data is something I don't want to have to go through more than once.
I understand many of you are unwilling to try nor should just for a game and that's UWE's responsibility to fix it, but if you're a tinkerer like me... i'll share some of my advice with you guys.
The memory limitations on 32 bit workstation flavored versions of Windows and lesser Server editions such as Web are purely artificial and this choice was made by Microsoft in order to fuel the x64 market. There would be little point in trading the massive retrocompatibility that a 32 bit OS provides even today seeing 95% of apps are purely 32 bit and a lot of the x64 ones also offering 32 bit support, while not losing any RAM to boot.
Do you guys have an option of trying (you can get a 3 month evaluation image from Microsoft) Windows Server 2003 R2 or Windows Server 2008 (not R2, the Vista based) 32 bit? This could help a bit. They are identical to Windows XP or Vista once you enable Desktop Experience and they have the very same functionality, except that you can use up to 64 GB of RAM. I think the only thing absent is Bluetooth support. And sorry, Windows Server 2008 R2 (7 server) and up are exclusively 64 bit.
I have seen games in the past (like the Unreal Engine Games) have a setting in the options to make all other players "one particular character model"... this was a setting introduced to cut down on the memory usage of lower end pc's and making the game less memory intensive. It also helped people with lower end GPU's as well because it didn't have to render so many different varying player character models.
Maybe UWE could add in an option to force default models, and when ticked only the ones that come with the game will be seen by that client.
I payed good money for my skins and i demand all the 32bit noobs with ancient PC's see them and / or crash.
TROLL O LOL OL OL OLO LOL
64-bit windows 7 that I installed from their website... been telling me that "You must activate today." for the last 2 months since I built my computer...
Haven't had any crashes or hitches in game for 255...
Wellp, time to finally upgrade my win 7 pro to 64bit, thx microsoft for only chargin me $16! Hopefully this problem is fixed by the time I recieve the disc anyways, though! Would love to play some real ns2 again, combat gets boring.
Tom_bmx can solve this issue within the day, And make the game run smother on servers up to 64 players than they are currently running on a 12v12 - i have told this for past 3 months in youtube videos on official ns2 channel and event AFTER that he ironicly held a conferance on memory allocations specificly in some google headqarter cuple countrys away from where he currently live.
There is a solution to all this! GET A 64 BIT SYSTEM! ^^ It's cheap on ebay these days... bought a Professionel Win 7 for 30 EUR. It's better for your life anyway. You can enjoy more disk space, the best games ever made without glitches and blue ray movies from your hard drive. GO!
I've been meaning to for a while, but I have soo much things on my computer that i cant be arsed backing them all up.
My computer Is 64 bit capable anyway but I bought it from a friend when I was low on cash and he was using windows 7 32 bit. Since then though I have upgraded my GPU and PSU, I have some extra RAM from my Old computer I can install and have windows 7 professional 64-bit there ready to use but am just to lazy to do it all right now lol
Installs in less than 15 minutes from a USB stick.
I did that but directly from the microsoft site. I had an key from a laptop I don't use anymore so it would activate and install. After that it just reminds me every 24 hours that I have to get a new license "today" lol
I just don't feel like buying the same software twice. Not when I could donate money to a more needy source... like myself or maybe some to NS2 every now and then...
The game crashes for me since the new updates and it never happend to me before on any computer even with only 2 gb ram. Now it crashes, even on my new computer that has 16gb ram and 64bit windows 7. Maybe it isnt related to this, but when it crashes, it often says "couldn't allocate bytes 20480" (I'm not 100% sure that its this byte number but I know it was this sentence) so it seems to be related.
I've read some people saying its related to directx11, I'll try directx9 and see what happen.
Beside that little problem, I love NS2, its a great game, thank you Unknown Worlds for making this game and the free updates. I hope you can fix the crash.
Glad my PC is sitting pretty at 16GB of ram LOL! :-) Seriously guys upgrade.
Oh yeah, so I'll be able to play the same games I was able to play two weeks ago...
No, mate. If I have to upgrade my PC for an update, then I'd rather have no updates whatsoever.
I bought the game to play it, not to have to upgrade or wait for fixes every new build.
Linux Mint 15 Cin. I have 16GB of system and it says: Could not allocate memory. I am having file match errors, cannot play on modded servers, got the red connection issue bug and sometimes certain inputs will just stop working and play back minutes later without me being able to interfere, let alone do anything about it.
Windows on the other hand works fine. Just some kinda sluggish movement and i dunno from where it comes, but otherwise it is lovely. And i find the update to be quite meaningfull.
I just wish UWE would break the game less often.
It really has become abit of a hassle. There is no warnings, nothing. They just force it upon you and then you gotta deal with the buggy thing. I dunno, if i support you for that.
You guys need give yourself more time for such massive releases
and test better.
Now i cannot edit this anymore, because the site is borked. I would even help playtest. How does all of this slip by? Gotta have better feedback and interaction with the community.
Maybe post a message via the ingame webbrowser saying: Folks we need some help over here. Please test this thing with us.
32 bit is deprecated. Drop the 2-3 starving Ethiopians with 32 so the rest may play without this fail. Why is it not already 64??!!! http://store.steampowered.com/hwsurvey
Been unable to play since the "update" the game simply wont work without a fatal crash. This is effecting both me and my sons accounts, how close are you guys to a fix and what compensation will we receive?
Comments
Is that not the intelligent thing to do?
Offer a half arsed work around quoting "be carefull not to brick your PC's"?
Yes, i have lost my patience now, what are you guys thinking keeping this build live with all its issues?
The product has to run properly. It's not a beta, I think.
Masses raging at taking back some cosmetic stuff (for what, a week or so, until it gets optimized?) in favor of performance and stability? You have very understanding community here, they even "agreed" to take part in global pre-Reinforced beta test! (Maybe you assume they got used to it? I don't know) So I can't see how that would enrage masses. Or maybe there are people that value cosmetic stuff over stable performance? Well, here's something for them:
Please do not post offensive images on this forum again, even under a spoiler tag. -Obraxis
Oh look, SeeVee is suggesting a default model for all, and he's even getting agrees (and rightfully so). Shouldn't you delete his post by now? (I wonder where my first one here has gone to...) It's heresy! It's not like those crashing are customers that paid for a released game or anything! They paid for a beta? For crashes that aren't their fault?
So, we have almost entire 4 Gb available to NS2 running on amd64. It doesn't free us from the leak at all but at least it allows us to play a bit longer than those who run i686 OSes. I manage to play 2-3 games before it crashes. Nothing to be proud of, I guess... What's your count btw? Just to compare and maybe get to know if Linux version consumes memory faster than Windows one. Or vice versa.
I'd really like to get the new DirectX11 renderer running, but it keeps stuffing itself with all my RAM until it reaches breaking point at roughly 7GB which crashes me back to desktop. This process takes a while though... so I am able to play ~40 to 90 minutes until it happens.
My solution has been to simply switch back to DirectX9 which doesn't show this behaviour.
DirectX9 runs perfectly on my system. Zero crashes and much smoother since build 255.
Still, I'd like to make use of my DX11 capabilities.
Vista 32 bit here.
Before Reinforced: Could play for 3-4 hours until the first memory issues popped up (checkerboard textures).
After Reinforced: Could play 2-3 matches until crash.
After last patch: Can't end a single match before crashing.
It's a sad tendency.
While I'd love to have a 64 bit OS on my desktop PC as well, it's currently not an option for me. If I do an upgrade, I'd also upgrade the hardware with it, but there's no money left for that at the moment. And the hassle to set up a new OS with all your programs and backed up data is something I don't want to have to go through more than once.
The memory limitations on 32 bit workstation flavored versions of Windows and lesser Server editions such as Web are purely artificial and this choice was made by Microsoft in order to fuel the x64 market. There would be little point in trading the massive retrocompatibility that a 32 bit OS provides even today seeing 95% of apps are purely 32 bit and a lot of the x64 ones also offering 32 bit support, while not losing any RAM to boot.
Do you guys have an option of trying (you can get a 3 month evaluation image from Microsoft) Windows Server 2003 R2 or Windows Server 2008 (not R2, the Vista based) 32 bit? This could help a bit. They are identical to Windows XP or Vista once you enable Desktop Experience and they have the very same functionality, except that you can use up to 64 GB of RAM. I think the only thing absent is Bluetooth support. And sorry, Windows Server 2008 R2 (7 server) and up are exclusively 64 bit.
Check this out, it's pretty useful info:
http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx
I payed good money for my skins and i demand all the 32bit noobs with ancient PC's see them and / or crash.
TROLL O LOL OL OL OLO LOL
Haven't had any crashes or hitches in game for 255...
Flawless
Installs in less than 15 minutes from a USB stick.
Haha that got me banned from the Steam forums on piracy grounds u.u
i guess one of the mods was on his period
Seriously? oO *facepalm*
But hey, who has time to click on a link before banning these days? :P
I've been meaning to for a while, but I have soo much things on my computer that i cant be arsed backing them all up.
My computer Is 64 bit capable anyway but I bought it from a friend when I was low on cash and he was using windows 7 32 bit. Since then though I have upgraded my GPU and PSU, I have some extra RAM from my Old computer I can install and have windows 7 professional 64-bit there ready to use but am just to lazy to do it all right now lol
I did that but directly from the microsoft site. I had an key from a laptop I don't use anymore so it would activate and install. After that it just reminds me every 24 hours that I have to get a new license "today" lol
I just don't feel like buying the same software twice. Not when I could donate money to a more needy source... like myself or maybe some to NS2 every now and then...
I've read some people saying its related to directx11, I'll try directx9 and see what happen.
Beside that little problem, I love NS2, its a great game, thank you Unknown Worlds for making this game and the free updates. I hope you can fix the crash.
Oh yeah, so I'll be able to play the same games I was able to play two weeks ago...
No, mate. If I have to upgrade my PC for an update, then I'd rather have no updates whatsoever.
I bought the game to play it, not to have to upgrade or wait for fixes every new build.
a small read:
http://blogs.technet.com/b/markrussinovich/archive/2008/07/21/3092070.aspx
Windows on the other hand works fine. Just some kinda sluggish movement and i dunno from where it comes, but otherwise it is lovely. And i find the update to be quite meaningfull.
I just wish UWE would break the game less often.
It really has become abit of a hassle. There is no warnings, nothing. They just force it upon you and then you gotta deal with the buggy thing. I dunno, if i support you for that.
You guys need give yourself more time for such massive releases
and test better.
Maybe post a message via the ingame webbrowser saying: Folks we need some help over here. Please test this thing with us.
http://store.steampowered.com/hwsurvey
Your own link shows that 1 in 5 people are running a 32bit Windows operating system
Windows 7 (not 64bit) 12.70%
Windows XP 32 bit 6.83%
Windows Vista 32 bit 2.32%
Not quite as few as your bad-taste comparison suggests.